«12. . .4,3884,3894,3904,3914,3924,3934,394. . .8,7738,774»
We have like an official rp. I don't think the RPers are on right now. I think you need to be on this map
Contents
1. Lazarus regional map
2. Regional map claims
3. Editing a regional map (Inkscape tutorial)
4. Scaling the regional map (ImageJ tutorial)
5. Maps in development
6. Development roadmap
7. Miscellaneous extras
8. Changelog
Larger size view (PNG format): Regional map image
Note: Nations that cease to exist for 15 days or so are removed from the map to make room for new claims.
⛯ Regional map statistics
Regional Map Information Hub (Google Sheet): View Sheet
The full statistics are in the above Lazarus Regional Information Hub google sheet, which details the borders to land area of each map location.
⛯ Regional map claims
Check the claimed spots below (if it is already taken the number will be in red):
Map Claim rules:
Non-WA nation claims are not permitted outright, as they require verification to prevent puppet spam on the map.
Since there have been several queries over puppet claims. Obviously puppet claims are not allowed, as it denies a place for other players on the map.
This is meant as a map to include as many players as possible, which is going to be an impossible task if everyone adds their puppets. RP wise, I could technically claim three nation spots, now multiply that by 10-20+ players and you get the picture. There won't be enough room.
There is nothing stopping someone making their own nation map out of their claim that includes their puppets for RP purposes.
Making a map claim application
You can make a claim using the following form: Regional map claim form
Having a forum account for using this form is optional but recommended.
⛯ Editing a regional map (Inkscape tutorial)
This is a tutorial for using Inkscape to edit a regional map, and what is shown isn't necessarily what you might use but is here for tutorial purposes.
Inkscape Map File: Download here from Dropbox
Inkscape allows the editing of SVG files for free on multiple platforms. Editing this file in other programs however risks breaking compatibility.
Requirements:
Inkscape:https://inkscape.org/
Knowledge of how to use the objects, text, and color functions of Inkscape.
The latest SVG file of the regional map, which is near the top of the page under the SVG regional map image, shown as a download link.
Regional Map Contents:
Regional map layer,
States layer,
South/North pole layers
When you open the SVG file in Inkscape, you will need to click on Object -> Objects, to view the map areas.
The states layer contains the land masses, which are labeled by state ID, though Inkscape can break formatting.
The south and north pole layers are a placeholder for now, and they might be re-developed at some point to be a bit better looking.
Note: Inkscape is very easy to make a mistake in. So save often so that if you accidently move any objects (as often you can accidently move the map by mistake) you don't have to go back and lose your work.
Step by Step Guide to Inkscape
Step 1: If you haven't downloaded Inkscape, do so now.
Step 2: Open Inkscape, then open the svg map file, which is ideally named by date (DD:MM:YY) so they can kept track of (especially if a nation CTEs and needs to be put back in), so LazMaps are called by names like lazarus-map-7-28-22.svg.
Step 3: Editing objects
Depending on how your Inkscape is set up, you might see the objects or not, as mentioned in the contents there are three main objects, the blank regional map, the states (nation spots), State-Names, and the South/North pole layers. Click on objects on the top menu, and you will see the Regional-Map object group, click on the + symbol box to expand to the rest of the group.
Make sure to explore all the objects, and click Edit -> Undo, on the top menu, if you accidently move things, which will be shown by a * appearing by the name of the file, such as: *lazarus-map-7-18-22.svg.
Note: You will also want to expand the objects pane downwards so you can view all the object groups. If you move your mouse cursor to the line underneath Opacity, a cursor will appear, and you can then click to move it up for down.
After you have explored the object groups, you will notice that each State, such as State-1 has a path within its object group such as path4240. The path is what you edit to change the color of a spot.
You will also notice that State-Name objects have the name of the nation, such as Glowing Diamonds, and within that group a text object such as text4361-6. The text object is what you want to edit, and do so you would click on the object, then click Text -> Text and Font, on the top menu:
If you want to edit the text, you would click the Text tab to the right of Font, which will then open up a text box area with Apply and Close buttons. In this case, Glowing Diamonds is on two lines, so that is how it will appear on the map. Clicking Apply saves the changes.
This will not edit the color however, to edit the text color you must click on the text object again, such as text4361-6. Then you will see at the bottom of the screen a Fill box showing what color the text is, in this case it is black. Click on the fill area, and it will bring up the Fill and Stroke Menu, which is also accessible through Fill and Stroke under Objects in the top menu.
In the Fill and Stroke area, you can see Flat color, which allows you to choose from RGB, HSL, CMYK, a color wheel and CMS. Then there is a RGBA box where you can type in hex colors. RGBA stands for red green blue alpha. In most cases you will not be using the alpha part, if you select a non-transparent color.
As you can see this text is now white as I typed in or selected the color white. This has a RGBA value of ffff ffff. If using a normal hex it would be #ff ffff. If you don't add an extra character or two, then the color won't show as intended. Be aware of this when editing colors in Inkscape.
Incorrect hex code input example
With these basics down, you likely want to know how to add new text, or alter existing text. Such as you want to name your nation something different for a RP or to add a new nation to the map. In Inkscape it is often easier to just copy text near where you want to add a new claim.
Step 4: Adding a new claim.
Looking at the map maybe I decide that State-150 is where I want to place a new claim. So I click on it, or find and click on it in the objects tab:
Applying what was learned so far, I click on the path3800 object, which controls the color of this state, and I decide I want it to be green, and so I select green. This is first stage done, I have colored my nation claim. But it has no name yet of course.
To name it, I scroll up the objects tab till I find a text nearby to copy. In this case, Dernel will do, so I click on it, then copy it. I can do so with the top menu, selecting Edit -> Copy, then Edit -> Paste.
It will then paste near Dernel. But I don't want it there. So I move it to where the new nation claim is to be, with it still named what it was, in this case Dernel. I can double click on the Label to change it, so in this case I double-click on Dernel and rename it Testlandia, the name of the nation I wish to add. This is so that I know that this text object relates to Testlandia.
Now I need to actually name it on the text object, so I expand the group and click on text4375-5, and using what was learned so far, I click Text on the top menu, then Text and Font, and type in the new name Testlandia in the Text tab. But when I do so I realize it is too big, and the white text can't be seen on the background, yuck.
So to fix this I change the color to black, then carefully holding down my cursor over the object, I move it place so it is slightly further to the left.
Now I am done, and I can save the file at the top menu with File -> Save.
Step 5: Export
Exporting in Inkscape is determined by what you have selected, so if you wanted to export the whole map you would want to click off the map. But if you wanted to export a specific nation spot, you'd want to select it.
Let's say I want to select Testlandia, and export it. I click on Testlandia or State-150 to be precise, and then on the top menu I click File -> Export PNG Image:
This then opens the Export PNG Image menu, with the following main options:
Image Size: Width, Height, DPI,
Export As: Set file name to export as,
Hide all except selected: To export only that nation.
In this case I might want to select only the nation area, so I select Hide all except selected (as I don't want the nation text over the image), then I click export, and this file will then appear on the desktop.
But after exporting I realize it is too small, and I want it big enough to really play with, so I alter the width to 1200 pixels, then export:
This is the end of a basic Inkscape map tutorial. If you have any further questions send me a telegram at New Rogernomics or DM me on the Lazarus Discord.
⛯ Scaling the Regional Map (ImageJ tutorial)
To scale the regional map we use a program called ImageJ, which auto-scales images by scales you set.
In order to do this a PNG file is used, which has no nation labels, and only flat areas to measure.
Requirements:
ImageJ, which is downloadable here: https://imagej.nih.gov/ij/download.html
Java, if not already installed, is downloadable here: https://www.java.com/en/download/
The scaling map to be opened in ImageJ, which is downloadable here: https://i.imgur.com/xaIUYqw.png
Using ImageJ:
1. Once you have unzipped the ImageJ download and opened ImageJ, you will need to open the scaling map you downloaded from imgur.
2. Next on the menu bar of Image J, you will need to click Analyze -> Set Measurements, and make sure that Area and Perimeter are ticked. This is shown in the image screenshot above.
3. Next on the menu bar of ImageJ, there is a fifth button labeled /, or Straight, which you will need to click on and select any blank sea area of the map.
4. Next you will need to click Analyze -> Set Scale, from the menu bar, which will open up the scaling area.
The scale for the map is as follows:
Distance in Pixels: 0.07
Known Distance: 1.00
Pixel Aspect Ratio: 1.0
(Optional) Unit: miles
Note: Scale would verify depending on the pixel size of the map, the larger the map the greater distance in pixels would be, and vice versa.
Here is a reference scale for existing nations in the world and their land areas: https://en.wikipedia.org/wiki/List_of_countries_and_dependencies_by_area
5. Select the Wand tool, or the eighth button, and select the land mass you want to measure.
6. Click Analyze -> Measure from the menu bar, which will then calculate the square area and the perimeter/border.
7. The Results window will open, and you can either select this data and copy/paste it somewhere or go file -> save as, and save it as a csv file.
Then you are done! Hope this was useful.
⛯ Maps in development
⛯ Development roadmap
This map is to be used to allow nations to claim a space for their nation.
Stage One:
Reach at least 20 nations on the map, ✔
Make it conform to Wikipedia map conventions, ✔
Downloadable map can be used to make a nation map, and surrounding nations. ✔
Generate statistics for all map locations. ✔
Stage Two:
Make a globe map of the regional map,
Create specific orientations of the globe for each nation location for Factbook use,
Stage Three:
Create a template map style for use based off the Wikipedia map conventions,
Start requesting the location of major roads and rivers between each nation position or randomly generating where required,
Stage Four:
Complete the three map styles i.e. wikipedia style general map, wikipedia style globe map, and wikipedia style centered globe map for each nation position,
Create a directory of nation maps i.e. that nations have completed themselves based off the templates.
If you have a question, send a telegram or Discord DM to New Rogernomics
⛯ Miscellaneous extras
You can play with map projections here using the NASA projection map generator: https://www.giss.nasa.gov/tools/gprojector/
It is also recommended to use The Fantasy Map Generator by Azgaar for map generation due to its extensive settings and options.
⛯ Changelog
Ina Junker and her brother Simon sat on the sofa in her living room. Simon had come over for tea from the capital via the Schnellbahn. After an uneventful journey with the maglev train, he had taken an automatic electric taxi to Inas flat. His tall, slender sister lived in a Passivhaus apartment building. The white-painted blocky structure, reminiscent of the classic Bauhaus style of architecture, was built to the Imperium's 2018 building standards which stipulated that a newly-built house must be able to be heated by sunlight and the warmth given off by its inhabitants alone, in case of power outages. While the latter were practically unheard of in Leonism for years, this saved a lot of energy, though the problem was a risk of moulding. This was usually countered by elaborate ventilation systems, making the air inside smell and taste as fresh as outside.
When Ina opened the door, she met Simon with a warm embrance. The siblings had always been close to each other and Simon had been disappointed when Ina moved away from home after graduation. But the direct Schnellbahn connection between their two cities made the distance feel insignificant, so they very often met each other in person, shunning the sophisticated communication equipment each household had available.
"So, what's new?" Simon asked energetically. His sister brushed a curl of brunette hair out of her face. "Oh nothing big. Today's day at work was uneventful. You know how I always keep telling you about what an idiot my new colleague Martin is. Well, today he royally messed up..." Ina kept chatting as she led her brother into the living room. On the way, the gave a quick command to the beverage dispenser in the kitchen "South Frisian Tea please, two cups". The machine filled two ceramic cups with the steaming hot dark-brown liquid. Ina liked her classic tea stainer and used it ocassionally, as she was interested in South Frisian Tea culture, but it was nevertheless very comfortable to just let the machine deal with making tea and use her time to talk to her brother instead.
They fetched their cups and sat down on the sofa. Simon, slightly clumsy as always, accidentally spilled a few drops of tea on the sofa. The sofa, made from synthetic Strapazan®, repelled the drops, giving Simon a chance to clean up his mistake with a paper towel, leaving no traces. When Ina had finished talking about her day at work, she told Simon about a newsfeed she had been watching today.
Apparently, the civil war in Cossack Peoples had led to many refugees making their way to New vedan. That country, once a doubtful partner-at-arms for Leonism during the South Sea War, was doing everything to disperse the stream of migrants away from its territory. Apparently, in a twist of fate, the Reichstag had even ratified a resolution to allow the resettlement of Cossack refugees into Leonism, the FRCP's major adversary during the South Sea War. How times had changed. So far, the Cossack expatriate population in the Imperium merely consisted of a few hundred former soldiers who were taking prisoner of war during the South Sea War and had decided to stay in the Imperium after the hostilities ended, as they felt well treated and economically much more secure than in their motherland.
Now, several aircraft from New Vedan were underway to deliver Cossack migrants to the Imperium, and more would certainly follow in due time, given the ongoing civil war in the FRCP. Ina had turned on the Plasma TV on the wall (she did not yet own one of the brand-new Holo TVs that were being sold by ImpTec's Entertainment division) and switched to the Imperiale Neueste Nachrichten, Leonism's old flagship news channel. Fittingly, a reporter was just interviewing one Denys Olsenko, who seemed to be one of the first Cossacks to leave a plane that had just landed in Blaumeisehaven International Airport. "Ich froh, zu sein hier!" exclaimed the man in his 20's, wearing slighlty ragged clothes, in broken Imperial language. The man on the TV raised his thumb in a universal sign of approval, then the channel cut to a presenter in the studio, who explained that the new immigrants would be sent to "integration school" first, where they would recieve intensive courses on Leonisms language, culture, customs and laws, so as to be quickly integrated into the society.
Immigration had only recently been allowed at all, and still in limited scope, but the government was determined to make it a success story, solving problems with immigrant communities before they even began. Nobody was sure yet how immigrants would fit into Leonism's militaristic society, that blurred the lines between civilians and soldiers in an extreme way and required universal military service, including yearly reservist retraining for all adult citizens under 65. While Leonism had been a multi-ethnic country before, with the Germanic population making up the majority while a significant Latin-speaking minority existed, it had been an isolated country for decades. Thus international migration was a new challenge for the country. Many feared that, once the possibility of migrating here became more widely known, wave of immigrants would overwhelm the country and endanger the success story that was Leonism's highly regulated yet advanced and progressive society.
EDIT: Made it more clear that there's still a civil war ongoing in the FRCP, which the Imperium does of course know.
Read that dispatch. It's a fantasy world with modern tech. I don't think there is magic or anything, it's on like an earth-like planet.
A paragraph is good. Remember, RP does not always have to involve other nations, but if you want to write about (or with) them, first ask for permission.
And the LazMap rp takes place on an earth-like planet where it's presumed the British Empire existed at one point because we all use the metric system. Darn trans-dimensional colonialists!
Domais, he said "ok thx". Just snuck it into the quote brackets, is all.
Hello?
Things are slow on nationstates. Don't expect instantaneous responses, even if it is comparatively urgent.
Looking at your edited post, it appears you're a bit unclear on the meat-and-potatoes of Nationstates-- that's alright. Essentially what you have with Bob bobberson is a framework-- you can develop it however you like. That means you can write factbooks or posts covering what you want your nation to be. Much of Nationstates is not so much playing the game (such as answering issues) as much as it is creating. You can write histories of your fictional people, write about how much of a utopia or dystopia your country is, etc. Take Leonism for example. He used factbooks to describe his country for others, making it more believable or real (or simply cool), and from there can interact with others. You can develop your country through your writing however you like-- it's open so long as it is accordant to site rules (e.g. don't advocate for the murder of real life groups, no nudity, stuff you wouldn't normally do, right?).
Here is a useful overview of the functions of this site, and here is a factbook of BBCode commands you can use to decorate and bring out your factbooks or posts.
Surd and Bob bobberson
Cossack Peoples and Bob bobberson
Looking at your edited post, it appears you're a bit unclear on the meat-and-potatoes of Nationstates-- that's alright. Essentially what you have with Bob bobberson is a framework-- you can develop it however you like. That means you can write factbooks or posts covering what you want your nation to be. Much of Nationstates is not so much playing the game (such as answering issues) as much as it is creating. You can write histories of your fictional people, write about how much of a utopia or dystopia your country is, etc. Take Leonism for example. He used factbooks to describe his country for others, making it more believable or real (or simply cool), and from there can interact with others. You can develop your country through your writing however you like-- it's open so long as it is accordant to site rules (e.g. don't advocate for the murder of real life groups, no nudity, stuff you wouldn't normally do, right?).
Here is a useful overview of the functions of this site, and here is a factbook of BBCode commands you can use to decorate and bring out your factbooks or posts.
Does docs work?
Amerion and Free market buisnesses
Cossack Peoples and Bob bobberson
Most of the factbook writing is self-contained on Nationstates. For example, factbooks, in order to be viewed by others, have to be published on Nationstates. If you use google documents, you won't be able to share it without some concerns over your security unless you simply copy your work there and paste it into this site. I use Docs to keep hold of the stuff I'm not ready to post yet, myself.
To access factbooks, go to your nation's home page and click on the icon that looks like a newspaper. From there, you can start and publish a factbook so long as it is under a category and has at least some substance to it. Otherwise the game won't let you.
Cianlandia, Free market buisnesses, Moaning Lisa, and Bob bobberson
To access factbooks, go to your nation's home page and click on the icon that looks like a newspaper. From there, you can start and publish a factbook so long as it is under a category and has at least some substance to it. Otherwise the game won't let you.
Ok
To access factbooks, go to your nation's home page and click on the icon that looks like a newspaper. From there, you can start and publish a factbook so long as it is under a category and has at least some substance to it. Otherwise the game won't let you.
Is there a way to without logging out? (Idk my way around)
Cossack Peoples and Free market buisnesses
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«12. . .4,3884,3894,3904,3914,3924,3934,394. . .8,7738,774»
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