by Max Barry

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Leader of the Alts (Governor): The Colony of Lavsh

WA Delegate: None.

Founder: The Colony of Lavsh

Last WA Update:

Maps Board Activity History Admin Rank

Most Nations: 542nd
World Factbook Entry

A region for puppet storage and testing out NS tech
Brought to you by Peoples Guerilla Armed Coalition


Embassies: Antisipation Refounded, The Embassy, Gypsy Lands, Guinea Kiribati, Pecan Sandies, Pencil Sharpeners Puppet Storage, and Shots Outcasts.

Tags: Colony, Embassy Collector, Isolationist, Medium, Puppet Storage, Serious, Silly, Snarky, and Trading Cards.

Shots Puppets contains 46 nations, the 542nd most in the world.

Today's World Census Report

The Most Developed in Shots Puppets

The World Census compiles a "Human Development Index" by measuring citizens' average life expectancy, education, and income.

As a region, Shots Puppets is ranked 17,129th in the world for Most Developed.

NationWA CategoryMotto
1.The Colony of Sector G0Anarchy Lawless Wasteland“We will endure!”
2.The Colony of Port GuerillasCorporate Police State Entrepreneurial Freedom Zone“Happy pride month!”
3.The Community of The Global Investment CommitteeInoffensive Centrist Democracy Communists“Building the Future!”
4.The Republic of The Fourth ColonyCivil Rights Lovefest Nation-Hating Hippies“By The People For The People”
5.The Colony of PGACNew York Times Democracy New York Crimes So-Called Democracy“The space-faring horde of NS!”
6.The Kingdom of LereCompulsory Consumerist State Aspirational Worker State“dddd”
7.The Republic of XshotssIron Fist Consumerists Champions of Commerce“Tbd”
8.The Armed Republic of Starship CIron Fist Consumerists Champions of Commerce“Lux Veritas Virtus”
9.The Armed Republic of Starship AmsterdamInoffensive Centrist Democracy Communists“Lux Veritas Virtus”
10.The Armed Republic of Starship TomMoralistic Democracy Ordinary Decent Hardworking People“Lux Veritas Virtus”
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Regional Happenings

More...

Shots Puppets Regional Message Board

Coconut NS wrote:PGAC, Qubit, Sector G0, The Global Investment Committee

Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:

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— WELCOME — | — BASICS — | — GAMEPLAY — | — GLOSSARY —
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— WELCOME — — BASICS — GAMEPLAY — GLOSSARY —
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||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
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If you found this guide helpful, please upvote the dispatch to help others find it
Welcome to NationStates!

This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

This guide aims to help you:

  • Prepare you for the limitless possibilities;

  • Find out the varying aspects of this game; and

  • Manage your nation.

This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


What is NationStates?

NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
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Issues

Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

  • None;

  • One per weekday;

  • One per day;

  • Two per weekday;

  • Two per day; or

  • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

[align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

Government Category

Nation Count

Percentage

Inoffensive Centrist Democracy

52643

23.58%

Democratic Socialists

16958

7.60%

Iron Fist Consumerists

16719

7.49%

Anarchy

15750

7.06%

New York Times Democracy

15130

6.78%

Psychotic Dictatorship

13611

6.10%

Father Knows Best State

11356

5.09%

Civil Rights Lovefest

10677

4.78%

Moralistic Democracy

9530

4.27%

Left-wing Utopia

7038

3.15%

Liberal Democratic Socialists

6700

3.00%

Corrupt Dictatorship

6489

2.91%

Capitalist Paradise

5626

2.52%

Corporate Bordello

5236

2.35%

Left-Leaning College State

4705

2.11%

Corporate Police State

4241

1.90%

Scandinavian Liberal Paradise

4198

1.88%

Authoritarian Democracy

3556

1.59%

Compulsory Consumerist State

3056

1.37%

Right-wing Utopia

1933

0.87%

Capitalizt

1598

0.72%

Iron Fist Socialists

1494

0.67%

Conservative Democracy

1005

0.45%

Free-Market Paradise

935

0.42%

Libertarian Police State

901

0.40%

Tyranny by Majority

820

0.37%

Benevolent Dictatorship

772

0.35%

Mother Knows Best State

546

0.24%

[The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

  • General issues:

    General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

    Examples of general issues include:

  • Population-based issues

    Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

    Examples of population-based issues include:

  • Issue-option

    Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

    Examples of issue-based issues include:

  • Statistic-based issues

    Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

    Examples of statistic-based issues include:

  • Special issues

    Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

    Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


Telegrams

Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

  • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

  • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

  • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

  • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

    Supporter will:
    • remove ads (for faster page loads);

    • reward with a supporter trophy for your nation page;

    • last forever;

    • permanently reserve nation name; and

    • give a player a 'warm, fuzzy feeling of supporting NationStates.'

    Postmaster:

    • includes the aforementioned benefits of Supporter;

    • expand folders to hold a 100 telegrams each (up from 20 telegrams);

    • create 3 additional custom folders; and

    • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

    Postmaster-General:

    • includes the aforementioned benefits of both Supporter and Postmaster;

    • expand folders to hold an unlimited number of telegrams;

    • create an unlimited number of custom folders; and

    • includes 500 telegram stamps.

Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

    Similarly a player can select a particular group to receive the telegram:
    • region: <Name> will send a telegram to every nation residing in the region listed.

    • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

    • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

    • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

    • tag: Delegates will send a telegram to the every Delegate.

    • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

    • tab: All will send a telegram to every nation in NationStates.

    • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


Population

A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

The population of a newly-created nation increases by 1 million per day.

The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

[align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

Population Mark

Change(s)

5 million

The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

7 million

The population size descriptor changes to 'tiny'.

10 million

The population growth rate increases to 2 million per day.

20 million

The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

32 million

The population growth rate increases to 4 million per day.

40 million

The population growth rate increases to 5 million per day.

50 million

The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

62 million

The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

100 million

The population size descriptor changes to 'very large'.

200 million

The population size descriptor changes to 'huge'.

250 million

The nation can receive the issue to create a custom-named national capitol.

500 million

The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

750 million

The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

1 billion

The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

5 billion

The population size descriptor changes to 'colossal'.

10 billion

The population size descriptor changes to 'gargantuan'.


Dossier

A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


Settings

The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


People, Government, & the Economy

People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


Analysis

Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
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||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
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Region

In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

  • World Factbook Entry;

  • Regional flag;

  • Dispatches;

  • Regional tags;

  • Embassies;

  • World Census Report;

  • Regional polls; and the

  • Regional Message Board (RMB)

Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

For a comprehensive guide to "Building a region", you are invited to view this forum thread.


World Assembly

Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

  1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

  2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

  3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

  4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

Tips on Passing a Resolution:

  1. Gather up support within your region. If it was proposed by someone, all the better!

  2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

  3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

Influence levels achievable

[align=left][/align]

Influence Level

31

Zero

30

Unproven

29

Hatchling

28

Newcomer

27

Nipper

26

Minnow

25

Sprat

24

Shoeshiner

23

Page

22

Squire

21

Apprentice

20

Vassal

19

Truckler

18

Handshaker

17

Duckspeaker

16

Envoy

15

Diplomat

14

Ambassador

13

Auxiliary

12

Negotiator

11

Contender

10

Instigator

9

Dealmaker

8

Enforcer

7

Eminence Grise

6

Powerbroker

5

Power

4

Superpower

3

Dominator

2

Hegemony

1

Hermit


Roleplay

[The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

  • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

  • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

  • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

  • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

  • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


BBCode

Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

Name

Validity

Code

Result

Bold

Everywhere

[b]Nation[/b]

Nation

Italic

Everywhere

[i]States[/i]

States

Underline

Everywhere

[u]online[/u]

online

Strike

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[strike]game[/strike]

game

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[size=150]Guide[/size]

Guide

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[font=Newtimesroman]John Smith[/font]

John Smith

Nation

Everywhere

[nation]Amerion[/nation]
[nation=short]Amerion[/nation]
[nation=short+noflag]Amerion[/nation]
[nation=long]Amerion[/nation]

Amerion
Amerion
Amerion
The 😈 Admiral General 👿 of Amerion

Region

Everywhere

[region]the South Pacific[/region]

the South Pacific

WA proposal

Everywhere

[proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

War Crimes Tribunal

WA resolution

Everywhere

[resolution=galegacy#2]The Rights and Duties law[/resolution]

The Rights and Duties law

Spoiler

Everywhere

[spoiler]Hi[/spoiler]
[spoiler=Greetings]Hi[/spoiler]

Hi
Hi

Link

Dispatches & WFE

[url=http://maxbarry.com/]Max Barry[/url] created NationStates

LinkMax Barry created NationStates

Anchor

Dispatches

[anchor=A][/anchor]The anchor will be placed here

[url=/page=dispatch/id=444406#A]Anchor link[/url]

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Anchor link

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Dispatches

[img]https://i.imgur.com/9h8jAdi.png?1[/img]

Quote

RMB & Dispatches

[quote=amerion;100000]Oppa Gangnam Style[/quote]

Amerion wrote:Oppa Gangnam Style

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Everywhere

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    [pre]You bold like [b]this[/b]!
    [/pre]

    You bold like [b]this[/b]!

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    [color=red]Red text[/color]
    [color=#0431B4]Blue text[/color]

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    [center]Center-aligned[/center]
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    ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
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    Term

    Definition

    Ban

    An act which prevents a nation from entering a given region.

    Cease-To-Exist (CTE)

    The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

    Eject

    An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

    Feeders

    Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

    Founder

    A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

    Sinkers

    Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

    Out-of-Character (OOC)

    Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

    Puppets

    Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

    Regional Message Board (RMB)

    A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

    Telegrams

    A private messaging system that acts as emails for NS.

    Warzones

    Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

    World Assembly

    An institute of global governance in NationStates, similar to the United Nations in real-life.

    World Assembly Delegate

    A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

    World Factbook Entry (WFE)

    World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

    References

    [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

    [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

    [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

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    The NationStates Guide
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    Read dispatch



    RMB
     LIVE  LinkDiscord  LIVE 

    HomeLinkGet InvolvedGuidesIndexGovernment ➔


    Welcome to NationStates and the South Pacific!

    Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

    But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

    • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

    • A regional military that’s one of the leading forces defending other regions from attack;

    • Vibrant roleplay universes, where players build up the lore of their country; and

    • A friendly and welcoming community of players just like you.

    No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

    If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

    What can I do in the South Pacific?

    Hang out with everybody

    Become a SWAN Knight
    Quick and easy but very important!

    SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

    Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

    Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


    Endorse the Delegate


    Endorse member nations of the Coral Guard

    Amerion

    Aidenfieeld

    Tepertopia

    Differences-In-Differences

    Ebonhand

    Grace Wellesley Thayer

    Land Without Shrimp

    PenguinPies

    Okay, but why? Do I get any benefits?

    • You will get the privilege of voting on World Assembly resolutions

    • You will receive endorsements from the nations you just endorsed above

    • You will be honored on this list and you can use the badge in it on your own dispatches

    • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

    Become a citizen
    Make your voice heard

    LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

    • Vote in our elections for Delegate and Prime Minister,

    • Run for election as Delegate or Prime Minister yourself,

    • Become a member of our executive branch of government,

    • Unlock access to citizen-only areas on our Discord server and forums,

    • And more!

    How do I become a citizen?

    Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

    LinkBecome a citizen ➔

    Join the military
    Protect innocent regions across NationStates

    Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

    NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

    How do I enlist in the military?

    Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

    LinkJoin the South Pacific Special Forces ➔

    Join our legislature, the Assembly
    Shape our regional laws

    LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

    As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

    How do I join?

    LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

    LinkJoin the Assembly ➔

    Participate in roleplay
    Build up your nation's lore and history

    Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

    Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

    How do I join?

    We have a couple of roleplay universes you can join:

    • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

    • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

    • LinkAurora is a medieval-era fantasy roleplay universe.

    To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

    Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

    LinkJoin the forum for forum roleplay ➔

    Still not sure?

    That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

    LinkJoin the forums ➔ | LinkJoin the Discord ➔


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    .

    .

    Tl;dr

    This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.

    Please give a warm welcome to our newest World Assembly nations by endorsing them!

    The Iron Menders, Doomstadts, Wingstone

    Status summary
    • Number of WA nations: 525

    • Number of SWAN Knights: 285

    • SPCG's average endorsement count: 380.75

    • Total number of endorsements: 61499

    • Cross-endorsement rate: 22.36 %

    What is this?

    The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!

    What are the World Assembly, Delegates, endorsements, and influence?

    • The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.

    • Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.

    • Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.

    • A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is Linkelected every 6 months by member nations of this region.

    How do I participate?

    Step 1: Join the World Assembly. Click here if you don't know how.

    Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.

    Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.

    Why should I participate?

    Participating in SWAN will give your nation benefits that you can't otherwise get:

    • Your nation will be able to vote on WA resolutions

    • This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.

    • Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)

    • Your nation will have a stronger voting power on the WA. (Read this for how)

    Click here if you want to learn more about the benefits.

    How can I do more?

    You can go above and beyond and do more by:

    • Upvoting this dispatch.

    • Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.

    • Doing the same as above but via our Regional Message Board.

    • Sharing your ideas about how to improve this initiative. (How to do that here)

    How do I know how well I am and the region are doing?

    You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.

    Where can I find more information?

    Take a look at our dispatch index.

    We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.



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    Welcome to the South Pacific Special Forces!

    What are the South Pacific Special Forces?

    The South Pacific Special Forces (or SPSF) are the South Pacific’s official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!

    What’s military gameplay and why should I be interested?

    Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.

    Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.

    Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isn’t just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...

    Why join the SPSF?

    The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.

    By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!

    Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!

    How can I join the SPSF?

    The SPSF has two sections: the Tsunami Force and the Tidal Force.

    Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.

    Guide: Clicking on the link will open a form. Select "I’d like to join the SPSF", fill out your information, and submit!

    If you can’t make those times, or just don’t want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You don’t need a forum or Discord account for this, but of course you are always welcome to join.

    Have any questions?
    Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!

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    Enjoy your time here, and feel free to ask any questions to anyone on the RMB.

    This is an automated message.

    Coconut NS wrote:PGAC, Xshotss, Qubit

    Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:

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    — WELCOME — | — BASICS — | — GAMEPLAY — | — GLOSSARY —
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    — WELCOME — — BASICS — GAMEPLAY — GLOSSARY —
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    ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
    ·

    If you found this guide helpful, please upvote the dispatch to help others find it
    Welcome to NationStates!

    This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

    This guide aims to help you:

    • Prepare you for the limitless possibilities;

    • Find out the varying aspects of this game; and

    • Manage your nation.

    This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

    Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


    What is NationStates?

    NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

    Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


    ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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    ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
    ·

    Issues

    Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
    As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

    A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

    • None;

    • One per weekday;

    • One per day;

    • Two per weekday;

    • Two per day; or

    • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

    Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

    A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

    To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

    [align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

    Government Category

    Nation Count

    Percentage

    Inoffensive Centrist Democracy

    52643

    23.58%

    Democratic Socialists

    16958

    7.60%

    Iron Fist Consumerists

    16719

    7.49%

    Anarchy

    15750

    7.06%

    New York Times Democracy

    15130

    6.78%

    Psychotic Dictatorship

    13611

    6.10%

    Father Knows Best State

    11356

    5.09%

    Civil Rights Lovefest

    10677

    4.78%

    Moralistic Democracy

    9530

    4.27%

    Left-wing Utopia

    7038

    3.15%

    Liberal Democratic Socialists

    6700

    3.00%

    Corrupt Dictatorship

    6489

    2.91%

    Capitalist Paradise

    5626

    2.52%

    Corporate Bordello

    5236

    2.35%

    Left-Leaning College State

    4705

    2.11%

    Corporate Police State

    4241

    1.90%

    Scandinavian Liberal Paradise

    4198

    1.88%

    Authoritarian Democracy

    3556

    1.59%

    Compulsory Consumerist State

    3056

    1.37%

    Right-wing Utopia

    1933

    0.87%

    Capitalizt

    1598

    0.72%

    Iron Fist Socialists

    1494

    0.67%

    Conservative Democracy

    1005

    0.45%

    Free-Market Paradise

    935

    0.42%

    Libertarian Police State

    901

    0.40%

    Tyranny by Majority

    820

    0.37%

    Benevolent Dictatorship

    772

    0.35%

    Mother Knows Best State

    546

    0.24%

    [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

    NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

    • General issues:

      General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

      Examples of general issues include:

    • Population-based issues

      Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

      Examples of population-based issues include:

    • Issue-option

      Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

      Examples of issue-based issues include:

    • Statistic-based issues

      Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

      Examples of statistic-based issues include:

    • Special issues

      Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

      Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


    Telegrams

    Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

    A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

    • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

    • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

    • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

    • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

    A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

    NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

      Supporter will:
      • remove ads (for faster page loads);

      • reward with a supporter trophy for your nation page;

      • last forever;

      • permanently reserve nation name; and

      • give a player a 'warm, fuzzy feeling of supporting NationStates.'

      Postmaster:

      • includes the aforementioned benefits of Supporter;

      • expand folders to hold a 100 telegrams each (up from 20 telegrams);

      • create 3 additional custom folders; and

      • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

      Postmaster-General:

      • includes the aforementioned benefits of both Supporter and Postmaster;

      • expand folders to hold an unlimited number of telegrams;

      • create an unlimited number of custom folders; and

      • includes 500 telegram stamps.

    Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

    A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

      Similarly a player can select a particular group to receive the telegram:
      • region: <Name> will send a telegram to every nation residing in the region listed.

      • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

      • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

      • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

      • tag: Delegates will send a telegram to the every Delegate.

      • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

      • tab: All will send a telegram to every nation in NationStates.

      • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


    Population

    A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

    The population of a newly-created nation increases by 1 million per day.

    The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

    [align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

    Population Mark

    Change(s)

    5 million

    The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

    7 million

    The population size descriptor changes to 'tiny'.

    10 million

    The population growth rate increases to 2 million per day.

    20 million

    The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

    32 million

    The population growth rate increases to 4 million per day.

    40 million

    The population growth rate increases to 5 million per day.

    50 million

    The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

    62 million

    The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

    100 million

    The population size descriptor changes to 'very large'.

    200 million

    The population size descriptor changes to 'huge'.

    250 million

    The nation can receive the issue to create a custom-named national capitol.

    500 million

    The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

    750 million

    The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

    1 billion

    The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

    5 billion

    The population size descriptor changes to 'colossal'.

    10 billion

    The population size descriptor changes to 'gargantuan'.


    Dossier

    A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

    The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

    Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

    Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


    Settings

    The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

    Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


    People, Government, & the Economy

    People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

    Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

    Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


    Analysis

    Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

    In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


    ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
    ·
    ·
    ·
    ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
    ·

    Region

    In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

    Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

    • World Factbook Entry;

    • Regional flag;

    • Dispatches;

    • Regional tags;

    • Embassies;

    • World Census Report;

    • Regional polls; and the

    • Regional Message Board (RMB)

    Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

    For a comprehensive guide to "Building a region", you are invited to view this forum thread.


    World Assembly

    Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

    Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

    Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

    Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

    Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

    1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

    2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

    3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

    4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

    Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

    The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

    Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

    The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

    Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

    To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

    To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

    When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

    Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

    If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

    Tips on Passing a Resolution:

    1. Gather up support within your region. If it was proposed by someone, all the better!

    2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

    3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

    Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

    Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

    When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

    The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

    The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

    Influence levels achievable

    [align=left][/align]

    Influence Level

    31

    Zero

    30

    Unproven

    29

    Hatchling

    28

    Newcomer

    27

    Nipper

    26

    Minnow

    25

    Sprat

    24

    Shoeshiner

    23

    Page

    22

    Squire

    21

    Apprentice

    20

    Vassal

    19

    Truckler

    18

    Handshaker

    17

    Duckspeaker

    16

    Envoy

    15

    Diplomat

    14

    Ambassador

    13

    Auxiliary

    12

    Negotiator

    11

    Contender

    10

    Instigator

    9

    Dealmaker

    8

    Enforcer

    7

    Eminence Grise

    6

    Powerbroker

    5

    Power

    4

    Superpower

    3

    Dominator

    2

    Hegemony

    1

    Hermit


    Roleplay

    [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

    Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

    • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

    • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

    • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

    • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

    • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

    To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

    Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


    BBCode

    Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

    BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
    The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

    [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

    These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

    Name

    Validity

    Code

    Result

    Bold

    Everywhere

    [b]Nation[/b]

    Nation

    Italic

    Everywhere

    [i]States[/i]

    States

    Underline

    Everywhere

    [u]online[/u]

    online

    Strike

    Everywhere

    [strike]game[/strike]

    game

    Background

    Dispatches

    [background=#0080FF]text highlight[/background]

    text highlight

    Background-block

    Dispatches

    [background-block=yellow]Block highlight[/background-block]

    Block highlight

    Size

    Dispatches

    [size=150]Guide[/size]

    Guide

    Font

    Dispatches

    [font=Newtimesroman]John Smith[/font]

    John Smith

    Nation

    Everywhere

    [nation]Amerion[/nation]
    [nation=short]Amerion[/nation]
    [nation=short+noflag]Amerion[/nation]
    [nation=long]Amerion[/nation]

    Amerion
    Amerion
    Amerion
    The 😈 Admiral General 👿 of Amerion

    Region

    Everywhere

    [region]the South Pacific[/region]

    the South Pacific

    WA proposal

    Everywhere

    [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

    War Crimes Tribunal

    WA resolution

    Everywhere

    [resolution=galegacy#2]The Rights and Duties law[/resolution]

    The Rights and Duties law

    Spoiler

    Everywhere

    [spoiler]Hi[/spoiler]
    [spoiler=Greetings]Hi[/spoiler]

    Hi
    Hi

    Link

    Dispatches & WFE

    [url=http://maxbarry.com/]Max Barry[/url] created NationStates

    LinkMax Barry created NationStates

    Anchor

    Dispatches

    [anchor=A][/anchor]The anchor will be placed here
    
    [url=/page=dispatch/id=444406#A]Anchor link[/url]

    The anchor will be placed here

    Anchor link

    Image

    Dispatches

    [img]https://i.imgur.com/9h8jAdi.png?1[/img]

    Quote

    RMB & Dispatches

    [quote=amerion;100000]Oppa Gangnam Style[/quote]

    Amerion wrote:Oppa Gangnam Style

    List

    Everywhere

    [list][*]Bullet
    [*]List[/list]
    [list=1][*]Number
    [*]List[/list]
    [list=a][*]Alphabetical
    [*]List[/list]
    [list=I][*]Roman
    [*]Numerals
    [*]List[list]

    • Bullet

    • List

    1. Number

    2. List

    1. Alphabetical

    2. List

    1. Roman

    2. Numerals

    3. List

      Unformatted text

      Everywhere

      [pre]You bold like [b]this[/b]!
      [/pre]

      You bold like [b]this[/b]!

      Color

      Dispatches & WFE

      [color=red]Red text[/color]
      [color=#0431B4]Blue text[/color]

      Red text
      Blue text

      Alignment

      Dispatches

      [align=right]Right-aligned[/align]
      [center]Center-aligned[/center]
      [align=left]Left-aligned[/align]

      Right-aligned
      Center-aligned
      Left-aligned

      Indentation

      Dispatches

      [tab=10]This is an indent[/tab]

      This is an indent

      Horizontal Line

      Dispatches

      [hr]


      Box

      Dispatches

      [box]This is a box[/box]

      This is a box


      ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
      ·
      ·
      ·
      ·

      Term

      Definition

      Ban

      An act which prevents a nation from entering a given region.

      Cease-To-Exist (CTE)

      The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

      Eject

      An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

      Feeders

      Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

      Founder

      A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

      Sinkers

      Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

      Out-of-Character (OOC)

      Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

      Puppets

      Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

      Regional Message Board (RMB)

      A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

      Telegrams

      A private messaging system that acts as emails for NS.

      Warzones

      Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

      World Assembly

      An institute of global governance in NationStates, similar to the United Nations in real-life.

      World Assembly Delegate

      A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

      World Factbook Entry (WFE)

      World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

      References

      [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

      [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

      [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

      ·

      ·

      The NationStates Guide
      ·

      ·
      ——
      ·
      ·
      Read dispatch



      RMB
       LIVE  LinkDiscord  LIVE 

      HomeLinkGet InvolvedGuidesIndexGovernment ➔


      Welcome to NationStates and the South Pacific!

      Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

      But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

      • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

      • A regional military that’s one of the leading forces defending other regions from attack;

      • Vibrant roleplay universes, where players build up the lore of their country; and

      • A friendly and welcoming community of players just like you.

      No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

      If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

      What can I do in the South Pacific?

      Hang out with everybody

      Become a SWAN Knight
      Quick and easy but very important!

      SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

      Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

      Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


      Endorse the Delegate


      Endorse member nations of the Coral Guard

      Amerion

      Aidenfieeld

      Tepertopia

      Differences-In-Differences

      Ebonhand

      Grace Wellesley Thayer

      Land Without Shrimp

      PenguinPies

      Okay, but why? Do I get any benefits?

      • You will get the privilege of voting on World Assembly resolutions

      • You will receive endorsements from the nations you just endorsed above

      • You will be honored on this list and you can use the badge in it on your own dispatches

      • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

      Become a citizen
      Make your voice heard

      LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

      • Vote in our elections for Delegate and Prime Minister,

      • Run for election as Delegate or Prime Minister yourself,

      • Become a member of our executive branch of government,

      • Unlock access to citizen-only areas on our Discord server and forums,

      • And more!

      How do I become a citizen?

      Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

      LinkBecome a citizen ➔

      Join the military
      Protect innocent regions across NationStates

      Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

      NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

      How do I enlist in the military?

      Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

      LinkJoin the South Pacific Special Forces ➔

      Join our legislature, the Assembly
      Shape our regional laws

      LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

      As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

      How do I join?

      LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

      LinkJoin the Assembly ➔

      Participate in roleplay
      Build up your nation's lore and history

      Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

      Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

      How do I join?

      We have a couple of roleplay universes you can join:

      • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

      • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

      • LinkAurora is a medieval-era fantasy roleplay universe.

      To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

      Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

      LinkJoin the forum for forum roleplay ➔

      Still not sure?

      That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

      LinkJoin the forums ➔ | LinkJoin the Discord ➔


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      .

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      Tl;dr

      This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.

      Please give a warm welcome to our newest World Assembly nations by endorsing them!

      The Iron Menders, Doomstadts, Wingstone

      Status summary
      • Number of WA nations: 525

      • Number of SWAN Knights: 285

      • SPCG's average endorsement count: 380.75

      • Total number of endorsements: 61499

      • Cross-endorsement rate: 22.36 %

      What is this?

      The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!

      What are the World Assembly, Delegates, endorsements, and influence?

      • The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.

      • Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.

      • Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.

      • A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is Linkelected every 6 months by member nations of this region.

      How do I participate?

      Step 1: Join the World Assembly. Click here if you don't know how.

      Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.

      Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.

      Why should I participate?

      Participating in SWAN will give your nation benefits that you can't otherwise get:

      • Your nation will be able to vote on WA resolutions

      • This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.

      • Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)

      • Your nation will have a stronger voting power on the WA. (Read this for how)

      Click here if you want to learn more about the benefits.

      How can I do more?

      You can go above and beyond and do more by:

      • Upvoting this dispatch.

      • Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.

      • Doing the same as above but via our Regional Message Board.

      • Sharing your ideas about how to improve this initiative. (How to do that here)

      How do I know how well I am and the region are doing?

      You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.

      Where can I find more information?

      Take a look at our dispatch index.

      We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.



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      Welcome to the South Pacific Special Forces!

      What are the South Pacific Special Forces?

      The South Pacific Special Forces (or SPSF) are the South Pacific’s official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!

      What’s military gameplay and why should I be interested?

      Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.

      Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.

      Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isn’t just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...

      Why join the SPSF?

      The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.

      By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!

      Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!

      How can I join the SPSF?

      The SPSF has two sections: the Tsunami Force and the Tidal Force.

      Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.

      Guide: Clicking on the link will open a form. Select "I’d like to join the SPSF", fill out your information, and submit!

      If you can’t make those times, or just don’t want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You don’t need a forum or Discord account for this, but of course you are always welcome to join.

      Have any questions?
      Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!

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      Enjoy your time here, and feel free to ask any questions to anyone on the RMB.

      This is an automated message.

      Coconut NS wrote:Slur

      Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:

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      — WELCOME — | — BASICS — | — GAMEPLAY — | — GLOSSARY —
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      — WELCOME — — BASICS — GAMEPLAY — GLOSSARY —
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      ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
      ·

      If you found this guide helpful, please upvote the dispatch to help others find it
      Welcome to NationStates!

      This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

      This guide aims to help you:

      • Prepare you for the limitless possibilities;

      • Find out the varying aspects of this game; and

      • Manage your nation.

      This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

      Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


      What is NationStates?

      NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

      Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


      ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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      ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
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      Issues

      Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
      As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

      A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

      • None;

      • One per weekday;

      • One per day;

      • Two per weekday;

      • Two per day; or

      • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

      Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

      A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

      To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

      [align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

      Government Category

      Nation Count

      Percentage

      Inoffensive Centrist Democracy

      52643

      23.58%

      Democratic Socialists

      16958

      7.60%

      Iron Fist Consumerists

      16719

      7.49%

      Anarchy

      15750

      7.06%

      New York Times Democracy

      15130

      6.78%

      Psychotic Dictatorship

      13611

      6.10%

      Father Knows Best State

      11356

      5.09%

      Civil Rights Lovefest

      10677

      4.78%

      Moralistic Democracy

      9530

      4.27%

      Left-wing Utopia

      7038

      3.15%

      Liberal Democratic Socialists

      6700

      3.00%

      Corrupt Dictatorship

      6489

      2.91%

      Capitalist Paradise

      5626

      2.52%

      Corporate Bordello

      5236

      2.35%

      Left-Leaning College State

      4705

      2.11%

      Corporate Police State

      4241

      1.90%

      Scandinavian Liberal Paradise

      4198

      1.88%

      Authoritarian Democracy

      3556

      1.59%

      Compulsory Consumerist State

      3056

      1.37%

      Right-wing Utopia

      1933

      0.87%

      Capitalizt

      1598

      0.72%

      Iron Fist Socialists

      1494

      0.67%

      Conservative Democracy

      1005

      0.45%

      Free-Market Paradise

      935

      0.42%

      Libertarian Police State

      901

      0.40%

      Tyranny by Majority

      820

      0.37%

      Benevolent Dictatorship

      772

      0.35%

      Mother Knows Best State

      546

      0.24%

      [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

      NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

      • General issues:

        General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

        Examples of general issues include:

      • Population-based issues

        Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

        Examples of population-based issues include:

      • Issue-option

        Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

        Examples of issue-based issues include:

      • Statistic-based issues

        Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

        Examples of statistic-based issues include:

      • Special issues

        Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

        Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


      Telegrams

      Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

      A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

      • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

      • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

      • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

      • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

      A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

      NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

        Supporter will:
        • remove ads (for faster page loads);

        • reward with a supporter trophy for your nation page;

        • last forever;

        • permanently reserve nation name; and

        • give a player a 'warm, fuzzy feeling of supporting NationStates.'

        Postmaster:

        • includes the aforementioned benefits of Supporter;

        • expand folders to hold a 100 telegrams each (up from 20 telegrams);

        • create 3 additional custom folders; and

        • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

        Postmaster-General:

        • includes the aforementioned benefits of both Supporter and Postmaster;

        • expand folders to hold an unlimited number of telegrams;

        • create an unlimited number of custom folders; and

        • includes 500 telegram stamps.

      Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

      A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

        Similarly a player can select a particular group to receive the telegram:
        • region: <Name> will send a telegram to every nation residing in the region listed.

        • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

        • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

        • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

        • tag: Delegates will send a telegram to the every Delegate.

        • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

        • tab: All will send a telegram to every nation in NationStates.

        • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


      Population

      A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

      The population of a newly-created nation increases by 1 million per day.

      The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

      [align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

      Population Mark

      Change(s)

      5 million

      The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

      7 million

      The population size descriptor changes to 'tiny'.

      10 million

      The population growth rate increases to 2 million per day.

      20 million

      The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

      32 million

      The population growth rate increases to 4 million per day.

      40 million

      The population growth rate increases to 5 million per day.

      50 million

      The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

      62 million

      The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

      100 million

      The population size descriptor changes to 'very large'.

      200 million

      The population size descriptor changes to 'huge'.

      250 million

      The nation can receive the issue to create a custom-named national capitol.

      500 million

      The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

      750 million

      The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

      1 billion

      The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

      5 billion

      The population size descriptor changes to 'colossal'.

      10 billion

      The population size descriptor changes to 'gargantuan'.


      Dossier

      A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

      The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

      Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

      Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


      Settings

      The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

      Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


      People, Government, & the Economy

      People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

      Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

      Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


      Analysis

      Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

      In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


      ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
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      ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
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      Region

      In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

      Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

      • World Factbook Entry;

      • Regional flag;

      • Dispatches;

      • Regional tags;

      • Embassies;

      • World Census Report;

      • Regional polls; and the

      • Regional Message Board (RMB)

      Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

      For a comprehensive guide to "Building a region", you are invited to view this forum thread.


      World Assembly

      Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

      Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

      Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

      Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

      Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

      1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

      2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

      3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

      4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

      Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

      The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

      Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

      The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

      Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

      To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

      To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

      When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

      Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

      If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

      Tips on Passing a Resolution:

      1. Gather up support within your region. If it was proposed by someone, all the better!

      2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

      3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

      Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

      Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

      When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

      The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

      The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

      Influence levels achievable

      [align=left][/align]

      Influence Level

      31

      Zero

      30

      Unproven

      29

      Hatchling

      28

      Newcomer

      27

      Nipper

      26

      Minnow

      25

      Sprat

      24

      Shoeshiner

      23

      Page

      22

      Squire

      21

      Apprentice

      20

      Vassal

      19

      Truckler

      18

      Handshaker

      17

      Duckspeaker

      16

      Envoy

      15

      Diplomat

      14

      Ambassador

      13

      Auxiliary

      12

      Negotiator

      11

      Contender

      10

      Instigator

      9

      Dealmaker

      8

      Enforcer

      7

      Eminence Grise

      6

      Powerbroker

      5

      Power

      4

      Superpower

      3

      Dominator

      2

      Hegemony

      1

      Hermit


      Roleplay

      [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

      Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

      • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

      • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

      • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

      • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

      • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

      To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

      Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


      BBCode

      Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

      BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
      The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

      [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

      These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

      Name

      Validity

      Code

      Result

      Bold

      Everywhere

      [b]Nation[/b]

      Nation

      Italic

      Everywhere

      [i]States[/i]

      States

      Underline

      Everywhere

      [u]online[/u]

      online

      Strike

      Everywhere

      [strike]game[/strike]

      game

      Background

      Dispatches

      [background=#0080FF]text highlight[/background]

      text highlight

      Background-block

      Dispatches

      [background-block=yellow]Block highlight[/background-block]

      Block highlight

      Size

      Dispatches

      [size=150]Guide[/size]

      Guide

      Font

      Dispatches

      [font=Newtimesroman]John Smith[/font]

      John Smith

      Nation

      Everywhere

      [nation]Amerion[/nation]
      [nation=short]Amerion[/nation]
      [nation=short+noflag]Amerion[/nation]
      [nation=long]Amerion[/nation]

      Amerion
      Amerion
      Amerion
      The 😈 Admiral General 👿 of Amerion

      Region

      Everywhere

      [region]the South Pacific[/region]

      the South Pacific

      WA proposal

      Everywhere

      [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

      War Crimes Tribunal

      WA resolution

      Everywhere

      [resolution=galegacy#2]The Rights and Duties law[/resolution]

      The Rights and Duties law

      Spoiler

      Everywhere

      [spoiler]Hi[/spoiler]
      [spoiler=Greetings]Hi[/spoiler]

      Hi
      Hi

      Link

      Dispatches & WFE

      [url=http://maxbarry.com/]Max Barry[/url] created NationStates

      LinkMax Barry created NationStates

      Anchor

      Dispatches

      [anchor=A][/anchor]The anchor will be placed here
      
      [url=/page=dispatch/id=444406#A]Anchor link[/url]

      The anchor will be placed here

      Anchor link

      Image

      Dispatches

      [img]https://i.imgur.com/9h8jAdi.png?1[/img]

      Quote

      RMB & Dispatches

      [quote=amerion;100000]Oppa Gangnam Style[/quote]

      Amerion wrote:Oppa Gangnam Style

      List

      Everywhere

      [list][*]Bullet
      [*]List[/list]
      [list=1][*]Number
      [*]List[/list]
      [list=a][*]Alphabetical
      [*]List[/list]
      [list=I][*]Roman
      [*]Numerals
      [*]List[list]

      • Bullet

      • List

      1. Number

      2. List

      1. Alphabetical

      2. List

      1. Roman

      2. Numerals

      3. List

        Unformatted text

        Everywhere

        [pre]You bold like [b]this[/b]!
        [/pre]

        You bold like [b]this[/b]!

        Color

        Dispatches & WFE

        [color=red]Red text[/color]
        [color=#0431B4]Blue text[/color]

        Red text
        Blue text

        Alignment

        Dispatches

        [align=right]Right-aligned[/align]
        [center]Center-aligned[/center]
        [align=left]Left-aligned[/align]

        Right-aligned
        Center-aligned
        Left-aligned

        Indentation

        Dispatches

        [tab=10]This is an indent[/tab]

        This is an indent

        Horizontal Line

        Dispatches

        [hr]


        Box

        Dispatches

        [box]This is a box[/box]

        This is a box


        ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
        ·
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        Term

        Definition

        Ban

        An act which prevents a nation from entering a given region.

        Cease-To-Exist (CTE)

        The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

        Eject

        An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

        Feeders

        Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

        Founder

        A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

        Sinkers

        Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

        Out-of-Character (OOC)

        Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

        Puppets

        Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

        Regional Message Board (RMB)

        A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

        Telegrams

        A private messaging system that acts as emails for NS.

        Warzones

        Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

        World Assembly

        An institute of global governance in NationStates, similar to the United Nations in real-life.

        World Assembly Delegate

        A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

        World Factbook Entry (WFE)

        World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

        References

        [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

        [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

        [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

        ·

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        The NationStates Guide
        ·

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        Read dispatch



        RMB
         LIVE  LinkDiscord  LIVE 

        HomeLinkGet InvolvedGuidesIndexGovernment ➔


        Welcome to NationStates and the South Pacific!

        Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

        But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

        • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

        • A regional military that’s one of the leading forces defending other regions from attack;

        • Vibrant roleplay universes, where players build up the lore of their country; and

        • A friendly and welcoming community of players just like you.

        No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

        If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

        What can I do in the South Pacific?

        Hang out with everybody

        Become a SWAN Knight
        Quick and easy but very important!

        SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

        Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

        Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


        Endorse the Delegate


        Endorse member nations of the Coral Guard

        Amerion

        Aidenfieeld

        Tepertopia

        Differences-In-Differences

        Ebonhand

        Grace Wellesley Thayer

        Land Without Shrimp

        PenguinPies

        Okay, but why? Do I get any benefits?

        • You will get the privilege of voting on World Assembly resolutions

        • You will receive endorsements from the nations you just endorsed above

        • You will be honored on this list and you can use the badge in it on your own dispatches

        • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

        Become a citizen
        Make your voice heard

        LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

        • Vote in our elections for Delegate and Prime Minister,

        • Run for election as Delegate or Prime Minister yourself,

        • Become a member of our executive branch of government,

        • Unlock access to citizen-only areas on our Discord server and forums,

        • And more!

        How do I become a citizen?

        Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

        LinkBecome a citizen ➔

        Join the military
        Protect innocent regions across NationStates

        Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

        NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

        How do I enlist in the military?

        Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

        LinkJoin the South Pacific Special Forces ➔

        Join our legislature, the Assembly
        Shape our regional laws

        LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

        As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

        How do I join?

        LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

        LinkJoin the Assembly ➔

        Participate in roleplay
        Build up your nation's lore and history

        Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

        Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

        How do I join?

        We have a couple of roleplay universes you can join:

        • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

        • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

        • LinkAurora is a medieval-era fantasy roleplay universe.

        To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

        Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

        LinkJoin the forum for forum roleplay ➔

        Still not sure?

        That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

        LinkJoin the forums ➔ | LinkJoin the Discord ➔


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        Read dispatch


        .

        .

        Tl;dr

        This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.

        Please give a warm welcome to our newest World Assembly nations by endorsing them!

        The Iron Menders, Doomstadts, Wingstone

        Status summary
        • Number of WA nations: 525

        • Number of SWAN Knights: 285

        • SPCG's average endorsement count: 380.75

        • Total number of endorsements: 61499

        • Cross-endorsement rate: 22.36 %

        What is this?

        The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!

        What are the World Assembly, Delegates, endorsements, and influence?

        • The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.

        • Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.

        • Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.

        • A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is Linkelected every 6 months by member nations of this region.

        How do I participate?

        Step 1: Join the World Assembly. Click here if you don't know how.

        Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.

        Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.

        Why should I participate?

        Participating in SWAN will give your nation benefits that you can't otherwise get:

        • Your nation will be able to vote on WA resolutions

        • This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.

        • Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)

        • Your nation will have a stronger voting power on the WA. (Read this for how)

        Click here if you want to learn more about the benefits.

        How can I do more?

        You can go above and beyond and do more by:

        • Upvoting this dispatch.

        • Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.

        • Doing the same as above but via our Regional Message Board.

        • Sharing your ideas about how to improve this initiative. (How to do that here)

        How do I know how well I am and the region are doing?

        You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.

        Where can I find more information?

        Take a look at our dispatch index.

        We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.



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        Welcome to the South Pacific Special Forces!

        What are the South Pacific Special Forces?

        The South Pacific Special Forces (or SPSF) are the South Pacific’s official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!

        What’s military gameplay and why should I be interested?

        Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.

        Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.

        Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isn’t just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...

        Why join the SPSF?

        The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.

        By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!

        Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!

        How can I join the SPSF?

        The SPSF has two sections: the Tsunami Force and the Tidal Force.

        Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.

        Guide: Clicking on the link will open a form. Select "I’d like to join the SPSF", fill out your information, and submit!

        If you can’t make those times, or just don’t want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You don’t need a forum or Discord account for this, but of course you are always welcome to join.

        Have any questions?
        Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!

        ·
        ·
        —Link—Link
        ·
        ·

        Read dispatch


        Enjoy your time here, and feel free to ask any questions to anyone on the RMB.

        This is an automated message.

        Coconut NS wrote:The Global Investment Committee

        Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:

        ·

        ·
        ·
        — WELCOME — | — BASICS — | — GAMEPLAY — | — GLOSSARY —
        ·


        — WELCOME — — BASICS — GAMEPLAY — GLOSSARY —
        ··
        ·
        ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
        ·

        If you found this guide helpful, please upvote the dispatch to help others find it
        Welcome to NationStates!

        This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

        This guide aims to help you:

        • Prepare you for the limitless possibilities;

        • Find out the varying aspects of this game; and

        • Manage your nation.

        This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

        Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


        What is NationStates?

        NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

        Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


        ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
        ·
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        ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
        ·

        Issues

        Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
        As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

        A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

        • None;

        • One per weekday;

        • One per day;

        • Two per weekday;

        • Two per day; or

        • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

        Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

        A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

        To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

        [align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

        Government Category

        Nation Count

        Percentage

        Inoffensive Centrist Democracy

        52643

        23.58%

        Democratic Socialists

        16958

        7.60%

        Iron Fist Consumerists

        16719

        7.49%

        Anarchy

        15750

        7.06%

        New York Times Democracy

        15130

        6.78%

        Psychotic Dictatorship

        13611

        6.10%

        Father Knows Best State

        11356

        5.09%

        Civil Rights Lovefest

        10677

        4.78%

        Moralistic Democracy

        9530

        4.27%

        Left-wing Utopia

        7038

        3.15%

        Liberal Democratic Socialists

        6700

        3.00%

        Corrupt Dictatorship

        6489

        2.91%

        Capitalist Paradise

        5626

        2.52%

        Corporate Bordello

        5236

        2.35%

        Left-Leaning College State

        4705

        2.11%

        Corporate Police State

        4241

        1.90%

        Scandinavian Liberal Paradise

        4198

        1.88%

        Authoritarian Democracy

        3556

        1.59%

        Compulsory Consumerist State

        3056

        1.37%

        Right-wing Utopia

        1933

        0.87%

        Capitalizt

        1598

        0.72%

        Iron Fist Socialists

        1494

        0.67%

        Conservative Democracy

        1005

        0.45%

        Free-Market Paradise

        935

        0.42%

        Libertarian Police State

        901

        0.40%

        Tyranny by Majority

        820

        0.37%

        Benevolent Dictatorship

        772

        0.35%

        Mother Knows Best State

        546

        0.24%

        [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

        NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

        • General issues:

          General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

          Examples of general issues include:

        • Population-based issues

          Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

          Examples of population-based issues include:

        • Issue-option

          Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

          Examples of issue-based issues include:

        • Statistic-based issues

          Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

          Examples of statistic-based issues include:

        • Special issues

          Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

          Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


        Telegrams

        Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

        A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

        • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

        • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

        • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

        • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

        A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

        NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

          Supporter will:
          • remove ads (for faster page loads);

          • reward with a supporter trophy for your nation page;

          • last forever;

          • permanently reserve nation name; and

          • give a player a 'warm, fuzzy feeling of supporting NationStates.'

          Postmaster:

          • includes the aforementioned benefits of Supporter;

          • expand folders to hold a 100 telegrams each (up from 20 telegrams);

          • create 3 additional custom folders; and

          • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

          Postmaster-General:

          • includes the aforementioned benefits of both Supporter and Postmaster;

          • expand folders to hold an unlimited number of telegrams;

          • create an unlimited number of custom folders; and

          • includes 500 telegram stamps.

        Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

        A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

          Similarly a player can select a particular group to receive the telegram:
          • region: <Name> will send a telegram to every nation residing in the region listed.

          • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

          • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

          • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

          • tag: Delegates will send a telegram to the every Delegate.

          • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

          • tab: All will send a telegram to every nation in NationStates.

          • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


        Population

        A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

        The population of a newly-created nation increases by 1 million per day.

        The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

        [align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

        Population Mark

        Change(s)

        5 million

        The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

        7 million

        The population size descriptor changes to 'tiny'.

        10 million

        The population growth rate increases to 2 million per day.

        20 million

        The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

        32 million

        The population growth rate increases to 4 million per day.

        40 million

        The population growth rate increases to 5 million per day.

        50 million

        The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

        62 million

        The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

        100 million

        The population size descriptor changes to 'very large'.

        200 million

        The population size descriptor changes to 'huge'.

        250 million

        The nation can receive the issue to create a custom-named national capitol.

        500 million

        The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

        750 million

        The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

        1 billion

        The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

        5 billion

        The population size descriptor changes to 'colossal'.

        10 billion

        The population size descriptor changes to 'gargantuan'.


        Dossier

        A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

        The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

        Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

        Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


        Settings

        The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

        Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


        People, Government, & the Economy

        People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

        Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

        Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


        Analysis

        Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

        In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


        ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
        ·
        ·
        ·
        ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
        ·

        Region

        In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

        Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

        • World Factbook Entry;

        • Regional flag;

        • Dispatches;

        • Regional tags;

        • Embassies;

        • World Census Report;

        • Regional polls; and the

        • Regional Message Board (RMB)

        Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

        For a comprehensive guide to "Building a region", you are invited to view this forum thread.


        World Assembly

        Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

        Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

        Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

        Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

        Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

        1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

        2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

        3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

        4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

        Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

        The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

        Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

        The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

        Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

        To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

        To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

        When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

        Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

        If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

        Tips on Passing a Resolution:

        1. Gather up support within your region. If it was proposed by someone, all the better!

        2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

        3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

        Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

        Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

        When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

        The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

        The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

        Influence levels achievable

        [align=left][/align]

        Influence Level

        31

        Zero

        30

        Unproven

        29

        Hatchling

        28

        Newcomer

        27

        Nipper

        26

        Minnow

        25

        Sprat

        24

        Shoeshiner

        23

        Page

        22

        Squire

        21

        Apprentice

        20

        Vassal

        19

        Truckler

        18

        Handshaker

        17

        Duckspeaker

        16

        Envoy

        15

        Diplomat

        14

        Ambassador

        13

        Auxiliary

        12

        Negotiator

        11

        Contender

        10

        Instigator

        9

        Dealmaker

        8

        Enforcer

        7

        Eminence Grise

        6

        Powerbroker

        5

        Power

        4

        Superpower

        3

        Dominator

        2

        Hegemony

        1

        Hermit


        Roleplay

        [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

        Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

        • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

        • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

        • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

        • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

        • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

        To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

        Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


        BBCode

        Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

        BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
        The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

        [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

        These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

        Name

        Validity

        Code

        Result

        Bold

        Everywhere

        [b]Nation[/b]

        Nation

        Italic

        Everywhere

        [i]States[/i]

        States

        Underline

        Everywhere

        [u]online[/u]

        online

        Strike

        Everywhere

        [strike]game[/strike]

        game

        Background

        Dispatches

        [background=#0080FF]text highlight[/background]

        text highlight

        Background-block

        Dispatches

        [background-block=yellow]Block highlight[/background-block]

        Block highlight

        Size

        Dispatches

        [size=150]Guide[/size]

        Guide

        Font

        Dispatches

        [font=Newtimesroman]John Smith[/font]

        John Smith

        Nation

        Everywhere

        [nation]Amerion[/nation]
        [nation=short]Amerion[/nation]
        [nation=short+noflag]Amerion[/nation]
        [nation=long]Amerion[/nation]

        Amerion
        Amerion
        Amerion
        The 😈 Admiral General 👿 of Amerion

        Region

        Everywhere

        [region]the South Pacific[/region]

        the South Pacific

        WA proposal

        Everywhere

        [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

        War Crimes Tribunal

        WA resolution

        Everywhere

        [resolution=galegacy#2]The Rights and Duties law[/resolution]

        The Rights and Duties law

        Spoiler

        Everywhere

        [spoiler]Hi[/spoiler]
        [spoiler=Greetings]Hi[/spoiler]

        Hi
        Hi

        Link

        Dispatches & WFE

        [url=http://maxbarry.com/]Max Barry[/url] created NationStates

        LinkMax Barry created NationStates

        Anchor

        Dispatches

        [anchor=A][/anchor]The anchor will be placed here
        
        [url=/page=dispatch/id=444406#A]Anchor link[/url]

        The anchor will be placed here

        Anchor link

        Image

        Dispatches

        [img]https://i.imgur.com/9h8jAdi.png?1[/img]

        Quote

        RMB & Dispatches

        [quote=amerion;100000]Oppa Gangnam Style[/quote]

        Amerion wrote:Oppa Gangnam Style

        List

        Everywhere

        [list][*]Bullet
        [*]List[/list]
        [list=1][*]Number
        [*]List[/list]
        [list=a][*]Alphabetical
        [*]List[/list]
        [list=I][*]Roman
        [*]Numerals
        [*]List[list]

        • Bullet

        • List

        1. Number

        2. List

        1. Alphabetical

        2. List

        1. Roman

        2. Numerals

        3. List

          Unformatted text

          Everywhere

          [pre]You bold like [b]this[/b]!
          [/pre]

          You bold like [b]this[/b]!

          Color

          Dispatches & WFE

          [color=red]Red text[/color]
          [color=#0431B4]Blue text[/color]

          Red text
          Blue text

          Alignment

          Dispatches

          [align=right]Right-aligned[/align]
          [center]Center-aligned[/center]
          [align=left]Left-aligned[/align]

          Right-aligned
          Center-aligned
          Left-aligned

          Indentation

          Dispatches

          [tab=10]This is an indent[/tab]

          This is an indent

          Horizontal Line

          Dispatches

          [hr]


          Box

          Dispatches

          [box]This is a box[/box]

          This is a box


          ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
          ·
          ·
          ·
          ·

          Term

          Definition

          Ban

          An act which prevents a nation from entering a given region.

          Cease-To-Exist (CTE)

          The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

          Eject

          An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

          Feeders

          Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

          Founder

          A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

          Sinkers

          Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

          Out-of-Character (OOC)

          Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

          Puppets

          Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

          Regional Message Board (RMB)

          A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

          Telegrams

          A private messaging system that acts as emails for NS.

          Warzones

          Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

          World Assembly

          An institute of global governance in NationStates, similar to the United Nations in real-life.

          World Assembly Delegate

          A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

          World Factbook Entry (WFE)

          World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

          References

          [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

          [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

          [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

          ·

          ·

          The NationStates Guide
          ·

          ·
          ——
          ·
          ·
          Read dispatch



          RMB
           LIVE  LinkDiscord  LIVE 

          HomeLinkGet InvolvedGuidesIndexGovernment ➔


          Welcome to NationStates and the South Pacific!

          Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

          But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

          • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

          • A regional military that’s one of the leading forces defending other regions from attack;

          • Vibrant roleplay universes, where players build up the lore of their country; and

          • A friendly and welcoming community of players just like you.

          No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

          If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

          What can I do in the South Pacific?

          Hang out with everybody

          Become a SWAN Knight
          Quick and easy but very important!

          SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

          Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

          Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


          Endorse the Delegate


          Endorse member nations of the Coral Guard

          Amerion

          Aidenfieeld

          Tepertopia

          Differences-In-Differences

          Ebonhand

          Grace Wellesley Thayer

          Land Without Shrimp

          PenguinPies

          Okay, but why? Do I get any benefits?

          • You will get the privilege of voting on World Assembly resolutions

          • You will receive endorsements from the nations you just endorsed above

          • You will be honored on this list and you can use the badge in it on your own dispatches

          • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

          Become a citizen
          Make your voice heard

          LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

          • Vote in our elections for Delegate and Prime Minister,

          • Run for election as Delegate or Prime Minister yourself,

          • Become a member of our executive branch of government,

          • Unlock access to citizen-only areas on our Discord server and forums,

          • And more!

          How do I become a citizen?

          Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

          LinkBecome a citizen ➔

          Join the military
          Protect innocent regions across NationStates

          Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

          NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

          How do I enlist in the military?

          Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

          LinkJoin the South Pacific Special Forces ➔

          Join our legislature, the Assembly
          Shape our regional laws

          LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

          As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

          How do I join?

          LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

          LinkJoin the Assembly ➔

          Participate in roleplay
          Build up your nation's lore and history

          Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

          Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

          How do I join?

          We have a couple of roleplay universes you can join:

          • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

          • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

          • LinkAurora is a medieval-era fantasy roleplay universe.

          To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

          Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

          LinkJoin the forum for forum roleplay ➔

          Still not sure?

          That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

          LinkJoin the forums ➔ | LinkJoin the Discord ➔


          ·
          ·
          LinkLink
          ·
          ·

          Read dispatch


          .

          .

          Tl;dr

          This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.

          Please give a warm welcome to our newest World Assembly nations by endorsing them!

          The Iron Menders, Doomstadts, Wingstone

          Status summary
          • Number of WA nations: 525

          • Number of SWAN Knights: 285

          • SPCG's average endorsement count: 380.75

          • Total number of endorsements: 61499

          • Cross-endorsement rate: 22.36 %

          What is this?

          The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!

          What are the World Assembly, Delegates, endorsements, and influence?

          • The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.

          • Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.

          • Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.

          • A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is Linkelected every 6 months by member nations of this region.

          How do I participate?

          Step 1: Join the World Assembly. Click here if you don't know how.

          Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.

          Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.

          Why should I participate?

          Participating in SWAN will give your nation benefits that you can't otherwise get:

          • Your nation will be able to vote on WA resolutions

          • This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.

          • Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)

          • Your nation will have a stronger voting power on the WA. (Read this for how)

          Click here if you want to learn more about the benefits.

          How can I do more?

          You can go above and beyond and do more by:

          • Upvoting this dispatch.

          • Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.

          • Doing the same as above but via our Regional Message Board.

          • Sharing your ideas about how to improve this initiative. (How to do that here)

          How do I know how well I am and the region are doing?

          You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.

          Where can I find more information?

          Take a look at our dispatch index.

          We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.



          ·

          ·
          ?Link?Link
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          Read dispatch


          Welcome to the South Pacific Special Forces!

          What are the South Pacific Special Forces?

          The South Pacific Special Forces (or SPSF) are the South Pacific’s official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!

          What’s military gameplay and why should I be interested?

          Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.

          Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.

          Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isn’t just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...

          Why join the SPSF?

          The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.

          By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!

          Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!

          How can I join the SPSF?

          The SPSF has two sections: the Tsunami Force and the Tidal Force.

          Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.

          Guide: Clicking on the link will open a form. Select "I’d like to join the SPSF", fill out your information, and submit!

          If you can’t make those times, or just don’t want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You don’t need a forum or Discord account for this, but of course you are always welcome to join.

          Have any questions?
          Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!

          ·
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          —Link—Link
          ·
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          Read dispatch


          Enjoy your time here, and feel free to ask any questions to anyone on the RMB.

          This is an automated message.

          Coconut NS wrote:Nihal

          Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:

          ·

          ·
          ·
          — WELCOME — | — BASICS — | — GAMEPLAY — | — GLOSSARY —
          ·


          — WELCOME — — BASICS — GAMEPLAY — GLOSSARY —
          ··
          ·
          ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
          ·

          If you found this guide helpful, please upvote the dispatch to help others find it
          Welcome to NationStates!

          This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

          This guide aims to help you:

          • Prepare you for the limitless possibilities;

          • Find out the varying aspects of this game; and

          • Manage your nation.

          This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

          Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


          What is NationStates?

          NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

          Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


          ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
          ·
          ·
          ·
          ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
          ·

          Issues

          Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
          As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

          A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

          • None;

          • One per weekday;

          • One per day;

          • Two per weekday;

          • Two per day; or

          • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

          Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

          A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

          To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

          [align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

          Government Category

          Nation Count

          Percentage

          Inoffensive Centrist Democracy

          52643

          23.58%

          Democratic Socialists

          16958

          7.60%

          Iron Fist Consumerists

          16719

          7.49%

          Anarchy

          15750

          7.06%

          New York Times Democracy

          15130

          6.78%

          Psychotic Dictatorship

          13611

          6.10%

          Father Knows Best State

          11356

          5.09%

          Civil Rights Lovefest

          10677

          4.78%

          Moralistic Democracy

          9530

          4.27%

          Left-wing Utopia

          7038

          3.15%

          Liberal Democratic Socialists

          6700

          3.00%

          Corrupt Dictatorship

          6489

          2.91%

          Capitalist Paradise

          5626

          2.52%

          Corporate Bordello

          5236

          2.35%

          Left-Leaning College State

          4705

          2.11%

          Corporate Police State

          4241

          1.90%

          Scandinavian Liberal Paradise

          4198

          1.88%

          Authoritarian Democracy

          3556

          1.59%

          Compulsory Consumerist State

          3056

          1.37%

          Right-wing Utopia

          1933

          0.87%

          Capitalizt

          1598

          0.72%

          Iron Fist Socialists

          1494

          0.67%

          Conservative Democracy

          1005

          0.45%

          Free-Market Paradise

          935

          0.42%

          Libertarian Police State

          901

          0.40%

          Tyranny by Majority

          820

          0.37%

          Benevolent Dictatorship

          772

          0.35%

          Mother Knows Best State

          546

          0.24%

          [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

          NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

          • General issues:

            General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

            Examples of general issues include:

          • Population-based issues

            Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

            Examples of population-based issues include:

          • Issue-option

            Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

            Examples of issue-based issues include:

          • Statistic-based issues

            Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

            Examples of statistic-based issues include:

          • Special issues

            Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

            Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


          Telegrams

          Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

          A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

          • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

          • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

          • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

          • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

          A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

          NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

            Supporter will:
            • remove ads (for faster page loads);

            • reward with a supporter trophy for your nation page;

            • last forever;

            • permanently reserve nation name; and

            • give a player a 'warm, fuzzy feeling of supporting NationStates.'

            Postmaster:

            • includes the aforementioned benefits of Supporter;

            • expand folders to hold a 100 telegrams each (up from 20 telegrams);

            • create 3 additional custom folders; and

            • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

            Postmaster-General:

            • includes the aforementioned benefits of both Supporter and Postmaster;

            • expand folders to hold an unlimited number of telegrams;

            • create an unlimited number of custom folders; and

            • includes 500 telegram stamps.

          Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

          A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

            Similarly a player can select a particular group to receive the telegram:
            • region: <Name> will send a telegram to every nation residing in the region listed.

            • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

            • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

            • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

            • tag: Delegates will send a telegram to the every Delegate.

            • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

            • tab: All will send a telegram to every nation in NationStates.

            • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


          Population

          A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

          The population of a newly-created nation increases by 1 million per day.

          The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

          [align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

          Population Mark

          Change(s)

          5 million

          The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

          7 million

          The population size descriptor changes to 'tiny'.

          10 million

          The population growth rate increases to 2 million per day.

          20 million

          The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

          32 million

          The population growth rate increases to 4 million per day.

          40 million

          The population growth rate increases to 5 million per day.

          50 million

          The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

          62 million

          The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

          100 million

          The population size descriptor changes to 'very large'.

          200 million

          The population size descriptor changes to 'huge'.

          250 million

          The nation can receive the issue to create a custom-named national capitol.

          500 million

          The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

          750 million

          The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

          1 billion

          The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

          5 billion

          The population size descriptor changes to 'colossal'.

          10 billion

          The population size descriptor changes to 'gargantuan'.


          Dossier

          A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

          The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

          Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

          Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


          Settings

          The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

          Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


          People, Government, & the Economy

          People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

          Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

          Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


          Analysis

          Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

          In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


          ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
          ·
          ·
          ·
          ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
          ·

          Region

          In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

          Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

          • World Factbook Entry;

          • Regional flag;

          • Dispatches;

          • Regional tags;

          • Embassies;

          • World Census Report;

          • Regional polls; and the

          • Regional Message Board (RMB)

          Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

          For a comprehensive guide to "Building a region", you are invited to view this forum thread.


          World Assembly

          Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

          Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

          Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

          Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

          Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

          1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

          2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

          3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

          4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

          Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

          The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

          Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

          The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

          Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

          To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

          To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

          When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

          Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

          If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

          Tips on Passing a Resolution:

          1. Gather up support within your region. If it was proposed by someone, all the better!

          2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

          3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

          Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

          Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

          When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

          The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

          The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

          Influence levels achievable

          [align=left][/align]

          Influence Level

          31

          Zero

          30

          Unproven

          29

          Hatchling

          28

          Newcomer

          27

          Nipper

          26

          Minnow

          25

          Sprat

          24

          Shoeshiner

          23

          Page

          22

          Squire

          21

          Apprentice

          20

          Vassal

          19

          Truckler

          18

          Handshaker

          17

          Duckspeaker

          16

          Envoy

          15

          Diplomat

          14

          Ambassador

          13

          Auxiliary

          12

          Negotiator

          11

          Contender

          10

          Instigator

          9

          Dealmaker

          8

          Enforcer

          7

          Eminence Grise

          6

          Powerbroker

          5

          Power

          4

          Superpower

          3

          Dominator

          2

          Hegemony

          1

          Hermit


          Roleplay

          [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

          Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

          • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

          • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

          • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

          • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

          • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

          To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

          Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


          BBCode

          Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

          BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
          The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

          [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

          These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

          Name

          Validity

          Code

          Result

          Bold

          Everywhere

          [b]Nation[/b]

          Nation

          Italic

          Everywhere

          [i]States[/i]

          States

          Underline

          Everywhere

          [u]online[/u]

          online

          Strike

          Everywhere

          [strike]game[/strike]

          game

          Background

          Dispatches

          [background=#0080FF]text highlight[/background]

          text highlight

          Background-block

          Dispatches

          [background-block=yellow]Block highlight[/background-block]

          Block highlight

          Size

          Dispatches

          [size=150]Guide[/size]

          Guide

          Font

          Dispatches

          [font=Newtimesroman]John Smith[/font]

          John Smith

          Nation

          Everywhere

          [nation]Amerion[/nation]
          [nation=short]Amerion[/nation]
          [nation=short+noflag]Amerion[/nation]
          [nation=long]Amerion[/nation]

          Amerion
          Amerion
          Amerion
          The 😈 Admiral General 👿 of Amerion

          Region

          Everywhere

          [region]the South Pacific[/region]

          the South Pacific

          WA proposal

          Everywhere

          [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

          War Crimes Tribunal

          WA resolution

          Everywhere

          [resolution=galegacy#2]The Rights and Duties law[/resolution]

          The Rights and Duties law

          Spoiler

          Everywhere

          [spoiler]Hi[/spoiler]
          [spoiler=Greetings]Hi[/spoiler]

          Hi
          Hi

          Link

          Dispatches & WFE

          [url=http://maxbarry.com/]Max Barry[/url] created NationStates

          LinkMax Barry created NationStates

          Anchor

          Dispatches

          [anchor=A][/anchor]The anchor will be placed here
          
          [url=/page=dispatch/id=444406#A]Anchor link[/url]

          The anchor will be placed here

          Anchor link

          Image

          Dispatches

          [img]https://i.imgur.com/9h8jAdi.png?1[/img]

          Quote

          RMB & Dispatches

          [quote=amerion;100000]Oppa Gangnam Style[/quote]

          Amerion wrote:Oppa Gangnam Style

          List

          Everywhere

          [list][*]Bullet
          [*]List[/list]
          [list=1][*]Number
          [*]List[/list]
          [list=a][*]Alphabetical
          [*]List[/list]
          [list=I][*]Roman
          [*]Numerals
          [*]List[list]

          • Bullet

          • List

          1. Number

          2. List

          1. Alphabetical

          2. List

          1. Roman

          2. Numerals

          3. List

            Unformatted text

            Everywhere

            [pre]You bold like [b]this[/b]!
            [/pre]

            You bold like [b]this[/b]!

            Color

            Dispatches & WFE

            [color=red]Red text[/color]
            [color=#0431B4]Blue text[/color]

            Red text
            Blue text

            Alignment

            Dispatches

            [align=right]Right-aligned[/align]
            [center]Center-aligned[/center]
            [align=left]Left-aligned[/align]

            Right-aligned
            Center-aligned
            Left-aligned

            Indentation

            Dispatches

            [tab=10]This is an indent[/tab]

            This is an indent

            Horizontal Line

            Dispatches

            [hr]


            Box

            Dispatches

            [box]This is a box[/box]

            This is a box


            ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
            ·
            ·
            ·
            ·

            Term

            Definition

            Ban

            An act which prevents a nation from entering a given region.

            Cease-To-Exist (CTE)

            The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

            Eject

            An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

            Feeders

            Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

            Founder

            A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

            Sinkers

            Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

            Out-of-Character (OOC)

            Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

            Puppets

            Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

            Regional Message Board (RMB)

            A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

            Telegrams

            A private messaging system that acts as emails for NS.

            Warzones

            Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

            World Assembly

            An institute of global governance in NationStates, similar to the United Nations in real-life.

            World Assembly Delegate

            A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

            World Factbook Entry (WFE)

            World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

            References

            [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

            [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

            [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

            ·

            ·

            The NationStates Guide
            ·

            ·
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            RMB
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            HomeLinkGet InvolvedGuidesIndexGovernment ➔


            Welcome to NationStates and the South Pacific!

            Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

            But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

            • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

            • A regional military that’s one of the leading forces defending other regions from attack;

            • Vibrant roleplay universes, where players build up the lore of their country; and

            • A friendly and welcoming community of players just like you.

            No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

            If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

            What can I do in the South Pacific?

            Hang out with everybody

            Become a SWAN Knight
            Quick and easy but very important!

            SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

            Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

            Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


            Endorse the Delegate


            Endorse member nations of the Coral Guard

            Amerion

            Aidenfieeld

            Tepertopia

            Differences-In-Differences

            Ebonhand

            Grace Wellesley Thayer

            Land Without Shrimp

            PenguinPies

            Okay, but why? Do I get any benefits?

            • You will get the privilege of voting on World Assembly resolutions

            • You will receive endorsements from the nations you just endorsed above

            • You will be honored on this list and you can use the badge in it on your own dispatches

            • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

            Become a citizen
            Make your voice heard

            LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

            • Vote in our elections for Delegate and Prime Minister,

            • Run for election as Delegate or Prime Minister yourself,

            • Become a member of our executive branch of government,

            • Unlock access to citizen-only areas on our Discord server and forums,

            • And more!

            How do I become a citizen?

            Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

            LinkBecome a citizen ➔

            Join the military
            Protect innocent regions across NationStates

            Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

            NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

            How do I enlist in the military?

            Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

            LinkJoin the South Pacific Special Forces ➔

            Join our legislature, the Assembly
            Shape our regional laws

            LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

            As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

            How do I join?

            LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

            LinkJoin the Assembly ➔

            Participate in roleplay
            Build up your nation's lore and history

            Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

            Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

            How do I join?

            We have a couple of roleplay universes you can join:

            • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

            • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

            • LinkAurora is a medieval-era fantasy roleplay universe.

            To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

            Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

            LinkJoin the forum for forum roleplay ➔

            Still not sure?

            That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

            LinkJoin the forums ➔ | LinkJoin the Discord ➔


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            Tl;dr

            This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.

            Please give a warm welcome to our newest World Assembly nations by endorsing them!

            The Iron Menders, Doomstadts, Wingstone

            Status summary
            • Number of WA nations: 525

            • Number of SWAN Knights: 285

            • SPCG's average endorsement count: 380.75

            • Total number of endorsements: 61499

            • Cross-endorsement rate: 22.36 %

            What is this?

            The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!

            What are the World Assembly, Delegates, endorsements, and influence?

            • The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.

            • Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.

            • Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.

            • A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is Linkelected every 6 months by member nations of this region.

            How do I participate?

            Step 1: Join the World Assembly. Click here if you don't know how.

            Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.

            Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.

            Why should I participate?

            Participating in SWAN will give your nation benefits that you can't otherwise get:

            • Your nation will be able to vote on WA resolutions

            • This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.

            • Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)

            • Your nation will have a stronger voting power on the WA. (Read this for how)

            Click here if you want to learn more about the benefits.

            How can I do more?

            You can go above and beyond and do more by:

            • Upvoting this dispatch.

            • Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.

            • Doing the same as above but via our Regional Message Board.

            • Sharing your ideas about how to improve this initiative. (How to do that here)

            How do I know how well I am and the region are doing?

            You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.

            Where can I find more information?

            Take a look at our dispatch index.

            We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.



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            Welcome to the South Pacific Special Forces!

            What are the South Pacific Special Forces?

            The South Pacific Special Forces (or SPSF) are the South Pacific’s official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!

            What’s military gameplay and why should I be interested?

            Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.

            Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.

            Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isn’t just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...

            Why join the SPSF?

            The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.

            By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!

            Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!

            How can I join the SPSF?

            The SPSF has two sections: the Tsunami Force and the Tidal Force.

            Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.

            Guide: Clicking on the link will open a form. Select "I’d like to join the SPSF", fill out your information, and submit!

            If you can’t make those times, or just don’t want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You don’t need a forum or Discord account for this, but of course you are always welcome to join.

            Have any questions?
            Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!

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            Enjoy your time here, and feel free to ask any questions to anyone on the RMB.

            This is an automated message.

            Coconut NS wrote:Starship Baltimore

            Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:

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            — WELCOME — | — BASICS — | — GAMEPLAY — | — GLOSSARY —
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            — WELCOME — — BASICS — GAMEPLAY — GLOSSARY —
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            ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
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            If you found this guide helpful, please upvote the dispatch to help others find it
            Welcome to NationStates!

            This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

            This guide aims to help you:

            • Prepare you for the limitless possibilities;

            • Find out the varying aspects of this game; and

            • Manage your nation.

            This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

            Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


            What is NationStates?

            NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

            Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


            ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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            ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
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            Issues

            Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
            As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

            A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

            • None;

            • One per weekday;

            • One per day;

            • Two per weekday;

            • Two per day; or

            • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

            Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

            A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

            To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

            [align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

            Government Category

            Nation Count

            Percentage

            Inoffensive Centrist Democracy

            52643

            23.58%

            Democratic Socialists

            16958

            7.60%

            Iron Fist Consumerists

            16719

            7.49%

            Anarchy

            15750

            7.06%

            New York Times Democracy

            15130

            6.78%

            Psychotic Dictatorship

            13611

            6.10%

            Father Knows Best State

            11356

            5.09%

            Civil Rights Lovefest

            10677

            4.78%

            Moralistic Democracy

            9530

            4.27%

            Left-wing Utopia

            7038

            3.15%

            Liberal Democratic Socialists

            6700

            3.00%

            Corrupt Dictatorship

            6489

            2.91%

            Capitalist Paradise

            5626

            2.52%

            Corporate Bordello

            5236

            2.35%

            Left-Leaning College State

            4705

            2.11%

            Corporate Police State

            4241

            1.90%

            Scandinavian Liberal Paradise

            4198

            1.88%

            Authoritarian Democracy

            3556

            1.59%

            Compulsory Consumerist State

            3056

            1.37%

            Right-wing Utopia

            1933

            0.87%

            Capitalizt

            1598

            0.72%

            Iron Fist Socialists

            1494

            0.67%

            Conservative Democracy

            1005

            0.45%

            Free-Market Paradise

            935

            0.42%

            Libertarian Police State

            901

            0.40%

            Tyranny by Majority

            820

            0.37%

            Benevolent Dictatorship

            772

            0.35%

            Mother Knows Best State

            546

            0.24%

            [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

            NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

            • General issues:

              General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

              Examples of general issues include:

            • Population-based issues

              Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

              Examples of population-based issues include:

            • Issue-option

              Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

              Examples of issue-based issues include:

            • Statistic-based issues

              Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

              Examples of statistic-based issues include:

            • Special issues

              Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

              Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


            Telegrams

            Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

            A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

            • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

            • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

            • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

            • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

            A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

            NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

              Supporter will:
              • remove ads (for faster page loads);

              • reward with a supporter trophy for your nation page;

              • last forever;

              • permanently reserve nation name; and

              • give a player a 'warm, fuzzy feeling of supporting NationStates.'

              Postmaster:

              • includes the aforementioned benefits of Supporter;

              • expand folders to hold a 100 telegrams each (up from 20 telegrams);

              • create 3 additional custom folders; and

              • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

              Postmaster-General:

              • includes the aforementioned benefits of both Supporter and Postmaster;

              • expand folders to hold an unlimited number of telegrams;

              • create an unlimited number of custom folders; and

              • includes 500 telegram stamps.

            Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

            A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

              Similarly a player can select a particular group to receive the telegram:
              • region: <Name> will send a telegram to every nation residing in the region listed.

              • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

              • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

              • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

              • tag: Delegates will send a telegram to the every Delegate.

              • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

              • tab: All will send a telegram to every nation in NationStates.

              • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


            Population

            A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

            The population of a newly-created nation increases by 1 million per day.

            The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

            [align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

            Population Mark

            Change(s)

            5 million

            The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

            7 million

            The population size descriptor changes to 'tiny'.

            10 million

            The population growth rate increases to 2 million per day.

            20 million

            The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

            32 million

            The population growth rate increases to 4 million per day.

            40 million

            The population growth rate increases to 5 million per day.

            50 million

            The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

            62 million

            The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

            100 million

            The population size descriptor changes to 'very large'.

            200 million

            The population size descriptor changes to 'huge'.

            250 million

            The nation can receive the issue to create a custom-named national capitol.

            500 million

            The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

            750 million

            The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

            1 billion

            The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

            5 billion

            The population size descriptor changes to 'colossal'.

            10 billion

            The population size descriptor changes to 'gargantuan'.


            Dossier

            A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

            The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

            Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

            Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


            Settings

            The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

            Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


            People, Government, & the Economy

            People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

            Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

            Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


            Analysis

            Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

            In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


            ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
            ·
            ·
            ·
            ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
            ·

            Region

            In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

            Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

            • World Factbook Entry;

            • Regional flag;

            • Dispatches;

            • Regional tags;

            • Embassies;

            • World Census Report;

            • Regional polls; and the

            • Regional Message Board (RMB)

            Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

            For a comprehensive guide to "Building a region", you are invited to view this forum thread.


            World Assembly

            Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

            Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

            Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

            Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

            Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

            1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

            2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

            3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

            4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

            Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

            The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

            Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

            The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

            Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

            To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

            To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

            When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

            Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

            If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

            Tips on Passing a Resolution:

            1. Gather up support within your region. If it was proposed by someone, all the better!

            2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

            3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

            Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

            Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

            When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

            The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

            The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

            Influence levels achievable

            [align=left][/align]

            Influence Level

            31

            Zero

            30

            Unproven

            29

            Hatchling

            28

            Newcomer

            27

            Nipper

            26

            Minnow

            25

            Sprat

            24

            Shoeshiner

            23

            Page

            22

            Squire

            21

            Apprentice

            20

            Vassal

            19

            Truckler

            18

            Handshaker

            17

            Duckspeaker

            16

            Envoy

            15

            Diplomat

            14

            Ambassador

            13

            Auxiliary

            12

            Negotiator

            11

            Contender

            10

            Instigator

            9

            Dealmaker

            8

            Enforcer

            7

            Eminence Grise

            6

            Powerbroker

            5

            Power

            4

            Superpower

            3

            Dominator

            2

            Hegemony

            1

            Hermit


            Roleplay

            [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

            Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

            • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

            • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

            • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

            • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

            • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

            To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

            Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


            BBCode

            Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

            BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
            The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

            [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

            These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

            Name

            Validity

            Code

            Result

            Bold

            Everywhere

            [b]Nation[/b]

            Nation

            Italic

            Everywhere

            [i]States[/i]

            States

            Underline

            Everywhere

            [u]online[/u]

            online

            Strike

            Everywhere

            [strike]game[/strike]

            game

            Background

            Dispatches

            [background=#0080FF]text highlight[/background]

            text highlight

            Background-block

            Dispatches

            [background-block=yellow]Block highlight[/background-block]

            Block highlight

            Size

            Dispatches

            [size=150]Guide[/size]

            Guide

            Font

            Dispatches

            [font=Newtimesroman]John Smith[/font]

            John Smith

            Nation

            Everywhere

            [nation]Amerion[/nation]
            [nation=short]Amerion[/nation]
            [nation=short+noflag]Amerion[/nation]
            [nation=long]Amerion[/nation]

            Amerion
            Amerion
            Amerion
            The 😈 Admiral General 👿 of Amerion

            Region

            Everywhere

            [region]the South Pacific[/region]

            the South Pacific

            WA proposal

            Everywhere

            [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

            War Crimes Tribunal

            WA resolution

            Everywhere

            [resolution=galegacy#2]The Rights and Duties law[/resolution]

            The Rights and Duties law

            Spoiler

            Everywhere

            [spoiler]Hi[/spoiler]
            [spoiler=Greetings]Hi[/spoiler]

            Hi
            Hi

            Link

            Dispatches & WFE

            [url=http://maxbarry.com/]Max Barry[/url] created NationStates

            LinkMax Barry created NationStates

            Anchor

            Dispatches

            [anchor=A][/anchor]The anchor will be placed here
            
            [url=/page=dispatch/id=444406#A]Anchor link[/url]

            The anchor will be placed here

            Anchor link

            Image

            Dispatches

            [img]https://i.imgur.com/9h8jAdi.png?1[/img]

            Quote

            RMB & Dispatches

            [quote=amerion;100000]Oppa Gangnam Style[/quote]

            Amerion wrote:Oppa Gangnam Style

            List

            Everywhere

            [list][*]Bullet
            [*]List[/list]
            [list=1][*]Number
            [*]List[/list]
            [list=a][*]Alphabetical
            [*]List[/list]
            [list=I][*]Roman
            [*]Numerals
            [*]List[list]

            • Bullet

            • List

            1. Number

            2. List

            1. Alphabetical

            2. List

            1. Roman

            2. Numerals

            3. List

              Unformatted text

              Everywhere

              [pre]You bold like [b]this[/b]!
              [/pre]

              You bold like [b]this[/b]!

              Color

              Dispatches & WFE

              [color=red]Red text[/color]
              [color=#0431B4]Blue text[/color]

              Red text
              Blue text

              Alignment

              Dispatches

              [align=right]Right-aligned[/align]
              [center]Center-aligned[/center]
              [align=left]Left-aligned[/align]

              Right-aligned
              Center-aligned
              Left-aligned

              Indentation

              Dispatches

              [tab=10]This is an indent[/tab]

              This is an indent

              Horizontal Line

              Dispatches

              [hr]


              Box

              Dispatches

              [box]This is a box[/box]

              This is a box


              ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
              ·
              ·
              ·
              ·

              Term

              Definition

              Ban

              An act which prevents a nation from entering a given region.

              Cease-To-Exist (CTE)

              The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

              Eject

              An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

              Feeders

              Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

              Founder

              A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

              Sinkers

              Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

              Out-of-Character (OOC)

              Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

              Puppets

              Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

              Regional Message Board (RMB)

              A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

              Telegrams

              A private messaging system that acts as emails for NS.

              Warzones

              Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

              World Assembly

              An institute of global governance in NationStates, similar to the United Nations in real-life.

              World Assembly Delegate

              A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

              World Factbook Entry (WFE)

              World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

              References

              [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

              [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

              [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

              ·

              ·

              The NationStates Guide
              ·

              ·
              ——
              ·
              ·
              Read dispatch



              RMB
               LIVE  LinkDiscord  LIVE 

              HomeLinkGet InvolvedGuidesIndexGovernment ➔


              Welcome to NationStates and the South Pacific!

              Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

              But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

              • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

              • A regional military that’s one of the leading forces defending other regions from attack;

              • Vibrant roleplay universes, where players build up the lore of their country; and

              • A friendly and welcoming community of players just like you.

              No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

              If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

              What can I do in the South Pacific?

              Hang out with everybody

              Become a SWAN Knight
              Quick and easy but very important!

              SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

              Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

              Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


              Endorse the Delegate


              Endorse member nations of the Coral Guard

              Amerion

              Aidenfieeld

              Tepertopia

              Differences-In-Differences

              Ebonhand

              Grace Wellesley Thayer

              Land Without Shrimp

              PenguinPies

              Okay, but why? Do I get any benefits?

              • You will get the privilege of voting on World Assembly resolutions

              • You will receive endorsements from the nations you just endorsed above

              • You will be honored on this list and you can use the badge in it on your own dispatches

              • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

              Become a citizen
              Make your voice heard

              LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

              • Vote in our elections for Delegate and Prime Minister,

              • Run for election as Delegate or Prime Minister yourself,

              • Become a member of our executive branch of government,

              • Unlock access to citizen-only areas on our Discord server and forums,

              • And more!

              How do I become a citizen?

              Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

              LinkBecome a citizen ➔

              Join the military
              Protect innocent regions across NationStates

              Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

              NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

              How do I enlist in the military?

              Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

              LinkJoin the South Pacific Special Forces ➔

              Join our legislature, the Assembly
              Shape our regional laws

              LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

              As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

              How do I join?

              LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

              LinkJoin the Assembly ➔

              Participate in roleplay
              Build up your nation's lore and history

              Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

              Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

              How do I join?

              We have a couple of roleplay universes you can join:

              • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

              • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

              • LinkAurora is a medieval-era fantasy roleplay universe.

              To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

              Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

              LinkJoin the forum for forum roleplay ➔

              Still not sure?

              That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

              LinkJoin the forums ➔ | LinkJoin the Discord ➔


              ·
              ·
              LinkLink
              ·
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              Read dispatch


              .

              .

              Tl;dr

              This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.

              Please give a warm welcome to our newest World Assembly nations by endorsing them!

              The Iron Menders, Doomstadts, Wingstone

              Status summary
              • Number of WA nations: 525

              • Number of SWAN Knights: 285

              • SPCG's average endorsement count: 380.75

              • Total number of endorsements: 61499

              • Cross-endorsement rate: 22.36 %

              What is this?

              The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!

              What are the World Assembly, Delegates, endorsements, and influence?

              • The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.

              • Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.

              • Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.

              • A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is Linkelected every 6 months by member nations of this region.

              How do I participate?

              Step 1: Join the World Assembly. Click here if you don't know how.

              Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.

              Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.

              Why should I participate?

              Participating in SWAN will give your nation benefits that you can't otherwise get:

              • Your nation will be able to vote on WA resolutions

              • This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.

              • Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)

              • Your nation will have a stronger voting power on the WA. (Read this for how)

              Click here if you want to learn more about the benefits.

              How can I do more?

              You can go above and beyond and do more by:

              • Upvoting this dispatch.

              • Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.

              • Doing the same as above but via our Regional Message Board.

              • Sharing your ideas about how to improve this initiative. (How to do that here)

              How do I know how well I am and the region are doing?

              You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.

              Where can I find more information?

              Take a look at our dispatch index.

              We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.



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              ?Link?Link
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              Read dispatch


              Welcome to the South Pacific Special Forces!

              What are the South Pacific Special Forces?

              The South Pacific Special Forces (or SPSF) are the South Pacific’s official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!

              What’s military gameplay and why should I be interested?

              Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.

              Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.

              Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isn’t just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...

              Why join the SPSF?

              The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.

              By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!

              Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!

              How can I join the SPSF?

              The SPSF has two sections: the Tsunami Force and the Tidal Force.

              Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.

              Guide: Clicking on the link will open a form. Select "I’d like to join the SPSF", fill out your information, and submit!

              If you can’t make those times, or just don’t want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You don’t need a forum or Discord account for this, but of course you are always welcome to join.

              Have any questions?
              Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!

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              —Link—Link
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              Read dispatch


              Enjoy your time here, and feel free to ask any questions to anyone on the RMB.

              This is an automated message.

              Coconut NS wrote:Starship Tom, Starship Lincoln, Starship X-Ray Again, Starship Young, Starship Frank, Starship Charles, Starship Mary, Starship George, Starship Robert, Starship Ocean, Starship Edward, Starship Henry, Starship Nora, Starship King, Starship Boy, Starship Ida, Starship Zebra, Starship Union, Starship David, Starship Sam, Starship Queen, Starship Paul, Starship William, Starship Adam, Starship Victor Again

              Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:

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              — WELCOME — | — BASICS — | — GAMEPLAY — | — GLOSSARY —
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              — WELCOME — — BASICS — GAMEPLAY — GLOSSARY —
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              ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
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              If you found this guide helpful, please upvote the dispatch to help others find it
              Welcome to NationStates!

              This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

              This guide aims to help you:

              • Prepare you for the limitless possibilities;

              • Find out the varying aspects of this game; and

              • Manage your nation.

              This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

              Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


              What is NationStates?

              NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

              Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


              ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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              ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
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              Issues

              Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
              As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

              A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

              • None;

              • One per weekday;

              • One per day;

              • Two per weekday;

              • Two per day; or

              • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

              Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

              A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

              To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

              [align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

              Government Category

              Nation Count

              Percentage

              Inoffensive Centrist Democracy

              52643

              23.58%

              Democratic Socialists

              16958

              7.60%

              Iron Fist Consumerists

              16719

              7.49%

              Anarchy

              15750

              7.06%

              New York Times Democracy

              15130

              6.78%

              Psychotic Dictatorship

              13611

              6.10%

              Father Knows Best State

              11356

              5.09%

              Civil Rights Lovefest

              10677

              4.78%

              Moralistic Democracy

              9530

              4.27%

              Left-wing Utopia

              7038

              3.15%

              Liberal Democratic Socialists

              6700

              3.00%

              Corrupt Dictatorship

              6489

              2.91%

              Capitalist Paradise

              5626

              2.52%

              Corporate Bordello

              5236

              2.35%

              Left-Leaning College State

              4705

              2.11%

              Corporate Police State

              4241

              1.90%

              Scandinavian Liberal Paradise

              4198

              1.88%

              Authoritarian Democracy

              3556

              1.59%

              Compulsory Consumerist State

              3056

              1.37%

              Right-wing Utopia

              1933

              0.87%

              Capitalizt

              1598

              0.72%

              Iron Fist Socialists

              1494

              0.67%

              Conservative Democracy

              1005

              0.45%

              Free-Market Paradise

              935

              0.42%

              Libertarian Police State

              901

              0.40%

              Tyranny by Majority

              820

              0.37%

              Benevolent Dictatorship

              772

              0.35%

              Mother Knows Best State

              546

              0.24%

              [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

              NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

              • General issues:

                General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

                Examples of general issues include:

              • Population-based issues

                Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

                Examples of population-based issues include:

              • Issue-option

                Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

                Examples of issue-based issues include:

              • Statistic-based issues

                Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

                Examples of statistic-based issues include:

              • Special issues

                Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

                Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


              Telegrams

              Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

              A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

              • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

              • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

              • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

              • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

              A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

              NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

                Supporter will:
                • remove ads (for faster page loads);

                • reward with a supporter trophy for your nation page;

                • last forever;

                • permanently reserve nation name; and

                • give a player a 'warm, fuzzy feeling of supporting NationStates.'

                Postmaster:

                • includes the aforementioned benefits of Supporter;

                • expand folders to hold a 100 telegrams each (up from 20 telegrams);

                • create 3 additional custom folders; and

                • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

                Postmaster-General:

                • includes the aforementioned benefits of both Supporter and Postmaster;

                • expand folders to hold an unlimited number of telegrams;

                • create an unlimited number of custom folders; and

                • includes 500 telegram stamps.

              Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

              A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

                Similarly a player can select a particular group to receive the telegram:
                • region: <Name> will send a telegram to every nation residing in the region listed.

                • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

                • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

                • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

                • tag: Delegates will send a telegram to the every Delegate.

                • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

                • tab: All will send a telegram to every nation in NationStates.

                • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


              Population

              A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

              The population of a newly-created nation increases by 1 million per day.

              The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

              [align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

              Population Mark

              Change(s)

              5 million

              The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

              7 million

              The population size descriptor changes to 'tiny'.

              10 million

              The population growth rate increases to 2 million per day.

              20 million

              The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

              32 million

              The population growth rate increases to 4 million per day.

              40 million

              The population growth rate increases to 5 million per day.

              50 million

              The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

              62 million

              The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

              100 million

              The population size descriptor changes to 'very large'.

              200 million

              The population size descriptor changes to 'huge'.

              250 million

              The nation can receive the issue to create a custom-named national capitol.

              500 million

              The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

              750 million

              The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

              1 billion

              The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

              5 billion

              The population size descriptor changes to 'colossal'.

              10 billion

              The population size descriptor changes to 'gargantuan'.


              Dossier

              A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

              The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

              Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

              Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


              Settings

              The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

              Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


              People, Government, & the Economy

              People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

              Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

              Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


              Analysis

              Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

              In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


              ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
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              ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
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              Region

              In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

              Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

              • World Factbook Entry;

              • Regional flag;

              • Dispatches;

              • Regional tags;

              • Embassies;

              • World Census Report;

              • Regional polls; and the

              • Regional Message Board (RMB)

              Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

              For a comprehensive guide to "Building a region", you are invited to view this forum thread.


              World Assembly

              Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

              Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

              Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

              Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

              Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

              1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

              2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

              3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

              4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

              Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

              The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

              Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

              The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

              Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

              To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

              To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

              When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

              Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

              If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

              Tips on Passing a Resolution:

              1. Gather up support within your region. If it was proposed by someone, all the better!

              2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

              3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

              Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

              Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

              When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

              The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

              The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

              Influence levels achievable

              [align=left][/align]

              Influence Level

              31

              Zero

              30

              Unproven

              29

              Hatchling

              28

              Newcomer

              27

              Nipper

              26

              Minnow

              25

              Sprat

              24

              Shoeshiner

              23

              Page

              22

              Squire

              21

              Apprentice

              20

              Vassal

              19

              Truckler

              18

              Handshaker

              17

              Duckspeaker

              16

              Envoy

              15

              Diplomat

              14

              Ambassador

              13

              Auxiliary

              12

              Negotiator

              11

              Contender

              10

              Instigator

              9

              Dealmaker

              8

              Enforcer

              7

              Eminence Grise

              6

              Powerbroker

              5

              Power

              4

              Superpower

              3

              Dominator

              2

              Hegemony

              1

              Hermit


              Roleplay

              [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

              Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

              • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

              • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

              • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

              • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

              • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

              To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

              Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


              BBCode

              Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

              BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
              The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

              [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

              These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

              Name

              Validity

              Code

              Result

              Bold

              Everywhere

              [b]Nation[/b]

              Nation

              Italic

              Everywhere

              [i]States[/i]

              States

              Underline

              Everywhere

              [u]online[/u]

              online

              Strike

              Everywhere

              [strike]game[/strike]

              game

              Background

              Dispatches

              [background=#0080FF]text highlight[/background]

              text highlight

              Background-block

              Dispatches

              [background-block=yellow]Block highlight[/background-block]

              Block highlight

              Size

              Dispatches

              [size=150]Guide[/size]

              Guide

              Font

              Dispatches

              [font=Newtimesroman]John Smith[/font]

              John Smith

              Nation

              Everywhere

              [nation]Amerion[/nation]
              [nation=short]Amerion[/nation]
              [nation=short+noflag]Amerion[/nation]
              [nation=long]Amerion[/nation]

              Amerion
              Amerion
              Amerion
              The 😈 Admiral General 👿 of Amerion

              Region

              Everywhere

              [region]the South Pacific[/region]

              the South Pacific

              WA proposal

              Everywhere

              [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

              War Crimes Tribunal

              WA resolution

              Everywhere

              [resolution=galegacy#2]The Rights and Duties law[/resolution]

              The Rights and Duties law

              Spoiler

              Everywhere

              [spoiler]Hi[/spoiler]
              [spoiler=Greetings]Hi[/spoiler]

              Hi
              Hi

              Link

              Dispatches & WFE

              [url=http://maxbarry.com/]Max Barry[/url] created NationStates

              LinkMax Barry created NationStates

              Anchor

              Dispatches

              [anchor=A][/anchor]The anchor will be placed here
              
              [url=/page=dispatch/id=444406#A]Anchor link[/url]

              The anchor will be placed here

              Anchor link

              Image

              Dispatches

              [img]https://i.imgur.com/9h8jAdi.png?1[/img]

              Quote

              RMB & Dispatches

              [quote=amerion;100000]Oppa Gangnam Style[/quote]

              Amerion wrote:Oppa Gangnam Style

              List

              Everywhere

              [list][*]Bullet
              [*]List[/list]
              [list=1][*]Number
              [*]List[/list]
              [list=a][*]Alphabetical
              [*]List[/list]
              [list=I][*]Roman
              [*]Numerals
              [*]List[list]

              • Bullet

              • List

              1. Number

              2. List

              1. Alphabetical

              2. List

              1. Roman

              2. Numerals

              3. List

                Unformatted text

                Everywhere

                [pre]You bold like [b]this[/b]!
                [/pre]

                You bold like [b]this[/b]!

                Color

                Dispatches & WFE

                [color=red]Red text[/color]
                [color=#0431B4]Blue text[/color]

                Red text
                Blue text

                Alignment

                Dispatches

                [align=right]Right-aligned[/align]
                [center]Center-aligned[/center]
                [align=left]Left-aligned[/align]

                Right-aligned
                Center-aligned
                Left-aligned

                Indentation

                Dispatches

                [tab=10]This is an indent[/tab]

                This is an indent

                Horizontal Line

                Dispatches

                [hr]


                Box

                Dispatches

                [box]This is a box[/box]

                This is a box


                ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
                ·
                ·
                ·
                ·

                Term

                Definition

                Ban

                An act which prevents a nation from entering a given region.

                Cease-To-Exist (CTE)

                The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

                Eject

                An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

                Feeders

                Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

                Founder

                A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

                Sinkers

                Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

                Out-of-Character (OOC)

                Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

                Puppets

                Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

                Regional Message Board (RMB)

                A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

                Telegrams

                A private messaging system that acts as emails for NS.

                Warzones

                Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

                World Assembly

                An institute of global governance in NationStates, similar to the United Nations in real-life.

                World Assembly Delegate

                A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

                World Factbook Entry (WFE)

                World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

                References

                [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

                [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

                [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

                ·

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                The NationStates Guide
                ·

                ·
                ——
                ·
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                Read dispatch



                RMB
                 LIVE  LinkDiscord  LIVE 

                HomeLinkGet InvolvedGuidesIndexGovernment ➔


                Welcome to NationStates and the South Pacific!

                Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

                But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

                • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

                • A regional military that’s one of the leading forces defending other regions from attack;

                • Vibrant roleplay universes, where players build up the lore of their country; and

                • A friendly and welcoming community of players just like you.

                No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

                If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

                What can I do in the South Pacific?

                Hang out with everybody

                Become a SWAN Knight
                Quick and easy but very important!

                SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

                Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

                Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


                Endorse the Delegate


                Endorse member nations of the Coral Guard

                Amerion

                Aidenfieeld

                Tepertopia

                Differences-In-Differences

                Ebonhand

                Grace Wellesley Thayer

                Land Without Shrimp

                PenguinPies

                Okay, but why? Do I get any benefits?

                • You will get the privilege of voting on World Assembly resolutions

                • You will receive endorsements from the nations you just endorsed above

                • You will be honored on this list and you can use the badge in it on your own dispatches

                • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

                Become a citizen
                Make your voice heard

                LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

                • Vote in our elections for Delegate and Prime Minister,

                • Run for election as Delegate or Prime Minister yourself,

                • Become a member of our executive branch of government,

                • Unlock access to citizen-only areas on our Discord server and forums,

                • And more!

                How do I become a citizen?

                Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

                LinkBecome a citizen ➔

                Join the military
                Protect innocent regions across NationStates

                Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

                NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

                How do I enlist in the military?

                Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

                LinkJoin the South Pacific Special Forces ➔

                Join our legislature, the Assembly
                Shape our regional laws

                LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

                As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

                How do I join?

                LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

                LinkJoin the Assembly ➔

                Participate in roleplay
                Build up your nation's lore and history

                Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

                Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

                How do I join?

                We have a couple of roleplay universes you can join:

                • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

                • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

                • LinkAurora is a medieval-era fantasy roleplay universe.

                To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

                Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

                LinkJoin the forum for forum roleplay ➔

                Still not sure?

                That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

                LinkJoin the forums ➔ | LinkJoin the Discord ➔


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                ·
                LinkLink
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                Read dispatch


                .

                .

                Tl;dr

                This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.

                Please give a warm welcome to our newest World Assembly nations by endorsing them!

                The Iron Menders, Doomstadts, Wingstone

                Status summary
                • Number of WA nations: 525

                • Number of SWAN Knights: 285

                • SPCG's average endorsement count: 380.75

                • Total number of endorsements: 61499

                • Cross-endorsement rate: 22.36 %

                What is this?

                The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!

                What are the World Assembly, Delegates, endorsements, and influence?

                • The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.

                • Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.

                • Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.

                • A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is Linkelected every 6 months by member nations of this region.

                How do I participate?

                Step 1: Join the World Assembly. Click here if you don't know how.

                Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.

                Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.

                Why should I participate?

                Participating in SWAN will give your nation benefits that you can't otherwise get:

                • Your nation will be able to vote on WA resolutions

                • This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.

                • Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)

                • Your nation will have a stronger voting power on the WA. (Read this for how)

                Click here if you want to learn more about the benefits.

                How can I do more?

                You can go above and beyond and do more by:

                • Upvoting this dispatch.

                • Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.

                • Doing the same as above but via our Regional Message Board.

                • Sharing your ideas about how to improve this initiative. (How to do that here)

                How do I know how well I am and the region are doing?

                You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.

                Where can I find more information?

                Take a look at our dispatch index.

                We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.



                ·

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                ?Link?Link
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                Read dispatch


                Welcome to the South Pacific Special Forces!

                What are the South Pacific Special Forces?

                The South Pacific Special Forces (or SPSF) are the South Pacific’s official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!

                What’s military gameplay and why should I be interested?

                Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.

                Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.

                Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isn’t just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...

                Why join the SPSF?

                The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.

                By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!

                Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!

                How can I join the SPSF?

                The SPSF has two sections: the Tsunami Force and the Tidal Force.

                Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.

                Guide: Clicking on the link will open a form. Select "I’d like to join the SPSF", fill out your information, and submit!

                If you can’t make those times, or just don’t want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You don’t need a forum or Discord account for this, but of course you are always welcome to join.

                Have any questions?
                Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!

                ·
                ·
                —Link—Link
                ·
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                Read dispatch


                Enjoy your time here, and feel free to ask any questions to anyone on the RMB.

                This is an automated message.

                Welcome Starship Charlie to the South Pacific!

                Whether you're a bright-eyed newcomer looking to sink their teeth into the oldest extant democracy on NationStates, or you're a veteran just looking to kick back on the llama-filled beaches, we hope you enjoy your time here. Feel free to introduce yourself!

                Wanna know how to get involved in the South Pacific? Check out this guide for new members!


                RMB
                 LIVE  LinkDiscord  LIVE 

                HomeLinkGet InvolvedGuidesIndexGovernment ➔


                Welcome to NationStates and the South Pacific!

                Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!

                But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…

                • The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;

                • A regional military that’s one of the leading forces defending other regions from attack;

                • Vibrant roleplay universes, where players build up the lore of their country; and

                • A friendly and welcoming community of players just like you.

                No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!

                If you have any questions about NationStates or our region, feel free to join our LinkDiscord server or Linkregional forums to chat with other members of our community. We'd be happy to help you!

                What can I do in the South Pacific?

                Hang out with everybody

                Become a SWAN Knight
                Quick and easy but very important!

                SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:

                Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.

                Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.


                Endorse the Delegate


                Endorse member nations of the Coral Guard

                Amerion

                Aidenfieeld

                Tepertopia

                Differences-In-Differences

                Ebonhand

                Grace Wellesley Thayer

                Land Without Shrimp

                PenguinPies

                Okay, but why? Do I get any benefits?

                • You will get the privilege of voting on World Assembly resolutions

                • You will receive endorsements from the nations you just endorsed above

                • You will be honored on this list and you can use the badge in it on your own dispatches

                • Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats

                Become a citizen
                Make your voice heard

                LinkCitizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:

                • Vote in our elections for Delegate and Prime Minister,

                • Run for election as Delegate or Prime Minister yourself,

                • Become a member of our executive branch of government,

                • Unlock access to citizen-only areas on our Discord server and forums,

                • And more!

                How do I become a citizen?

                Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.

                LinkBecome a citizen ➔

                Join the military
                Protect innocent regions across NationStates

                Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.

                NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the LinkSouth Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!

                How do I enlist in the military?

                Simply Linkmake an account on our regional forum, then head over to the LinkGetting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.

                LinkJoin the South Pacific Special Forces ➔

                Join our legislature, the Assembly
                Shape our regional laws

                LinkThe Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.

                As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.

                How do I join?

                LinkBecome a citizen (look above for how), then follow the instructions Linkhere.

                LinkJoin the Assembly ➔

                Participate in roleplay
                Build up your nation's lore and history

                Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.

                Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.

                How do I join?

                We have a couple of roleplay universes you can join:

                • LinkPacifica is our main modern-tech roleplay universe set in the world known as Pacifica

                • LinkSector A1-0 is a universe for Future Tech sci-fi roleplay.

                • LinkAurora is a medieval-era fantasy roleplay universe.

                To participate, just Linkmake an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!

                Aside from the forum, you can do informal roleplay or ask any question about roleplay on Linkour Discord server.

                LinkJoin the forum for forum roleplay ➔

                Still not sure?

                That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to Linkmake an account on our regional forums or Linkjoin our Discord server.

                LinkJoin the forums ➔ | LinkJoin the Discord ➔


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