The Kingdom of Tales of Perdition is a colossal, pleasant nation, renowned for its burgeoning Sphinx population. The hard-working population of 3.746 billion Tales of Perditionians have some civil rights, but not too many, enjoy the freedom to spend their money however they like, to a point, and take part in free and open elections, although not too often.
The medium-sized government juggles the competing demands of Law & Order, Defense, and Welfare. The average income tax rate is 22.0%.
The Tales of Perditionian economy, worth 151 trillion Lights a year, is led by the Gambling industry, with major contributions from Arms Manufacturing, Beef-Based Agriculture, and Automobile Manufacturing. Average income is 40,506 Lights, and evenly distributed, with the richest citizens earning only 3.6 times as much as the poorest.
Crime is relatively low, thanks to a capable police force and progressive social policies in education and welfare. Tales of Perdition's national animal is the Sphinx.
Tales of Perdition is ranked 109,575th in the world and 5,123rd in Osiris for Largest Arms Manufacturing Sector, scoring 5,327.59 on the Charon Conveyancy Index.
National Happenings
Most Recent Government Activity:
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Tales of Perdition was ranked in the Top 10% of the world for Most Zombified.
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Tales of Perdition's influence in Osiris rose from "Minnow" to "Sprat".
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Tales of Perdition's influence in Osiris rose from "Nipper" to "Minnow".
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Tales of Perdition's influence in Osiris rose from "Newcomer" to "Nipper".
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Tales of Perdition's influence in Osiris rose from "Hatchling" to "Newcomer".
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Tales of Perdition's influence in Osiris rose from "Unproven" to "Hatchling".
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Tales of Perdition's influence in Osiris rose from "Zero" to "Unproven".
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Tales of Perdition altered its national flag.
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Tales of Perdition was refounded in Osiris.
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Tales of Perdition ceased to exist in Lightbound.














