Leader of the Alts (Governor):
The Colony of Lavsh
WA Delegate: None.
Founder:
The Colony of Lavsh
Last WA Update:
Embassies: Antisipation Refounded, The Embassy, Gypsy Lands, Guinea Kiribati, Pecan Sandies, Pencil Sharpeners Puppet Storage, and Shots Outcasts.
Tags: Colony, Embassy Collector, Isolationist, Medium, Puppet Storage, Serious, Silly, Snarky, and Trading Cards.
Shots Puppets contains 46 nations, the 542nd most in the world.
Today's World Census Report
The Most Developed in Shots Puppets
The World Census compiles a "Human Development Index" by measuring citizens' average life expectancy, education, and income.
As a region, Shots Puppets is ranked 17,129th in the world for Most Developed.
![]() | Nation | WA Category | Motto | |
|---|---|---|---|---|
| 1. | Anarchy Lawless Wasteland | “We will endure!” | ||
| 2. | Corporate Police State Entrepreneurial Freedom Zone | “Happy pride month!” | ||
| 3. | Inoffensive Centrist Democracy Communists | “Building the Future!” | ||
| 4. | Civil Rights Lovefest Nation-Hating Hippies | “By The People For The People” | ||
| 5. | The Colony of PGAC | New York Times Democracy New York Crimes So-Called Democracy | “The space-faring horde of NS!” | |
| 6. | Compulsory Consumerist State Aspirational Worker State | “dddd” | ||
| 7. | Iron Fist Consumerists Champions of Commerce | “Tbd” | ||
| 8. | The Armed Republic of Starship C | Iron Fist Consumerists Champions of Commerce | “Lux Veritas Virtus” | |
| 9. | The Armed Republic of Starship Amsterdam | Inoffensive Centrist Democracy Communists | “Lux Veritas Virtus” | |
| 10. | The Armed Republic of Starship Tom | Moralistic Democracy Ordinary Decent Hardworking People | “Lux Veritas Virtus” |
12345»
Regional Happenings
- :
The Republic of Starship Kansas departed this region for Heliseum.
- :
The Republic of Starship Iowa departed this region for Heliseum.
- :
The Republic of Starship Indiana departed this region for Heliseum.
- :
The Republic of Starship Illinois departed this region for Heliseum.
- :
The Republic of Starship Idaho departed this region for Heliseum.
- :
The Republic of Starship Hawaii departed this region for Heliseum.
- :
The Republic of Starship Georgia departed this region for Heliseum.
- :
The Republic of Starship Delaware departed this region for Heliseum.
- :
The Republic of Starship Connecticut departed this region for Heliseum.
- :
The Republic of Starship Colorado departed this region for Heliseum.
Shots Puppets Regional Message Board
Loading...Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the regions members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from moderate to Extremely High.
The national influence ranking (ranging from Minnow to Hermit) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such its important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread if you dont do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they arent taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that youre spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. Thats the beauty of freeform, and its the greatest frustration. This is why you should be reasonable.
Be descriptive: This isnt really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash / preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.

.
Home | Guide | Endotarting | SWAN Knights | Coral Guard | Awards | Track your progress | Endo cap | FAQ
.
This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.
Number of WA nations: 525
Number of SWAN Knights: 285
SPCG's average endorsement count: 380.75
Total number of endorsements: 61499
Cross-endorsement rate: 22.36 %
What is this?
The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!
What are the World Assembly, Delegates, endorsements, and influence?
The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.
Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.
Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.
A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is
elected every 6 months by member nations of this region.
How do I participate?
Step 1: Join the World Assembly. Click here if you don't know how.
Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.
WA Delegate | ||||
Member nations of the South Pacific Coral Guard (SPCG) | ||||
Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.
Why should I participate?
Participating in SWAN will give your nation benefits that you can't otherwise get:
Your nation will be able to vote on WA resolutions
This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.
Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)
Your nation will have a stronger voting power on the WA. (Read this for how)
Click here if you want to learn more about the benefits.
How can I do more?
You can go above and beyond and do more by:
Upvoting this dispatch.
Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.
Doing the same as above but via our Regional Message Board.
Sharing your ideas about how to improve this initiative. (How to do that here)
How do I know how well I am and the region are doing?
You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.
Where can I find more information?
Take a look at our dispatch index.
We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.
What are the South Pacific Special Forces?
The South Pacific Special Forces (or SPSF) are the South Pacifics official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!
Whats military gameplay and why should I be interested?
Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.
Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.
Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isnt just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...
Why join the SPSF?
The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.
By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!
Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!
How can I join the SPSF?
The SPSF has two sections: the Tsunami Force and the Tidal Force.
Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.
Guide: Clicking on the link will open a form. Select "Id like to join the SPSF", fill out your information, and submit!
If you cant make those times, or just dont want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You dont need a forum or Discord account for this, but of course you are always welcome to join.
Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!
This is an automated message.
Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the regions members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from moderate to Extremely High.
The national influence ranking (ranging from Minnow to Hermit) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such its important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread if you dont do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they arent taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that youre spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. Thats the beauty of freeform, and its the greatest frustration. This is why you should be reasonable.
Be descriptive: This isnt really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash / preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.

.
Home | Guide | Endotarting | SWAN Knights | Coral Guard | Awards | Track your progress | Endo cap | FAQ
.
This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.
Number of WA nations: 525
Number of SWAN Knights: 285
SPCG's average endorsement count: 380.75
Total number of endorsements: 61499
Cross-endorsement rate: 22.36 %
What is this?
The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!
What are the World Assembly, Delegates, endorsements, and influence?
The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.
Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.
Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.
A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is
elected every 6 months by member nations of this region.
How do I participate?
Step 1: Join the World Assembly. Click here if you don't know how.
Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.
WA Delegate | ||||
Member nations of the South Pacific Coral Guard (SPCG) | ||||
Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.
Why should I participate?
Participating in SWAN will give your nation benefits that you can't otherwise get:
Your nation will be able to vote on WA resolutions
This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.
Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)
Your nation will have a stronger voting power on the WA. (Read this for how)
Click here if you want to learn more about the benefits.
How can I do more?
You can go above and beyond and do more by:
Upvoting this dispatch.
Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.
Doing the same as above but via our Regional Message Board.
Sharing your ideas about how to improve this initiative. (How to do that here)
How do I know how well I am and the region are doing?
You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.
Where can I find more information?
Take a look at our dispatch index.
We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.
What are the South Pacific Special Forces?
The South Pacific Special Forces (or SPSF) are the South Pacifics official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!
Whats military gameplay and why should I be interested?
Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.
Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.
Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isnt just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...
Why join the SPSF?
The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.
By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!
Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!
How can I join the SPSF?
The SPSF has two sections: the Tsunami Force and the Tidal Force.
Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.
Guide: Clicking on the link will open a form. Select "Id like to join the SPSF", fill out your information, and submit!
If you cant make those times, or just dont want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You dont need a forum or Discord account for this, but of course you are always welcome to join.
Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!
This is an automated message.
Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the regions members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from moderate to Extremely High.
The national influence ranking (ranging from Minnow to Hermit) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such its important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread if you dont do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they arent taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that youre spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. Thats the beauty of freeform, and its the greatest frustration. This is why you should be reasonable.
Be descriptive: This isnt really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash / preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.

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Home | Guide | Endotarting | SWAN Knights | Coral Guard | Awards | Track your progress | Endo cap | FAQ
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This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.
Number of WA nations: 525
Number of SWAN Knights: 285
SPCG's average endorsement count: 380.75
Total number of endorsements: 61499
Cross-endorsement rate: 22.36 %
What is this?
The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!
What are the World Assembly, Delegates, endorsements, and influence?
The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.
Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.
Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.
A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is
elected every 6 months by member nations of this region.
How do I participate?
Step 1: Join the World Assembly. Click here if you don't know how.
Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.
WA Delegate | ||||
Member nations of the South Pacific Coral Guard (SPCG) | ||||
Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.
Why should I participate?
Participating in SWAN will give your nation benefits that you can't otherwise get:
Your nation will be able to vote on WA resolutions
This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.
Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)
Your nation will have a stronger voting power on the WA. (Read this for how)
Click here if you want to learn more about the benefits.
How can I do more?
You can go above and beyond and do more by:
Upvoting this dispatch.
Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.
Doing the same as above but via our Regional Message Board.
Sharing your ideas about how to improve this initiative. (How to do that here)
How do I know how well I am and the region are doing?
You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.
Where can I find more information?
Take a look at our dispatch index.
We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.
What are the South Pacific Special Forces?
The South Pacific Special Forces (or SPSF) are the South Pacifics official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!
Whats military gameplay and why should I be interested?
Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.
Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.
Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isnt just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...
Why join the SPSF?
The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.
By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!
Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!
How can I join the SPSF?
The SPSF has two sections: the Tsunami Force and the Tidal Force.
Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.
Guide: Clicking on the link will open a form. Select "Id like to join the SPSF", fill out your information, and submit!
If you cant make those times, or just dont want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You dont need a forum or Discord account for this, but of course you are always welcome to join.
Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!
This is an automated message.
Peoples Guerilla Armed Coalition another test
Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the regions members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from moderate to Extremely High.
The national influence ranking (ranging from Minnow to Hermit) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such its important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread if you dont do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they arent taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that youre spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. Thats the beauty of freeform, and its the greatest frustration. This is why you should be reasonable.
Be descriptive: This isnt really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash / preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.

.
Home | Guide | Endotarting | SWAN Knights | Coral Guard | Awards | Track your progress | Endo cap | FAQ
.
This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.
Number of WA nations: 525
Number of SWAN Knights: 285
SPCG's average endorsement count: 380.75
Total number of endorsements: 61499
Cross-endorsement rate: 22.36 %
What is this?
The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!
What are the World Assembly, Delegates, endorsements, and influence?
The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.
Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.
Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.
A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is
elected every 6 months by member nations of this region.
How do I participate?
Step 1: Join the World Assembly. Click here if you don't know how.
Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.
WA Delegate | ||||
Member nations of the South Pacific Coral Guard (SPCG) | ||||
Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.
Why should I participate?
Participating in SWAN will give your nation benefits that you can't otherwise get:
Your nation will be able to vote on WA resolutions
This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.
Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)
Your nation will have a stronger voting power on the WA. (Read this for how)
Click here if you want to learn more about the benefits.
How can I do more?
You can go above and beyond and do more by:
Upvoting this dispatch.
Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.
Doing the same as above but via our Regional Message Board.
Sharing your ideas about how to improve this initiative. (How to do that here)
How do I know how well I am and the region are doing?
You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.
Where can I find more information?
Take a look at our dispatch index.
We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.
What are the South Pacific Special Forces?
The South Pacific Special Forces (or SPSF) are the South Pacifics official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!
Whats military gameplay and why should I be interested?
Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.
Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.
Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isnt just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...
Why join the SPSF?
The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.
By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!
Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!
How can I join the SPSF?
The SPSF has two sections: the Tsunami Force and the Tidal Force.
Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.
Guide: Clicking on the link will open a form. Select "Id like to join the SPSF", fill out your information, and submit!
If you cant make those times, or just dont want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You dont need a forum or Discord account for this, but of course you are always welcome to join.
Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!
This is an automated message.
Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the regions members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from moderate to Extremely High.
The national influence ranking (ranging from Minnow to Hermit) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such its important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread if you dont do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they arent taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that youre spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. Thats the beauty of freeform, and its the greatest frustration. This is why you should be reasonable.
Be descriptive: This isnt really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash / preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.

.
Home | Guide | Endotarting | SWAN Knights | Coral Guard | Awards | Track your progress | Endo cap | FAQ
.
This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.
Number of WA nations: 525
Number of SWAN Knights: 285
SPCG's average endorsement count: 380.75
Total number of endorsements: 61499
Cross-endorsement rate: 22.36 %
What is this?
The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!
What are the World Assembly, Delegates, endorsements, and influence?
The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.
Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.
Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.
A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is
elected every 6 months by member nations of this region.
How do I participate?
Step 1: Join the World Assembly. Click here if you don't know how.
Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.
WA Delegate | ||||
Member nations of the South Pacific Coral Guard (SPCG) | ||||
Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.
Why should I participate?
Participating in SWAN will give your nation benefits that you can't otherwise get:
Your nation will be able to vote on WA resolutions
This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.
Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)
Your nation will have a stronger voting power on the WA. (Read this for how)
Click here if you want to learn more about the benefits.
How can I do more?
You can go above and beyond and do more by:
Upvoting this dispatch.
Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.
Doing the same as above but via our Regional Message Board.
Sharing your ideas about how to improve this initiative. (How to do that here)
How do I know how well I am and the region are doing?
You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.
Where can I find more information?
Take a look at our dispatch index.
We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.
What are the South Pacific Special Forces?
The South Pacific Special Forces (or SPSF) are the South Pacifics official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!
Whats military gameplay and why should I be interested?
Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.
Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.
Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isnt just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...
Why join the SPSF?
The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.
By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!
Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!
How can I join the SPSF?
The SPSF has two sections: the Tsunami Force and the Tidal Force.
Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.
Guide: Clicking on the link will open a form. Select "Id like to join the SPSF", fill out your information, and submit!
If you cant make those times, or just dont want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You dont need a forum or Discord account for this, but of course you are always welcome to join.
Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!
This is an automated message.
Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the regions members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from moderate to Extremely High.
The national influence ranking (ranging from Minnow to Hermit) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such its important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread if you dont do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they arent taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that youre spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. Thats the beauty of freeform, and its the greatest frustration. This is why you should be reasonable.
Be descriptive: This isnt really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash / preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.

.
Home | Guide | Endotarting | SWAN Knights | Coral Guard | Awards | Track your progress | Endo cap | FAQ
.
This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.
Number of WA nations: 525
Number of SWAN Knights: 285
SPCG's average endorsement count: 380.75
Total number of endorsements: 61499
Cross-endorsement rate: 22.36 %
What is this?
The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!
What are the World Assembly, Delegates, endorsements, and influence?
The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.
Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.
Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.
A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is
elected every 6 months by member nations of this region.
How do I participate?
Step 1: Join the World Assembly. Click here if you don't know how.
Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.
WA Delegate | ||||
Member nations of the South Pacific Coral Guard (SPCG) | ||||
Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.
Why should I participate?
Participating in SWAN will give your nation benefits that you can't otherwise get:
Your nation will be able to vote on WA resolutions
This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.
Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)
Your nation will have a stronger voting power on the WA. (Read this for how)
Click here if you want to learn more about the benefits.
How can I do more?
You can go above and beyond and do more by:
Upvoting this dispatch.
Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.
Doing the same as above but via our Regional Message Board.
Sharing your ideas about how to improve this initiative. (How to do that here)
How do I know how well I am and the region are doing?
You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.
Where can I find more information?
Take a look at our dispatch index.
We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.
What are the South Pacific Special Forces?
The South Pacific Special Forces (or SPSF) are the South Pacifics official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!
Whats military gameplay and why should I be interested?
Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.
Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.
Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isnt just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...
Why join the SPSF?
The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.
By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!
Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!
How can I join the SPSF?
The SPSF has two sections: the Tsunami Force and the Tidal Force.
Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.
Guide: Clicking on the link will open a form. Select "Id like to join the SPSF", fill out your information, and submit!
If you cant make those times, or just dont want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You dont need a forum or Discord account for this, but of course you are always welcome to join.
Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!
This is an automated message.
Hi, there! And Welcome to the tropical island paradise of the South Pacific, the oldest extant democracy on NationStates! Since you are new around here, check out these useful beginner?s guides:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock
Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock
Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue
Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example,
World Assembly Woes are only unlock able by member-states of the World Assembly.Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this
discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to
view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this
forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in
the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the regions members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from moderate to Extremely High.
The national influence ranking (ranging from Minnow to Hermit) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
forum.]Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit
this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such its important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread if you dont do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they arent taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that youre spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. Thats the beauty of freeform, and its the greatest frustration. This is why you should be reasonable.
Be descriptive: This isnt really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread
Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash / preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=galegacy#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates |
|
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] |
|
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.

.
Home | Guide | Endotarting | SWAN Knights | Coral Guard | Awards | Track your progress | Endo cap | FAQ
.
This is a way for you to easily get more endorsements and influence on your nation and contribute to the South Pacifc's security and activity.
Number of WA nations: 525
Number of SWAN Knights: 285
SPCG's average endorsement count: 380.75
Total number of endorsements: 61499
Cross-endorsement rate: 22.36 %
What is this?
The Southern World Assembly iNitiative (SWAN) is an initiative organized by the regional government of the South Pacific to promote the participation of nations in the World Assembly (WA) and to encourage them to endorse everyone in the South Pacific. The purpose of this initiative is to help nations in this region have voting power on the WA, more endorsements, and more influence which in turn will make the region more secure and active!
What are the World Assembly, Delegates, endorsements, and influence?
The World Assembly is an equivalent of the real-life United Nations. Although it doesn't impact your nation as much as the real-life UN it does impact regions such as this one a lot.
Endorsements are something you can give or receive from other nations. They are a little bit similar to likes on social media websites except they are far more important to a region and nation because they create the thing below.
Influence is something your nation will gain by having endorsements. Influence is very important to the security of a region as it decides how hard it is to remove or ban a nation from a region.
A Delegate or WA Delegate is a nation that has the most endorsements in a region and holds all administrative powers such as moderating the message board, banning/ejecting nations, changing the World Factbook Entry,... In the South Pacific, the Delegate is
elected every 6 months by member nations of this region.
How do I participate?
Step 1: Join the World Assembly. Click here if you don't know how.
Step 2: Endorse all of these nations. To endorse a nation, click a nation name to open its page, scroll down then click the Endorse button.
WA Delegate | ||||
Member nations of the South Pacific Coral Guard (SPCG) | ||||
Step 3: Endorse all other nations in this region. Click here to know how to do this quickly and to find nations to endorse.
Why should I participate?
Participating in SWAN will give your nation benefits that you can't otherwise get:
Your nation will be able to vote on WA resolutions
This is the easiest way to get a lot of endorsements from other nations and gain influence which will help your own nation and the region in the future.
Your nation will receive awards to commend your effort of participating in this initiative! (Click here to learn more about awards)
Your nation will have a stronger voting power on the WA. (Read this for how)
Click here if you want to learn more about the benefits.
How can I do more?
You can go above and beyond and do more by:
Upvoting this dispatch.
Sending a link to this dispatch to new nations that haven't participated or encouraging them directly to do what this initiative wants via telegram.
Doing the same as above but via our Regional Message Board.
Sharing your ideas about how to improve this initiative. (How to do that here)
How do I know how well I am and the region are doing?
You can do that by looking at our censuses (Click here to view them) and our statistics page (Click here to view it). We also recommend you to check out this awesome "portrait" of our region (Click here to view it) to get a look at how large and dynamic our region is.
Where can I find more information?
Take a look at our dispatch index.
We hope you will enjoy this initiative and that you find NationStates and our community a more cheerful place because of it.
What are the South Pacific Special Forces?
The South Pacific Special Forces (or SPSF) are the South Pacifics official military. We defend the Coalition, work with our allies to defend innocent regions from raiders, and just have fun through military gameplay!
Whats military gameplay and why should I be interested?
Twice a day, NationStates updates. It goes through the regions in a set but random order, and within those regions, it goes through the nations in the order that they were first founded. As the game goes through each nation, it counts how many endorsements they have. When it finishes going through the region, it makes the highest endorsed nation the delegate of the region. Delegates can have a lot of control over regions - they can even destroy them, if the region doesn't have a governor. Military gameplay is the art of controlling who becomes delegate.
Raiders can take over regions by endorsing a raider nation, and making it delegate so that it has complete control over the region. We defenders try to either stop raider nations from becoming delegate in the first place, or take the region back by making a native nation delegate again.
Military gameplay is one of the cornerstones of inter-regional politics. It can introduce you to the wide, wild world of NS Gameplay, which has characters and stories and rich history on an epic scale. It can also introduce you to our good friends and allies in other regions. Unlike roleplay wars, military gameplay isnt just imaginary - our actions have a real effect on the NS world. It's also pretty fun in the real world! A good chasing session can fill you with adrenaline. Restoring a region to native control can be extremely satisfying. Pulling off a successful operation with your companions doesn't just give you that sweet feeling of a hard-won victory, but is a great foundation for friendships. It's also a great foundation for an interregional political career, as military expertise gets your name known in the wider world of the game. You could be feared, hated, or loved throughout gameplay...
Why join the SPSF?
The SPSF is one of the most active GCR militaries in the game. We are a defender military - meaning we protect vulnerable regions from being taken over and destroyed by raider forces. We don't act alone, but with many other regions that believe in the values that build up the South Pacific Special Forces: the values of justice and freedom for every region in NationStates. We believe that every native of every region should be able to decide for their future independently, without external forces coming in and destroying all the work they've done. We have some of the most knowledgeable military gameplayers in the whole game in our ranks. And you can gain that knowledge too! The SPSF offers some of the highest-level training in the game - all you have to do is provide interest, willingness to learn, and passion, and you'll quickly be climbing the ranks to the top.
By joining the SPSF, you are also helping out the South Pacific. If the South Pacific is ever in danger, the SPSF will be the cornerstone of its defence. While our smaller ops might seem like they are just for fun, or just to fulfill foreign policy objective, we are also building up the skills that the SPSF needs for its core objective, which is to defend the Coalition. So by joining the SPSF, you may become a South Pacifican hero some day!
Furthermore, every month we have cards giveaway for our most active members, so if you're interested in NationStates cards, join in and participate in as many updates/missions as possible to win an epic or even a legendary card!
How can I join the SPSF?
The SPSF has two sections: the Tsunami Force and the Tidal Force.
Updates occur at 12 AM and 12 PM in Eastern Time. These approximately last between an hour and an hour and a half, and this is when we conduct time-sensitive operations. You will need a Discord account and a forum account. If you can be online at update sometimes, please participate in operations, even if only occasionally.
Guide: Clicking on the link will open a form. Select "Id like to join the SPSF", fill out your information, and submit!
If you cant make those times, or just dont want to, then the Tidal Force is for you! The Tidal Force conducts simpler and less time-sensitive (but still valuable!) missions. You dont need a forum or Discord account for this, but of course you are always welcome to join.
Our Prime Minister Heliseum (heliseum) and Minister of Defense Purple Hyacinth (flowerpetal) will be happy to help!
This is an automated message.
Welcome
Starship Charlie to the South Pacific!
Whether you're a bright-eyed newcomer looking to sink their teeth into the oldest extant democracy on NationStates, or you're a veteran just looking to kick back on the llama-filled beaches, we hope you enjoy your time here. Feel free to introduce yourself!
Wanna know how to get involved in the South Pacific? Check out this guide for new members!
Hello there, and congratulations on founding your very own nation! We know you’ve probably got your hands full governing millions of citizens, but we also wanted to introduce you to your region. A region is simply a community of nations, and every new nation like yourself starts out in one. If you’re reading this, that means you’re in the region of the South Pacific (TSP). That’s us — welcome!
But what can you do in a region? We’re glad you asked! Regions are a great way to get to know and play NationStates with other players. Every region has something different to offer, but here in the South Pacific, some of the things we’re known for include…
The oldest extant democracy on NationStates, running since 2003, with a stable, democratic, and highly-developed government;
A regional military that’s one of the leading forces defending other regions from attack;
Vibrant roleplay universes, where players build up the lore of their country; and
A friendly and welcoming community of players just like you.
No matter what you’re interested in, we’re sure there’s something for you. The choice is yours!
If you have any questions about NationStates or our region, feel free to join our
Discord server or
regional forums to chat with other members of our community. We'd be happy to help you!
Hang out with everybody and meet new friends
Become a SWAN Knight to make our region stronger and more secure
Become a citizen to get full rights and privileges in our region
Join the military to defend other regions against invaders
Join our legislature, the Assembly to make laws that govern our region
Participate in Roleplay to craft lore and history for your nation
Participate in the Executive branch to help our regional government run the region
You can chat with other nations on our Regional Message Board (RMB)
Join our
Discord server to participate in the various activities in our region
Make an account on our
regional forum to take part in formal government discussions, roleplays, and more!
Quick and easy but very important!
SWAN Knights are our region's main line of defense against foreign invaders and security issues. It is highly recommended that you become one. It is very easy to do, just follow these steps:
Step 1: To join World Assembly, go to your settings page, set an email address, click World Assembly on the left sidebar, click Apply to Join, then follow the instructions it displays.
Step 2: Endorse the Delegate and member nations of the Coral Guard in the list below. To endorse a nation, click on the nation name to open its page, scroll down, then click the Endorse button.
Endorse the Delegate | ||||
Endorse member nations of the Coral Guard | ||||
Okay, but why? Do I get any benefits?
You will get the privilege of voting on World Assembly resolutions
You will receive endorsements from the nations you just endorsed above
You will be honored on this list and you can use the badge in it on your own dispatches
Our region, and by extension your nation, will become stronger and more secure against invaders and other security threats
Make your voice heard
Citizens are nations that enjoy the full rights and privileges that our region offers! As a citizen, you can:
Vote in our elections for Delegate and Prime Minister,
Run for election as Delegate or Prime Minister yourself,
Become a member of our executive branch of government,
Unlock access to citizen-only areas on our Discord server and forums,
And more!
How do I become a citizen?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I want to apply for citizenship" box (as well as any other areas you're interested in), and follow the instructions there.
Protect innocent regions across NationStates
Our military offers exciting, fast-paced gameplay and the chance to defend innocent regions and communities all across NationStates from unjustified attacks.
NationStates doesn’t have wars between nations (although you can roleplay it, look below for more info), but it does have wars between regions. Our regional military, the
South Pacific Special Forces (SPSF), is one of NationStates' premier defender militaries, which means we work to protect innocent regions from attack by hostile invaders. It's a great way to get in on some exciting, fast-paced action with (and against) other players while protecting innocent communties across the game!
How do I enlist in the military?
Simply
make an account on our regional forum, then head over to the
Getting Involved wizard, check the "I'd like to join the SPSF" box (as well as any other areas you're interested in), and follow the instructions there.
Shape our regional laws
The Assembly is our regional legislature. It consists of legislators who create, debate, and vote on laws covering the rights of citizens of our region, our foreign policy towards other regions, the way our regional officer powers are allocated, and a lot more.
As a legislator, you can craft, debate, and vote on laws just like in a real government. The Assembly offers rich, lively political debate and is the perfect venue for you to voice your beliefs and shape our region. You can learn a ton about writing laws and dealing with legisative procedures by participating in the Assembly.
How do I join?
Become a citizen (look above for how), then follow the instructions
here.
Build up your nation's lore and history
Many NationStates players enjoy roleplay (RP), where you get to build up the lore of your country and its people with other players. Whether you’re looking to write stories about your people, report on news from your nation, or simulate trade relations or even war, roleplay is a great choice to get involved.
Our roleplay communities are a perfect outlet to unleash your creativity and formulate your country’s lore and history.
How do I join?
We have a couple of roleplay universes you can join:
Pacifica is our main modern-tech roleplay universe set in the world known as Pacifica
Sector A1-0 is a universe for Future Tech sci-fi roleplay.
Aurora is a medieval-era fantasy roleplay universe.
To participate, just
make an account on our regional forum, then post your roleplay on whatever universe you want. Remember to read the About post (e.g. About: Pacifica canon) of an universe first to make sure you know the world and rules!
Aside from the forum, you can do informal roleplay or ask any question about roleplay on
our Discord server.
That’s okay! We think we have a little bit to offer everyone, but if nothing catches your eye right now, no worries! We’d love to just chat with you and get to know you a bit better. Feel free to
make an account on our regional forums or
join our Discord server.
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