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Post by Puzakistan suppressed by a moderator.

Puzakistan wrote:Idk either, I was just looking for something because I don't really know what SA means in ATA because everyone talks about it yet has all this futuristic technology.

ATA Roleplay Region Rules

A Taco Archipelego
While XKI hosts many player-managed roleplays across our 3 platforms, we have a flagship roleplay: A Taco Archipelago. ATA is a science-fiction themed roleplay, where people come together for future tech, fast-paced role-play, here you can colonize other solar systems, fight in space battles and participate in character-driven roleplay. With hundreds of monthly active users, you will always have an avenue to let your imagination run free on the A Taco Archipelago Regional Message Board. There is also an ATA channel on our XKI discord Linkhere where participants can have faster-paced roleplays or roleplay with smaller groups. Additionally there is also a ATA sub-board in our XKI forum (Linkhere). Participants on this platform can have more specific and focused roleplays.

Beginner's Guide
So you have decided to join? Great! Now... Where do you start? First and foremost would be to read the rules in this dispatch, if you want to do detailed worldbuilding of your nation you can take advantage of our RP Resource Guide. Now you have read the rules and perhaps written a little bit about your nation, now what? Well, time to participate in the role-play! There are many going on most of the time, to join one try asking the people online on ATA or scrolling up a little bit. Maybe there aren't any role plays happening you are interested in, then why not create your own. Some ideas could be inviting some world leaders to your nation for a meeting, or opening a new project, however, if you have any ideas put them out there, and most importantly, have fun.

ATA RMB Posting Rules
The following is a list of the rules that are to be followed when posting on the Regional Message Board of A Taco Archipelago RMB:

  1. Posts made on the RMB should remain within the boundaries of PG-13. Additionally, posts must not include profane language, or direct attacks at any person. When criticizing someone IC, please do not turn it into malicious insults. Adherence to the regular roleplay rules, such as the avoidance of godmodding, flaming, or griefing, is expected.

  2. The NationStates rules, and general XKI RMB rules are to be followed when posting on the board at all times.

  3. The use of the board should be strictly kept to roleplay, or the discussion thereof. All posts on should be IC. Some OOC posts (clarifying an IC situation) will be allowed, but should be kept at a minimum. Any other topics should be discussed on the 10000 Islands regional message board, Linkregional Discord server, or Linkregional forum.

  4. When wanting to engage in a RP that starts in another player's nation, you should get their permission. Anything inside someone's own nation - their culture, security, laws etc, they have the right to decide. A nation can void something that happens inside their own nation. RPs of wars and third-party events relating to another nation do not require their permission to be started.

RP Commissioners
The 10KI RP Commissioners is tasked with enforcing roleplay rules, as set out by the Himes West senator, and maintaining orderly behavior on all official roleplay venues in accordance with 10000 Islands' law, roleplay moderation rules, and other relevant rules. Complaints, disputes, or suggestions must be polite and should be made on non-IC channels. They can be addressed to any RP Commissioner or the Himes West Senator on any non-IC channels on Discord, NS telegram, or forums. The Himes West Senator and RP Commissioners will discuss complaints and aim to resolve them fairly.

The current RP Commissioners are:
AxeCapital, Haivon (Himes West Senator), Keswickholt, Krystalveil, Margaux, The Galactic American Imperium

General ATA RP Rules

  1. ROLEPLAYS, VOIDING AND PUPPETS
    a) Types of Roleplays:
    -Normal RP: The standard of A Taco Archipelago. It generally includes nation vs. nation wars, or trading stuff. This is the most common type of RP you'll find.
    -Character RP: More intimate, detailed RP. Has since been used in special events, hosted by different nations.
    -Simulation RP: Was created to do military power tests against other nations. This RP may be voided at the end.
    -Insanity RP: All rules are forgotten, go crazy, it must be specified it is this type of RP at the beginning. This RP will be voided at the end.
    b) If at any point, an RP becomes unrealistic to the point of not being fun, a player can put up a vote to VOID the RP. Any online player can vote at their own discretion. If the RP is voided, it does not count in the overall ATA timeline. Wars can be voided if all parties to the war agree.
    c) When RPing, puppets/ats are NOT allowed unless they are used for something like an insurgent group or approved by the RP Commission. ALL puppets/alts are only allowed to use your Main Account's stats.
    d)Newcomer Protection: All new roleplayers in ATA are given a protected status preventing anyone from attacking them for 7 IRL days. If they attack someone else though, their protection is ended.

  2. TERRITORIES & MAPS
    a) All official holdings on Earth, the Solar System and Cursa V System (Beta Dimension), are pinned on ATA Home Page. All other lists are NOT official and NOT canon.
    b) Map Keepers of ATA have been entrusted and empowered to officially keep track of everyone's territorial claims. They frequently update all claims, provided there are territorial disputes. If any inaccuracies exist, please contact the Map Keepers. Official Map Keepers of ATA are:
    -Haivon (Map Keeper for Solar System);
    -AxeCapital (Map Keeper for Earth);
    -Haivon (Map Keeper for Beta Dimension Cursa V System).
    *Note: Mapkeepers may be busy, and not all claims may be updated promptly, if so please be patient and try to reach them regularly
    c) New Nations may not start in space, all new nations must start on Earth or Pegasi (Beta Dimension). There are unlimited starting spots on Earth and Pegasi.
    d) Claiming territories: To claim unclaimed territories, make a Factbook/Dispatch or, a detailed RMB post. For claimed territories, you must buy, trade, or go to war with other nations for those territories.
    e) When a nation Ceases to Exist (CTE), their solar system holdings become vacant after 3 months following their CTE, and their nation map on Earth becomes vacant after 180 days.
    *Note 1: This rule only applies to those that have been on ATA for at least 3 months.
    *Note 2: Allies or Friends of the CTE nation may still defend the CTE nation beyond the time period as IC Roleplay

  3. RP WEAPONS
    a) Weapons can be created according to your scientific possibilities.
    b) Any new weapon can be revealed to the world only when peace via a Factbook/Dispatch or, a detailed RMB post is enough, but specifications can be added.
    c) Any weapon declared during an RP War, without prior mention will be deemed non-existent and voided, and any effects of that weapon discarded.
    d) Celestial bodies in the Solar System are prohibited from being destroyed

  4. LEGISLATION, ISSUES, AND STATS.
    a) Answers to NS issues are not canon.
    b) NS government legislation is only canon if you wish (so if your nation has a policy you don't like it doesn't have to be canon)
    c) The only NS stats that have to be canon are SA, DF% of GDP, and Population. Population can be lower than your actual but not higher. All the other stats can be canon or not, you choose.

  5. TIME & SPACE TRAVEL
    a) 1 day in roleplay is 4 minutes IRL, 1 day IRL is one year in roleplay, exceptions can be made for meetings or other events.
    b) Ships may not travel faster than light outside a hyperlanes.
    c) Hyperlanes: For a hyperlane to be built people need to be working on both sides. The fastest hyperlanes atm can move things around at a max speed of 1 light-year every role-play day (4 minutes IRL).
    d) Celestial objects in the solar system or solar systems not controlled by you may not be destroyed or heavily damaged. If you own the entire solar system that object is in you may destroy it.

  6. MEGASTRUCTURES
    a) Megastructures are simply objects of massive size that require immense amounts of money, time, and resources to create. (Super weapons, dyson swarms and spheres, machine worlds, etc.)
    b) All megastructures will be monitored by Himes West to make sure they dont god mod.
    c) Megastructures can only achieve a maximum speed of 0.1 c(speed of light)

For Current RP Date click Linkhere

ATA RP Stats

I. MANPOWER (Population Stat)
Note 1: Manpower is the cost to build, operate and maintain something
Note 2: For recruitment purposes, Robots and Spaceships use up Manpower
Note 3: Manpower % is progreesively tiered to make it fairer for smaller nations

Level

Stat

Effect

Level 1

Up to 50 million in population

Can use 80% of their population as manpower

Level 2

>50 million - 100 million in population

Can use 60% of their population as manpower

Level 3

>100 million - 200 million in population

Can use 55% of their population as manpower

Level 4

>200 million - 400 million in population

Can use 40% of their population as manpower

Level 5

>400 million - 800 million in population

Can use 30% of their population as manpower

Level 6

>800 million - 1.5 billion in population

Can use 25% of their population as manpower

Level 7

>1.5 billion - 3 billion in population

Can use 23% of their population as manpower

Level 8

>3 billion - 6 billion in population

Can use 22% of their population as manpower

Level 9

>6 billion - 10 billion in population

Can use 21% of their population as manpower

Level 10

More than 10 billion in population

Can use 20% of their population as manpower

II. SCIENCE (Scientific Advancement Stat)
Note 1: The strength of a spaceship is equivalent to its manpower required: SA Level 3 spaceship (requires 25 manpower) is 25 times more powerful than a SA Level 1 spaceship (requires 1 manpower)
Note 2: A nation can buy up technology 1 SA level higher than itself, from a nation who has access to those technologies. However, they must still use their own manpower. Protectorates/Technology/Research sharing pacts are also subject to this rule. All nations who share SA must have a factbook/dispatch stating so or it will not be valid.
Note 3: You can use variations of technology in the SA chart, as long as it had the same power as given options in the SA chart. If you are unsure you can discuss with the Himes West Senator
Note 4: Your SA stats represent the maximum technology you have access to. For RP purposese, you may use lower levels of technology but not higher.

Level

Stat

Society

Space

Military

Energy

Level 1

<40

  • 20th century society

  • First computers

  • No Internet

  • Can launch unmanned satelites/structures into orbit

  • Can make miniscule aircraft/jets/satelites (<40m).

  • Can deploy SA Level 1 Technology spaceships (requires 1 manpower)

  • Basic Bullet weaponry

  • Basic Fighter Jets

  • Fossil Fuels

Level 2

41-80

  • 20th century society

  • Better computers

  • First factory automation

  • GPS

  • Dial-Up Internet

  • Can launch manned rockets into space (40m-200m)

  • Telescope & communication satelites

  • Can make Tiny aircraft/jets/rockets (40m-200m)

  • Can deploy SA Level 2 Technology spaceships (requires 5 manpower)

  • Nuclear Weapons

  • Anti-missile weapons

  • Wind Turbine

Level 3

81-130

  • 21st century society

  • Advanced healthcare

  • First robots

  • First 3D printing

  • First Electric Cars

  • Fast Internet

  • Spaceships can Reach Moon

  • Can do longer space missions, with reusable spacecraft

  • Can make Medium Spaceships (200m-500m).

  • Can deploy SA Level 3 Technology spaceships (requires 25 manpower)

  • Ballistic Missiles

  • Hydroelectric Power

  • Solar Power

Level 4

131-190

  • 21st century society

  • Robots used in some jobs

  • Fast computers

  • AI testing

  • Basic Autonomous Driving

  • Basic Interplanetary communication

  • can do temporary astroid mining

  • Can make Medium spaceships/space stations (500m-1km)

  • Can start building space stations (up to 5km)

  • Can deploy SA Level 4 Technology spaceships (requires 100 manpower)

  • Intercontinental Weapons

  • Weaponized robots

  • Nuclear Power

  • Efficient Energy recyclement

Level 5

191-280

  • 22nd century society

  • More Robots used in jobs

  • Very fast computers

  • very efficient 3D printing

  • Basic Interstellar communication

  • Basic AI

  • Can reach all areas of the Solar System

  • Can create permanent astroid mining facilities

  • Can have temporary settlements on other celestial objects

  • Can make Large spaceships (1km-2km)

  • Can make Large spacestations (up to 25km)

  • Can deploy SA Level 5 Technology spaceships (requires 500 manpower)

  • First energy shields

  • Laser weaponry

  • Orbital Weapons

  • Fusion energy

Level 6

281-400

  • 23rd century society

  • First organic modification

  • Most work can be automated

  • Ultra fast computers

  • Fully Autonomous Driving/Flying

  • Communication Cloaking & Jamming Ability

  • Can have permanent settlements on other celestial objects

  • Basic terraforming

  • Can explore solar systems

  • Can make Very Large spaceships (2km-5km)

  • Can make Very Large spacestations/structures (up to 125km)

  • Can deploy SA Level 6 Technology spaceships (requires 2,500 manpower)

  • Power armour / exoskeletons

  • Advanced Weaponized Robots

  • Laser/plasma weaponry

  • Star Orbiting Solar Panels

Level 7

401-550

  • 24th century society

  • All work can be automated

  • Quantam computers

  • Intermediate AI

  • Advanced Interplanetary communication

  • Cloning

  • Advanced terraforming

  • Artificial gravity

  • Can settle in other solar systems

  • Can make Super Large spaceships (5km-10km)

  • Can make Super Large spacestations/Mega structures (up to 625km)

  • Can deploy SA Level 7 Technology spaceships (requires 10,000 manpower)

  • Inter planetary weapons

  • Laser WMDs

  • Anti-matter

Level 8

551-750

  • 25th century society

  • Mind backups

  • Very good organic modification

  • Invention of Custom Elements

  • Advanced Interstellar communication

  • Custom terraforming

  • Can make Huge spaceships (10km-20km)

  • Can make Huge spacestations/Mega structures (up to 3,125km)

  • Can deploy SA Level 8 Technology spaceships (requires 50,000 manpower)

  • Anti-matter weapons

  • Advanced Energy recyclement

Level 9

751-1000

  • 26th century society

  • Advanced AI

  • Basic Intergalactic communication

  • Unbelivable levels of science

  • Can settle in other galaxies

  • Can make Gigantic spaceships (20km-40km)

  • Can make Gigantic spacestations/Mega structures (up to 15,625km)

  • Can deploy SA Level 9 Technology spaceships (requires 250,000 manpower)

  • Interstellar weapons

  • Dyson swarms

Level 10

>1000

  • 27th century society

  • Hive AI

  • Advanced Intergalactic communication

  • God-like levels of science.

  • Can make Mega spaceships (40km-100km)

  • Can make unlimited- sized spacestations/Mega structures (size unlimited)

  • Can deploy SA Level 10 Technology spaceships (requires 1,000,000 manpower)

  • Planet WMD

  • Dyson Spheres

III. MILITARY SKILL (Defensive Forces)
a) Occupation: Military Skill determines how strong a nation's military strength is in occupying another territory or defending against occupation
b) Each Troop or Robot requires 1 manpower.
c) SA Technology such as combat suits may be applied on top of Troops/Robots to increase their attack power. SA Tech manpower rules apply.

Level

Stat

Effect

Level 1

<400

  • Troops and Robots are untrained, hardly armed and equiped

Level 2

401-800

  • Troops and Robots have very low skills, slightly armed and equiped

Level 3

801-1,300

  • Troops and Robots have low skills, lightly armed and equiped

Level 4

1,301-1,900

  • Troops and Robots have medium skills, armed and equiped with decent weapons

Level 5

1,901-2,800

  • Troops and Robots have good skills, armed and equiped with advanced weapons

Level 6

2,801-4,000

  • Troops and Robots have very good skills, armed and equiped with state-of-the-art weapons, exoskeletons/powersuits

Level 7

4,001-5,500

  • Troops and Robots have incredible skills, armed and equiped with marauder armour

Level 8

5,501-7,500

  • Highly specialized troops and Robots trained from birth, armed and equiped with specialized armour and weapons

Level 9

7,501-10,000

  • Troops and Robots are genetically engineered super soldiers, armed and equiped with the highest tier armour and weapons

Level 10

>10,000

  • Troops and Robots are demi-god level

Read dispatch


That. I wanna go to sleep now, good night.

Post by Puzakistan suppressed by a moderator.

Puzakistan wrote:Idk either, I was just looking for something because I don't really know what SA means in ATA because everyone talks about it yet has all this futuristic technology.

SA means Scientific Advancement, and our chart is

ATA Roleplay Region Rules

A Taco Archipelego
While XKI hosts many player-managed roleplays across our 3 platforms, we have a flagship roleplay: A Taco Archipelago. ATA is a science-fiction themed roleplay, where people come together for future tech, fast-paced role-play, here you can colonize other solar systems, fight in space battles and participate in character-driven roleplay. With hundreds of monthly active users, you will always have an avenue to let your imagination run free on the A Taco Archipelago Regional Message Board. There is also an ATA channel on our XKI discord Linkhere where participants can have faster-paced roleplays or roleplay with smaller groups. Additionally there is also a ATA sub-board in our XKI forum (Linkhere). Participants on this platform can have more specific and focused roleplays.

Beginner's Guide
So you have decided to join? Great! Now... Where do you start? First and foremost would be to read the rules in this dispatch, if you want to do detailed worldbuilding of your nation you can take advantage of our RP Resource Guide. Now you have read the rules and perhaps written a little bit about your nation, now what? Well, time to participate in the role-play! There are many going on most of the time, to join one try asking the people online on ATA or scrolling up a little bit. Maybe there aren't any role plays happening you are interested in, then why not create your own. Some ideas could be inviting some world leaders to your nation for a meeting, or opening a new project, however, if you have any ideas put them out there, and most importantly, have fun.

ATA RMB Posting Rules
The following is a list of the rules that are to be followed when posting on the Regional Message Board of A Taco Archipelago RMB:

  1. Posts made on the RMB should remain within the boundaries of PG-13. Additionally, posts must not include profane language, or direct attacks at any person. When criticizing someone IC, please do not turn it into malicious insults. Adherence to the regular roleplay rules, such as the avoidance of godmodding, flaming, or griefing, is expected.

  2. The NationStates rules, and general XKI RMB rules are to be followed when posting on the board at all times.

  3. The use of the board should be strictly kept to roleplay, or the discussion thereof. All posts on should be IC. Some OOC posts (clarifying an IC situation) will be allowed, but should be kept at a minimum. Any other topics should be discussed on the 10000 Islands regional message board, Linkregional Discord server, or Linkregional forum.

  4. When wanting to engage in a RP that starts in another player's nation, you should get their permission. Anything inside someone's own nation - their culture, security, laws etc, they have the right to decide. A nation can void something that happens inside their own nation. RPs of wars and third-party events relating to another nation do not require their permission to be started.

RP Commissioners
The 10KI RP Commissioners is tasked with enforcing roleplay rules, as set out by the Himes West senator, and maintaining orderly behavior on all official roleplay venues in accordance with 10000 Islands' law, roleplay moderation rules, and other relevant rules. Complaints, disputes, or suggestions must be polite and should be made on non-IC channels. They can be addressed to any RP Commissioner or the Himes West Senator on any non-IC channels on Discord, NS telegram, or forums. The Himes West Senator and RP Commissioners will discuss complaints and aim to resolve them fairly.

The current RP Commissioners are:
AxeCapital, Haivon (Himes West Senator), Keswickholt, Krystalveil, Margaux, The Galactic American Imperium

General ATA RP Rules

  1. ROLEPLAYS, VOIDING AND PUPPETS
    a) Types of Roleplays:
    -Normal RP: The standard of A Taco Archipelago. It generally includes nation vs. nation wars, or trading stuff. This is the most common type of RP you'll find.
    -Character RP: More intimate, detailed RP. Has since been used in special events, hosted by different nations.
    -Simulation RP: Was created to do military power tests against other nations. This RP may be voided at the end.
    -Insanity RP: All rules are forgotten, go crazy, it must be specified it is this type of RP at the beginning. This RP will be voided at the end.
    b) If at any point, an RP becomes unrealistic to the point of not being fun, a player can put up a vote to VOID the RP. Any online player can vote at their own discretion. If the RP is voided, it does not count in the overall ATA timeline. Wars can be voided if all parties to the war agree.
    c) When RPing, puppets/ats are NOT allowed unless they are used for something like an insurgent group or approved by the RP Commission. ALL puppets/alts are only allowed to use your Main Account's stats.
    d)Newcomer Protection: All new roleplayers in ATA are given a protected status preventing anyone from attacking them for 7 IRL days. If they attack someone else though, their protection is ended.

  2. TERRITORIES & MAPS
    a) All official holdings on Earth, the Solar System and Cursa V System (Beta Dimension), are pinned on ATA Home Page. All other lists are NOT official and NOT canon.
    b) Map Keepers of ATA have been entrusted and empowered to officially keep track of everyone's territorial claims. They frequently update all claims, provided there are territorial disputes. If any inaccuracies exist, please contact the Map Keepers. Official Map Keepers of ATA are:
    -Haivon (Map Keeper for Solar System);
    -AxeCapital (Map Keeper for Earth);
    -Haivon (Map Keeper for Beta Dimension Cursa V System).
    *Note: Mapkeepers may be busy, and not all claims may be updated promptly, if so please be patient and try to reach them regularly
    c) New Nations may not start in space, all new nations must start on Earth or Pegasi (Beta Dimension). There are unlimited starting spots on Earth and Pegasi.
    d) Claiming territories: To claim unclaimed territories, make a Factbook/Dispatch or, a detailed RMB post. For claimed territories, you must buy, trade, or go to war with other nations for those territories.
    e) When a nation Ceases to Exist (CTE), their solar system holdings become vacant after 3 months following their CTE, and their nation map on Earth becomes vacant after 180 days.
    *Note 1: This rule only applies to those that have been on ATA for at least 3 months.
    *Note 2: Allies or Friends of the CTE nation may still defend the CTE nation beyond the time period as IC Roleplay

  3. RP WEAPONS
    a) Weapons can be created according to your scientific possibilities.
    b) Any new weapon can be revealed to the world only when peace via a Factbook/Dispatch or, a detailed RMB post is enough, but specifications can be added.
    c) Any weapon declared during an RP War, without prior mention will be deemed non-existent and voided, and any effects of that weapon discarded.
    d) Celestial bodies in the Solar System are prohibited from being destroyed

  4. LEGISLATION, ISSUES, AND STATS.
    a) Answers to NS issues are not canon.
    b) NS government legislation is only canon if you wish (so if your nation has a policy you don't like it doesn't have to be canon)
    c) The only NS stats that have to be canon are SA, DF% of GDP, and Population. Population can be lower than your actual but not higher. All the other stats can be canon or not, you choose.

  5. TIME & SPACE TRAVEL
    a) 1 day in roleplay is 4 minutes IRL, 1 day IRL is one year in roleplay, exceptions can be made for meetings or other events.
    b) Ships may not travel faster than light outside a hyperlanes.
    c) Hyperlanes: For a hyperlane to be built people need to be working on both sides. The fastest hyperlanes atm can move things around at a max speed of 1 light-year every role-play day (4 minutes IRL).
    d) Celestial objects in the solar system or solar systems not controlled by you may not be destroyed or heavily damaged. If you own the entire solar system that object is in you may destroy it.

  6. MEGASTRUCTURES
    a) Megastructures are simply objects of massive size that require immense amounts of money, time, and resources to create. (Super weapons, dyson swarms and spheres, machine worlds, etc.)
    b) All megastructures will be monitored by Himes West to make sure they dont god mod.
    c) Megastructures can only achieve a maximum speed of 0.1 c(speed of light)

For Current RP Date click Linkhere

ATA RP Stats

I. MANPOWER (Population Stat)
Note 1: Manpower is the cost to build, operate and maintain something
Note 2: For recruitment purposes, Robots and Spaceships use up Manpower
Note 3: Manpower % is progreesively tiered to make it fairer for smaller nations

Level

Stat

Effect

Level 1

Up to 50 million in population

Can use 80% of their population as manpower

Level 2

>50 million - 100 million in population

Can use 60% of their population as manpower

Level 3

>100 million - 200 million in population

Can use 55% of their population as manpower

Level 4

>200 million - 400 million in population

Can use 40% of their population as manpower

Level 5

>400 million - 800 million in population

Can use 30% of their population as manpower

Level 6

>800 million - 1.5 billion in population

Can use 25% of their population as manpower

Level 7

>1.5 billion - 3 billion in population

Can use 23% of their population as manpower

Level 8

>3 billion - 6 billion in population

Can use 22% of their population as manpower

Level 9

>6 billion - 10 billion in population

Can use 21% of their population as manpower

Level 10

More than 10 billion in population

Can use 20% of their population as manpower

II. SCIENCE (Scientific Advancement Stat)
Note 1: The strength of a spaceship is equivalent to its manpower required: SA Level 3 spaceship (requires 25 manpower) is 25 times more powerful than a SA Level 1 spaceship (requires 1 manpower)
Note 2: A nation can buy up technology 1 SA level higher than itself, from a nation who has access to those technologies. However, they must still use their own manpower. Protectorates/Technology/Research sharing pacts are also subject to this rule. All nations who share SA must have a factbook/dispatch stating so or it will not be valid.
Note 3: You can use variations of technology in the SA chart, as long as it had the same power as given options in the SA chart. If you are unsure you can discuss with the Himes West Senator
Note 4: Your SA stats represent the maximum technology you have access to. For RP purposese, you may use lower levels of technology but not higher.

Level

Stat

Society

Space

Military

Energy

Level 1

<40

  • 20th century society

  • First computers

  • No Internet

  • Can launch unmanned satelites/structures into orbit

  • Can make miniscule aircraft/jets/satelites (<40m).

  • Can deploy SA Level 1 Technology spaceships (requires 1 manpower)

  • Basic Bullet weaponry

  • Basic Fighter Jets

  • Fossil Fuels

Level 2

41-80

  • 20th century society

  • Better computers

  • First factory automation

  • GPS

  • Dial-Up Internet

  • Can launch manned rockets into space (40m-200m)

  • Telescope & communication satelites

  • Can make Tiny aircraft/jets/rockets (40m-200m)

  • Can deploy SA Level 2 Technology spaceships (requires 5 manpower)

  • Nuclear Weapons

  • Anti-missile weapons

  • Wind Turbine

Level 3

81-130

  • 21st century society

  • Advanced healthcare

  • First robots

  • First 3D printing

  • First Electric Cars

  • Fast Internet

  • Spaceships can Reach Moon

  • Can do longer space missions, with reusable spacecraft

  • Can make Medium Spaceships (200m-500m).

  • Can deploy SA Level 3 Technology spaceships (requires 25 manpower)

  • Ballistic Missiles

  • Hydroelectric Power

  • Solar Power

Level 4

131-190

  • 21st century society

  • Robots used in some jobs

  • Fast computers

  • AI testing

  • Basic Autonomous Driving

  • Basic Interplanetary communication

  • can do temporary astroid mining

  • Can make Medium spaceships/space stations (500m-1km)

  • Can start building space stations (up to 5km)

  • Can deploy SA Level 4 Technology spaceships (requires 100 manpower)

  • Intercontinental Weapons

  • Weaponized robots

  • Nuclear Power

  • Efficient Energy recyclement

Level 5

191-280

  • 22nd century society

  • More Robots used in jobs

  • Very fast computers

  • very efficient 3D printing

  • Basic Interstellar communication

  • Basic AI

  • Can reach all areas of the Solar System

  • Can create permanent astroid mining facilities

  • Can have temporary settlements on other celestial objects

  • Can make Large spaceships (1km-2km)

  • Can make Large spacestations (up to 25km)

  • Can deploy SA Level 5 Technology spaceships (requires 500 manpower)

  • First energy shields

  • Laser weaponry

  • Orbital Weapons

  • Fusion energy

Level 6

281-400

  • 23rd century society

  • First organic modification

  • Most work can be automated

  • Ultra fast computers

  • Fully Autonomous Driving/Flying

  • Communication Cloaking & Jamming Ability

  • Can have permanent settlements on other celestial objects

  • Basic terraforming

  • Can explore solar systems

  • Can make Very Large spaceships (2km-5km)

  • Can make Very Large spacestations/structures (up to 125km)

  • Can deploy SA Level 6 Technology spaceships (requires 2,500 manpower)

  • Power armour / exoskeletons

  • Advanced Weaponized Robots

  • Laser/plasma weaponry

  • Star Orbiting Solar Panels

Level 7

401-550

  • 24th century society

  • All work can be automated

  • Quantam computers

  • Intermediate AI

  • Advanced Interplanetary communication

  • Cloning

  • Advanced terraforming

  • Artificial gravity

  • Can settle in other solar systems

  • Can make Super Large spaceships (5km-10km)

  • Can make Super Large spacestations/Mega structures (up to 625km)

  • Can deploy SA Level 7 Technology spaceships (requires 10,000 manpower)

  • Inter planetary weapons

  • Laser WMDs

  • Anti-matter

Level 8

551-750

  • 25th century society

  • Mind backups

  • Very good organic modification

  • Invention of Custom Elements

  • Advanced Interstellar communication

  • Custom terraforming

  • Can make Huge spaceships (10km-20km)

  • Can make Huge spacestations/Mega structures (up to 3,125km)

  • Can deploy SA Level 8 Technology spaceships (requires 50,000 manpower)

  • Anti-matter weapons

  • Advanced Energy recyclement

Level 9

751-1000

  • 26th century society

  • Advanced AI

  • Basic Intergalactic communication

  • Unbelivable levels of science

  • Can settle in other galaxies

  • Can make Gigantic spaceships (20km-40km)

  • Can make Gigantic spacestations/Mega structures (up to 15,625km)

  • Can deploy SA Level 9 Technology spaceships (requires 250,000 manpower)

  • Interstellar weapons

  • Dyson swarms

Level 10

>1000

  • 27th century society

  • Hive AI

  • Advanced Intergalactic communication

  • God-like levels of science.

  • Can make Mega spaceships (40km-100km)

  • Can make unlimited- sized spacestations/Mega structures (size unlimited)

  • Can deploy SA Level 10 Technology spaceships (requires 1,000,000 manpower)

  • Planet WMD

  • Dyson Spheres

III. MILITARY SKILL (Defensive Forces)
a) Occupation: Military Skill determines how strong a nation's military strength is in occupying another territory or defending against occupation
b) Each Troop or Robot requires 1 manpower.
c) SA Technology such as combat suits may be applied on top of Troops/Robots to increase their attack power. SA Tech manpower rules apply.

Level

Stat

Effect

Level 1

<400

  • Troops and Robots are untrained, hardly armed and equiped

Level 2

401-800

  • Troops and Robots have very low skills, slightly armed and equiped

Level 3

801-1,300

  • Troops and Robots have low skills, lightly armed and equiped

Level 4

1,301-1,900

  • Troops and Robots have medium skills, armed and equiped with decent weapons

Level 5

1,901-2,800

  • Troops and Robots have good skills, armed and equiped with advanced weapons

Level 6

2,801-4,000

  • Troops and Robots have very good skills, armed and equiped with state-of-the-art weapons, exoskeletons/powersuits

Level 7

4,001-5,500

  • Troops and Robots have incredible skills, armed and equiped with marauder armour

Level 8

5,501-7,500

  • Highly specialized troops and Robots trained from birth, armed and equiped with specialized armour and weapons

Level 9

7,501-10,000

  • Troops and Robots are genetically engineered super soldiers, armed and equiped with the highest tier armour and weapons

Level 10

>10,000

  • Troops and Robots are demi-god level

Read dispatch

Though it will soon be changed to this after the one below got finished.

ATA Rules

by Wirean eel

ATA Roleplay Region Rules


A Taco Archipelego
While XKI hosts many player-managed roleplays across our 3 platforms, we have a flagship roleplay: A Taco Archipelego. ATA is a science-fiction themed roleplay, where people come together for future tech, fast-paced role-play, here you can colonize other solar systems, fight in space battles and participate in character-driven roleplay. With hundreds of monthly active users, you will always have an avenue to let your imagination run free on the A Taco Archipelago Regional Message Board. There is also an ATA channel on our XKI discord Linkhere where participants can have faster-paced roleplays or roleplay with smaller groups. Additionally there is also a ATA sub-board in our XKI forum (Linkhere). Participants on this platform can have more specific and focused roleplays.

Beginner's Guide
So you have decided to join? Great! Now... Where do you start? First and foremost would be to read the rules in this dispatch, if you want to do detailed worldbuilding of your nation you can take advantage of our RP Resource Guide. Now you have read the rules and perhaps written a little bit about your nation, now what? Well, time to participate in the role-play! There are many going on most of the time, to join one try asking the people online on ATA or scrolling up a little bit. Maybe there aren't any role plays happening you are interested in, then why not create your own. Some ideas could be inviting some world leaders to your nation for a meeting, or opening a new project, however, if you have any ideas put them out there, and most importantly, have fun.

RMB Posting Rules
The following is a list of the rules that are to be followed when posting on the Regional Message Board of A Taco Archipelago RMB:

  1. Posts made on the RMB should remain within the boundaries of PG-13. Additionally, posts must not include profane language, or direct attacks at any person.

  2. The NationStates rules, and general XKI RMB rules are to be followed when posting on the board at all times.

  3. The use of the board should be strictly kept to roleplay, or the discussion thereof. Any other topics should be discussed on the 10000 Islands regional message board, Linkregional Discord server, or Linkregional forum.

  4. Adherence to the regular roleplay rules, such as the avoidance of godmodding, flaming, or griefing, is expected. Further information on such rules can be found Linkhere and here.

  5. Posters are encouraged to expand upon their roleplay; however, long walls of text are to be kept in the Linkofficial roleplay forum.

General ATA RP Rules

  1. ROLEPLAYS, VOIDING AND PUPPETS
    a) Types of Roleplays:
    -Normal RP: The standard of A Taco Archipelago. It generally includes nation vs. nation wars, or trading stuff. This is the most common type of RP you'll find.
    -Character RP: More intimate, detailed RP. Has since been used in special events, hosted by different nations.
    -Simulation RP: Was created to do military power tests against other nations. This RP may be voided at the end.
    -Insanity RP: All rules are forgotten, go crazy, it must be specified it is this type of RP at the beginning. This RP will be voided at the end.
    b) If at any point, an RP becomes unrealistic to the point of not being fun, a player can put up a vote to VOID the RP. Any online player can vote at their own discretion. If the RP is voided, it does not count in the overall ATA timeline.
    c) When RPing, puppets/ats are NOT allowed unless they are used for something like an insurgent group or approved by the RP Commission. ALL puppets/alts are only allowed to use your Main Account's stats.
    d)Newcomer Protection: All new roleplayers in ATA are given a protected status preventing anyone from attacking them for 7 IRL days. If they attack someone else though, their protection is ended.

  2. TERRITORIES & MAPS
    a) All official holdings on Earth, the Solar System and Cursa V System (Beta Dimension), are pinned on ATA Home Page. All other lists are NOT official and NOT canon.
    b) Map Keepers of ATA have been entrusted and empowered to officially keep track of everyone's territorial claims. They frequently update all claims, provided there are territorial disputes. If any inaccuracies exist, please contact the Map Keepers. Official Map Keepers of ATA are:
    -New Kowloon Bay (Map Keeper for Solar System);
    -Porymonia(Map Keeper for Earth);
    -Zaberaz hapang (Map Keeper for Beta Dimension Cursa V System).
    *Note: Mapkeepers may be busy, and not all claims may be updated promptly, if so please be patient and try to reach them regularly
    c) New Nations may not start in space, all new nations must start on Earth or Pegasi (Beta Dimension). There are unlimited starting spots on Earth and Pegasi.
    d) Claiming territories: To claim unclaimed territories, make a Factbook/Dispatch or, a detailed RMB post. For claimed territories, you must buy, trade, or go to war with other nations for those territories.
    e) When a nation Ceases to Exist (CTE), their solar system holdings become vacant after 3 months following their CTE, and their nation map on Earth becomes vacant after 180 days.
    *Note 1: This rule only applies to those that have been on ATA for at least 3 months.
    *Note 2: Allies or Friends of the CTE nation may still defend the CTE nation beyond the time period as IC Roleplay

  3. RP WEAPONS
    a) Weapons can be created according to your scientific possibilities.
    b) Any new weapon can be revealed to the world only when at peace via a Factbook/Dispatch or, a detailed RMB post is enough, but specifications can be added.
    c) Any weapon declared during an RP War, without prior mention will be deemed non-existent and voided, and any effects of that weapon discarded.
    d) Celestial objects in the solar system or solar systems not controlled by you may not be destroyed or heavily damaged, if you own the entire solar system that object is in you may destroy it.

  4. LEGISLATION, ISSUES, AND STATS.
    a) Answers to NS issues are not canon.
    b) NS government legislation is only canon if you wish (so if your nation has a policy you don't like it doesn't have to be canon)
    c) The only NS stats that have to be canon are SA, DF, and Population. Population can be lower than your actual but not higher. All the other stats can be canon or not, you choose.

  5. TIME & SPACE TRAVEL
    a) 1 day in roleplay is 4 minutes IRL, 1 day IRL is one year in roleplay, exceptions can be made for meetings or other events.
    b) Ships can go 10x faster than light outside of hyperlanes.
    c) Hyperlanes: For a hyperlane to be built people need to be working on both sides. The fastest hyperlanes atm can move things around at a max speed of 1 light-year every role-play day (4 minutes IRL). (There are exceptions to this rule.)

  6. Events and Special Items/Artifacts
    a) Events are non-player lead special happenings/wars, only the RP commission has the ability to create events and cause players to be effected by them. (Event examples: Plague, Economic Crisis, Alien empires and communications, special nations, etc.)
    b) Artifacts and special items can only be obtained via participation in an event, these items go outside the ATA rules and give small edges to smaller nations which can use them to grow stronger. These vary widely.
    c) Events can never destroy an ATA empire, nation, or planet. They can only attack and weaken them to add fun.

  7. Megastructures
    a) Megastructures are simply objects of massive size that require immense amounts of money, time, and resources to create. (Super weapons, dyson swarms and spheres, machine worlds, etc.)
    b) All megastructures will be monitored by Himes West to make sure they dont god mod.

For Current RP Date click Linkhere

I. MANPOWER (Population Stat)
Note 1: For recruitment purposes, Robots and Spaceships use up Manpower
Note 2: Manpower % is progreesively tiered to make it fairer for smaller nations

  1. Level 1: Up to 50 million population, Can use 80% of of their population as manpower.

  2. Level 2: >50 million - 100 million in population, Can use 60% of their population as manpower.

  3. Level 3: >100 million - 200 million in population, Can use 55% of their population as manpower

  4. Level 4: >200 million - 400 million in population, Can use 40% of their population as manpower

  5. Level 5: >400 million - 800 million in population, Can use 30% of their population as manpower

  6. Level 6: >800 million - 1.5 billion in population, Can use 25% of their population as manpower

  7. Level 7: >1.5 billion - 3 billion in population, Can use 23% of their population as manpower

  8. Level 8: >3 billion - 6 billion in population, Can use 22% of their population as manpower

  9. Level 9: >6 billion - 10 billion in population, Can use 21% of their population as manpower

  10. Level 10: More than 10 billion in population, Can use 20% of their population as manpower

II. SCIENCE (Scientific Advancement Stat)
LEVEL 1, <101 SA:
1) 21st Century Society. 5) Modern Internet
2) Modern Computers. 6) Can send humans to the moon, and send probes to other planets.
3) Advanced Healthcare. 7) Can make small spacecraft. (6 meter crafts and probes)
4) Early 3d printing and robotics. 8) Has basic nuclear fission energy.
9) Can make very weak military craft. (Cost 0 manpower.)

LEVEL 2, 101-200 SA:
1) 22nd Century Society. 5) Early Space Colonization (Small Settlements on the moon), as well as asteroid mining.
2) Fast Electric Computers. 6) Can build good early spaceships. (20 meter space craft, and probes)
3) Early AI 7) Has very early nuclear fusion energy.
4) Okay Interplanetary Communication .8) Can make weak military craft. (1 Manpower)

Level 3, 201-300 SA:
1) 23rd Century Society. 5) Interplanetary Space Colonization (Can have large popolous on other planets)
2) Very Fast Electric Computers. 6) Can build great early space ships. (50 Meter ships and stations)
3) Okay Early AI. 7) Star orbiting solar energy.
4) Fast Interplanetary Communication. 8) Can build okay military craft (5 Manpower)

Level 4, 301-400 SA:
1) 24th century society. 5) Large Interplanetary Space Colonization (Can have huge colonies on other planets.)
2) Ultra Fast Electric Computers. 6) Can build okay space ships. (250 meter ships and stations)
3) Very Good Early AI 7) Antimatter Energy.
4) Interstellar communication. 8) Can build good military craft (10 manpower)

Level 5, 401-500 SA:
1) 25th century society. 5) Small interstellar colonization (Can have basic colony on other systems)
2) Quantum Computing. 6) Can build good space ships. (500 meter ships and crafts)
3) Okay AI and Cloning. 7) Antimatter Energy.
4) Fast Interstellar Communication. 8) Can build great military craft (50 manpower)

Level 6, 501-600 SA:
1) 26th century society. 5) Interstellar colonization (Bigger colonies on other star systems)
2) Custom Elements 6) Can build Good space ships. (1km meter ships and stations)
3) Great AI 7) Antimatter Energy.
4) Ultra Fast Interstellar communication. 8) Can build amazing military craft (100 manpower)

Level 6, 601-700 SA:
1) 27th century society. 5) Great Interstellar Colonization (Very large colonies on other star systems)
2) Amazing Organic Modification 6) Can build Good space ships. (5km meter ships and stations)
3) Amazing AI 7) Dyson Swarm
4) Early Intergalactic Communication 8) Can build amazing military craft (100 manpower)

Level 7, 701-800 SA:
1) 28th century society. 5) Amazing Interstellar Colonization (Gigantic populous in other star systems)
2) Unbelievable amounts of science 6) Can build amazing space ships (10km ships and stations)
3) Hive AI 7) Dyson Sphere
4) Slow Intergalactic Communication 8) Can build very amazing military craft (1000 manpower)

Level 8, 801-900 SA:
1) 29th century society. 5) Early Intergalactic Colonization (One tiny colony in Close galaxies)
2) Unfathomable amounts of science 6) Can build terrific space ships (25km craft)
3) Ultra Hive AI 7) Advanced Mass to Energy (Better Antimatter solutions)
4) Good Intergalactic Communication 8) Can build terrific military craft (10000 manpower)

Level 9, 901-1000 SA:
1) 30th century society. 5) Small Intergalactic Colonization (Bigger research colonies)
2) Godly amounts of science 6) Can build ultra terrific space ships (50km Craft)
3) Godly AI 7) BlackHole energy.
4) Slow Intergalactic Communication 8) Can build ultra terrific military craft (50000 manpower)

Level 10, 1001+ SA
Advancement has reached humanity and computings peak. You can do everything listed before this level- but better.
This level of SA is nearly uncompeted with by any level under 8.

III. MILITARY SKILL (Defense Forces of Government Expenditure)
a) Occupation: Military Skill determines how strong a nation's military strength is in occupying another territory or defending against occupation.

  1. Level 1: <1000 DF, untrained troops, extremely terrible and can only do basic attacks and defenses.

  2. Level 2: 1000 - 3000 DF, trained troops, okay tactics but cant do any complex strategies.

  3. Level 3: 3001 - 4000 DF, decently trained troops, complex attacks and defenses.

  4. Level 4: 4001-5000 DF, greatly trained troops, extremely complex attacks and defenses, as well as very advanced strategies.

  5. Level 5: 5001-6000 DF, amazingly trained troops, can do all types of attacks and defenses, can survive extremely tough situations.

  6. Level 6: 6001-7000 DF, extremely well trained troops, can survive the hardest situations and has every weapon at their utility belt.

  7. Level 7: 7001-8000 DF, super levels of expertise, can fight in any environment and with every strategy.

  8. Level 8: 8001-9000 DF, insane levels of expertise, fight no matter the circumstance.

  9. Level 9: 9001-10000 DF, Unfathomable levels of expertise, can fight in every single environment, and do horrifying damage.

  10. Level 10: 10001-12000 DF, Demigod expertise and ability, extremely skilled and powerful no matter what.

Read dispatch

Puzakistan wrote:(For Information Ahead:
225 ....... 2020 -- (allows PRODUCTION OF practical post-modern tech). This is like the SA Ranking and I got a 245)

What about the plans to build a particle accelerator gun? Basically how it works is it does the usual thing a particle accelerator does, accelerate a particle, basically where the gun shoots a particle at such high speeds it can kill someone almost instantly. Basically when it hits you imagine a huge bloody mess or wherever it shot you to turn into a hole going from one end to the other that can cause you to bleed out.

We have that and it's called a railgun. One of the most common weapon in the Galaxy.

Post by Puzakistan suppressed by a moderator.

Puzakistan wrote:a) Weapons can be created according to your scientific possibilities.

Very Vague wording. Like, can I create a particle accelerator at 5 SA? 700 SA? Is it 2014 as 70 SA or -109949932892385 SA?

It really depends on your capabilities as said in the SA tier list.

Puzakistan wrote:Anyone want to just make a factbook of the history of ATA?

It's impossible, we already have 17,700 pages, each having 25 posts each, and quite a lot of those are a big block of word.

Post by Puzakistan suppressed by a moderator.

Puzakistan wrote:what is my "capabilities"? Is my "capabilities" tying rockets to a island and smashing it into Refrmed imperis?

You really didn't read the rules thoroughly?

Coldian has changed drastically during its isolation masdive new reforms and steps were taken to finally eradicate all remaining resistance and instability. Coldian will enter a new age of uncertainty. But the hard part is finally over...
"We still remain strong united under the Coldianese republic and don't let anyone tell you otherwise. We will continue the fight for the individual freedoms and civil rights our country embraces strongly we will never let anyone take it away! Not from the outside and not from the inside! Long live Republic!
"We stand for People, Pride, and Opportunities!"
The many new bills and policies introduced will be discovered in a later broadcast.
OOC: School is starting so I'll have a bi5 of time on here. Love to ATA! Yall stay strong.

Post by Puzakistan suppressed by a moderator.

Post by Puzakistan suppressed by a moderator.

Puzakistan wrote:Puzakistan tries staging a coup in Coldian to install a Fascist regime giving local Fascist supporters supplies by sending containers full of weapons, ammo, food and water along with gas masks and mustard gas canisters.

Yeaaa, that's not gonna work

Post by Puzakistan suppressed by a moderator.

Puzakistan wrote:Oh, I forgot to say I stayed off shore and had the containers float to the coast where the Fascist supporters will grab them.

Still not going to work. Coldian's army is far more powerful than yours. If your army can't defeat Coldian's, then how can sending a bunch of guns and supplies to probably poorly trained supporters help?

Puzakistan wrote:Puzakistan tries staging a coup in Coldian to install a Fascist regime giving local Fascist supporters supplies by sending containers full of weapons, ammo, food and water along with gas masks and mustard gas canisters.

Attempt that again and you'll be nothing but ashes.

Puzakistan wrote:Puzakistan tries staging a coup in Coldian to install a Fascist regime giving local Fascist supporters supplies by sending containers full of weapons, ammo, food and water along with gas masks and mustard gas canisters.

… Althought I remain neutral most of the times, specially lately on, I think that you’re going into the wrong path

Do another attempt of a coup, or an invasion, at a peaceful nation, and you’ll have a bad time.

Puzakistan wrote:Oh, I forgot to say I stayed off shore and had the containers float to the coast where the Fascist supporters will grab them.

The 83rd Foreign Legion Aerial Task Force Squadron engages the containers, exploding into nothingness before swiftly disengaging and landing back at Hasharian Terran Homebase to be extracted.

Puzakistan wrote:Puzakistan tries staging a coup in Coldian to install a Fascist regime giving local Fascist supporters supplies by sending containers full of weapons, ammo, food and water along with gas masks and mustard gas canisters.

The cargo is ignored due to it's less advanced features. Instead, they assume it's a trap by both the facists and the government who both leave the containers there before being removed by a CDS squad.

Coldian wrote:The cargo is ignored due to it's less advanced features. Instead, they assume it's a trap by both the facists and the government who both leave the containers there before being removed by a CDS squad.

You need temporary assistance in establishing law and order?

Hashari Darussalam wrote:You need temporary assistance in establishing law and order?

Negative. I've recovered. And I'm going to put tariffs on your companies to ensure competitive markets.

Coldian wrote:Negative. I've recovered. And I'm going to put tariffs on your companies to ensure competitive markets.

How much? I literally force them to not have a significant marketshare in Coldian for the sake of your businesses being competitive.

Post by Puzakistan suppressed by a moderator.

Puzakistan wrote:Puzak Spy Jets have been flying in Coldian air space for days with the jets being heard all over cities during the late nights using the night as camouflage.

Puzakistan. I would not recommend continuing with this course of action. Coldian is fairly strong, and he has more then a few allies.

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