by Max Barry

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Region: The Free Nations Region

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The Inter-National Defensive Alliance
The Inter-National Defensive Alliance (INDA) is a organization dedicated to protecting and aiding its members across NationStates. They strive towards providing peace and security to all and will not stop until their goal is fulfilled, and they will not back down in the face of adversity.
Why INDA?
You May be asking ‘Why INDA? There are so many other defensive alliances it seems like it’s being duplicated.’ Well, really, it is. But you should still join, because…
  • It will not only protect you, but aid you in your missions to help create global peace. Unlike other alliances, who lust for the pride, glory, and powerful spirit of war, we have one mission: to defend our members and secure their existence.

  • We are dedicated and determined to our cause, community, and battlefield. Even in the darkest of times, we may find light through each other, for INDA is connected by our hearts.


Rising up the INDA Ranks
The creator of INDA is Zetronis. They  write, publish, and edit INDA documents and forums, as well as other information. All nations can author INDA legislations.

The most important and influential role INDA has to offer is Alpha rank, who can only be Elders who surpass 200 IP (Influence Points) They have the powers of every other role combined, and only lose the role once they have an influence of 199 IP or lower. Easy overpower, but Easier dethronement.
Every Alpha as of January 2024:
Zetronis
Fort Viorlia

One of the highest ranks of honor in the alliance is the Elders. The Elders May eject harmful nations from the alliance, create legislation, promote/demote members, upon other things such as vote on appealing amendments and announcements.
Every Elder as of January 2024:
Cruori

Next up we have Secretaries. Secretaries may promote/demote non Elders/Bastions.
Every Secretary as of January 2024:
Canamerico and Greenland
The Great Nevada Overlord

Then there are Bastions. Bastions have the authority to raise influence by 15 IP a week, and promote/demote non Elder/Alpha nations.
Every Bastion as of January 2024:
Rusrunia
THe cHadS
Peoples of Waskar
Ladratia
Aason
Look even further and you find Knights. Knights are not based on influence, just chosen, either by fellow Knights or superior nations. Knights can eject traitorus nations (at the expense of their own influence) and promote Scouts to Knights, if they meet the status quo.
Every Knight as of January 2024:
Normalia
Scarpland
And at the bottom of the pyramid, there are Scouts, who cannot promote or demote, increase influence or eject nations.


What is influence?

Influence is decided by the Bastions and Elders. Elders and Alphas have unrestricted influence changes (but can only do it once per day), while Bastions can only change it by small amounts (max 15) each week.

Here is a board for the highest influence per nation.

Do you need influence to get certain roles?
Yes. Every nstion with 30 or less IP starts pur as a scout, but from 30.1 to 50 IP you are
eligible for pdomotion to knight. From 50.1 to 150 you are eligible for promotion to Secretary.
From 150.1 to 175 yoh are eligible to be promoted to Bastion. If you have 175.1 to 199.99 you are immediately an elder. From 200+ you can ask to be promoted to te rarest rank, Alpha.


How to join INDA
If you wish to join INDA, or find it interesting, please ping or telegram one of the following Elders below. It is recommended to ping the Alpha/Elder with the most influence.
Former Nations in the Alliance that have CTE'd or left:
Simonia (left by choice)
Normalia (cte'd)


INDA resolutions


Resolution #1 was the founding of INDA

The 2nd INDA Resolution is focused around the prevention of war crimes and other related things, such as terror attacks, kidnapping in the sake of War, and the overall prevention of crimes involving or relating to war.
Passed 3 votes to 0 revokes
Resolution #3 went as so

INDA, the InterNational Defence Alliance, currently consisting of 12 members as of this writing, requires a new legislation in order for INDA
to keep stability within the region and act in it's every order.

Order 1: INDA shall be declared as a Defensive Alliance, and will not step in for attack-related purposes.
Order 2: funding will be issued when it becomes necessary, it can be asked for, whether it be rations, millitary or even people.
Order 3: life shall only come into chances of sacrifice in Code 0 scenarios.
Order 3b: Codes of issues shall go as so:
Code 5: mild problem
Code 4: medium problem
Code 3: Medium-large problem
Code 2: urgent problem in need of funds
Code 1: critical problem, such as a nation's government getting compromised
Code 0: declaration of war from a foreign nation to an INDA member, in which case is too powerful for the singular nation to handle, thus requiring aid, wherever possible.
Order 4: all nations are advised to join the WA, and keep an alt in the region INDA.
Order 5: any Member state can author INDA legislation, be it anything from ratifying potatoes to a declaration of war against states in Defensive situations.
Order 6: this legislation cannot be repealed nor appealed, as this serves as a Constitutional point for the Alliance.
This passed 5 votes to 0 revokes

Read factbook


Join for a safer NationStates!

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