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I’ve been rewatching the Great War on YouTube, man crazy that happened over 100yrs ago.

The bio-regional cooperative of states

Togeria wrote:I’ve been rewatching the Great War on YouTube, man crazy that happened over 100yrs ago.

I've mostly been looking at stuff related to the Cold War lately.

And also the Civil War, for some reason. Weird mix but it's what I've been doing.

Togeria

Communist Volkstrad wrote:I've mostly been looking at stuff related to the Cold War lately.

And also the Civil War, for some reason. Weird mix but it's what I've been doing.

That and I've been reading a ton of Cyberpunk 2020 books because a friend is starting up a campaign for it.

Togeria

Communist Volkstrad wrote:I've mostly been looking at stuff related to the Cold War lately.

And also the Civil War, for some reason. Weird mix but it's what I've been doing.

Civil War is really interesting I still look at the battles but I’ve looked more into the forces and speeches recently.

Communist Volkstrad wrote:That and I've been reading a ton of Cyberpunk 2020 books because a friend is starting up a campaign for it.

Had me worried you were gonna buy the videogame lol

The bio-regional cooperative of states

Togeria wrote:Civil War is really interesting I still look at the battles but I’ve looked more into the forces and speeches recently.

Had me worried you were gonna buy the videogame lol

Naw, I don't own the game.

I've been looking at a lot of weird details about it lately. I got "Memoirs of Service Afloat, During the War Between the States" and need to start reading it properly. It was written after the war by the Captain of CSS Alabama, the famous commerce raider. Largely it's about his career during the war and the voyages he made, although he spends the first couple chapters explaining the reasons why he fought and also the reasoning he believes the Confederate cause was built on. It's actually quite fascinating, since I know he was actually a lawyer before the war so his writing is rather precise and eloquent. It's really, really long though, I can tell he's quite passionate about the subject of seafaring.

Togeria

Communist Volkstrad wrote:Naw, I don't own the game.

I've been looking at a lot of weird details about it lately. I got "Memoirs of Service Afloat, During the War Between the States" and need to start reading it properly. It was written after the war by the Captain of CSS Alabama, the famous commerce raider. Largely it's about his career during the war and the voyages he made, although he spends the first couple chapters explaining the reasons why he fought and also the reasoning he believes the Confederate cause was built on. It's actually quite fascinating, since I know he was actually a lawyer before the war so his writing is rather precise and eloquent. It's really, really long though, I can tell he's quite passionate about the subject of seafaring.

With looking into cyberpunk 2020 you do any cross references with Shadowrun? I ask cause I’ve been looking at videos at just the genre especially gameside and it’s a nice history.

Togeria wrote:With looking into cyberpunk 2020 you do any cross references with Shadowrun? I ask cause I’ve been looking at videos at just the genre especially gameside and it’s a nice history.

I don't really like Shadowrun or its lore so I don't really do that.

Communist Volkstrad wrote:I don't really like Shadowrun or its lore so I don't really do that.

I like the concept of taking fairytales and alike and bringing it into a more gritty world. It’s dope seeing those two media meld.

Togeria wrote:I like the concept of taking fairytales and alike and bringing it into a more gritty world. It’s dope seeing those two media meld.

I dislike the way they did it in Shadowrun. I am a huge massive fan of TYPE-MOON's shared universe, which is pretty much the only sort of "modern fantasy" setting I like. It's very mindscrew and not exactly a happy-bright place.

Communist Volkstrad wrote:I dislike the way they did it in Shadowrun. I am a huge massive fan of TYPE-MOON's shared universe, which is pretty much the only sort of "modern fantasy" setting I like. It's very mindscrew and not exactly a happy-bright place.

Oh? Seems like my cup of coffee

Togeria and The bio-regional cooperative of states

That’s a lot…I’m interested but man that’s a lot.

I really like the Alaya and the explanation of magecraft and miracles.

Togeria wrote:That’s a lot…I’m interested but man that’s a lot.

I really like the Alaya and the explanation of magecraft and miracles.

Yeah, it's really simplified how I laid it out but it is cool as hell.

The other thing that's cool about the magecraft system is, like I said, the details for it.

I'm sorry for dropping all these walls of text but I'm really passionate about it

It's the sort of universe where you either do or don't have the capacity to use magic. The trait that determines this is basically whether or not you have what are called "magic circuits". You can basically think of them as a second nervous system that flows through the body. How powerful and how much you can use magic is determined by two factors: the number of magic circuits you have, and the quality of the circuits.

There's another part I mentioned a little before. Mage families pass down what's called a "magic crest" embedded in their circuits. It contains spells and other information that they've researched over their lifetime, and when it's time for a successor to take over, it's passed down to the next generation. If the circuits are a "nervous system", you can think of this as an "organ" that's transplanted. Because each heir adds to it over its lifetime, this means mage families that have lived very long have a strong advantage over newer ones.

The type of magic you can use is determined by a few factors. There's several different forms of magic that exist in the universe, but the only one that has any substantial detail on it is the Western type, Kabbalah. You also have your affinity for the elements. This is actually somewhat more complicated than normal elemental systems, and the elements are rather vague and open ended. For example, the main character of the prequel series to Fate/stay night, Emiya Kiritsugu, has the affinities of "earth" and "air". However, he is a fairly weak mage and only has one real ability. Based on the elements listed, you will be surprised to hear that he basically turns the inside of his body into a pocket dimension called a "reality marble" where its structure is identical, but time moves at a different rate. This allows him to essentially move at extremely fast speeds by how others perceive him, but actually it's just that he's moving faster through time.

A bit of a tangent but reality marbles are one of the few ways you can cheat the magic rules. It's an extremely rare form of magic that allows the caster to project his "inner world" over the "world" itself. Because of this, it doesn't last long as Gaia will destroy it fairly soon after in order to correct the error. However, while active, they obey their own rules and logic rather than what you would normally expect. They're essentially the closest magecraft to true magic.

On Alaya, I mentioned Notes at the beginning, but there's another short story called Tsuki no Sango set similarly far in the future. It's the opposite of Notes, as "Alaya" dies in its timeline as opposed to Gaia. So humanity still exists, but they have lost their will to live or continue, and so are slowly spiraling into extinction as fewer children are born every passing generation.

I also am just gonna briefly mention the vampires, because I think the way they handled vampires in the setting is the coolest I've ever seen.

Vampires basically originate from this entity, coincidentally one of the aforementioned Ultimate Ones, by the name of "Crimson Moon Brunestud". He came into contact with Gaia in the far, far distant past and struck a deal. Gaia would make for itself elementals called True Ancestors, based on the form of Crimson Moon. These are basically near-perfect beings. They are immortal, almost unkillable, and they have immense power. They only possess one flaw: an immense desire to drink blood.

There's no reason for it, they won't die if they don't. But it's an extremely strong urge, and once they give into it, they can't stop. They become murderous, blood drinking demons that must be destroyed by their compatriots. When a True Ancestor drinks the blood of a human, their soul itself becomes tainted and corrupted, giving birth to the more common form of vampire, the Dead Apostles.

Dead Apostles have a lot more weaknesses. Their bodies will fall apart if they don't drink blood, they burn away in the sun, and while they are immune to most normal forms of damage, magical weapons or holy scriptures can destroy them. They can, however, create zombie-like familiars that serve them and acquire blood for them, and still are relatively immortal. The highest among them are the 27 Dead Apostle Ancestors, who are all individually really just freaky. They all basically tried to get higher forms of immortality that not-quite-entirely worked.

They're kept in check by the Holy Church, which is basically the hidden arm of the Catholic Church. They have agents all over the world, and they work to exterminate vampires, demons, all sorts of evil nasties of the night, and so forth. They also tend to eliminate mages who use their powers for evil gains. They have a really strained, cold-war like relationship with what's called the Mages' Association, which is kind of what it sounds like. They aren't quite a "guild" or anything that pleasant, more just a vaguely collaborative organization that works to stop the secrets of magic getting exposed to the public. Their rule is basically "Anything is fine as long as you don't get caught". This isn't just a PR thing either, magecraft operates on a mechanic called "mystery" that is rather complicated but essentially means, the less people know about something, the older it is, and the more history it accrues, the more powerful it becomes. Plus self-preservation helps. Mages also tend to keep to themselves for the most part, they guard their secrets and research jealously.

There are some other weird groups out there like the Demon Hunter Clans, and so forth, but those are kind of the main enforcers of why all the supernatural business remains behind closed doors.

Togeria and The bio-regional cooperative of states

From reading your synopsis it’s like alt-anime to 11. Any games been made about or influenced by the world?

Togeria wrote:From reading your synopsis it’s like alt-anime to 11. Any games been made about or influenced by the world?

It's mostly anime, visual novels, and manga series, there are a few games though.

There's Melty Blood, a fighting game series that is sort of but not exactly a sequel to the visual novel Tsukihime. If you've ever played BlazBlue, it's somewhat similar but simpler in mechanics. It's very fun although storywise it's not a good place to start. Tsukihime is getting a remake later this year, and so there's going to be a new Melty Blood game coming out in the near future as well.

There's also Fate/EXTRA and Fate/Extella along with its sequel Fate/Extella Link.

The former was on the PSP and the latter two are on Steam. They are really bizarre though in their own right, because in their timeline a catastrophic event occurred in the 70s that caused all the world's mana to begin drying up. They are set in the future, and it's entirely within sort of a digital recreation of the Holy Grail War on the moon. They're pretty fun though, and they don't really require much in the way of knowledge of other series, although it helps. Extella is basically an alternate retelling of EXTRA and it plays differently.

There's also the mobile game, Fate/Grand Order. I would advise against it though. I play a lot of gacha games, and it has the worst drop rates of any of them I've ever played. The only real reason to play it is for the story, but each different chapter was written by a different author for the most part, and only the ones written by Nasu are actually all that good.

Togeria and The bio-regional cooperative of states

Wow, the red horde acts fast. Only took a a day of the new resolution feature to get added for them to jump on this
page=UN_view_proposal/id=cormactopia_prime_1625802921
I have no love for the fascists but this is a little much. At least these sorts of things are nonbinding. Plus, like, how many fascist regions are there even? Most of the ones I could even think of were wiped out more than five years ago. It's also kind of funny that under this resolution, all of the sort of imperial tactics that fascist regions use are a-okay, it's the ideology that it takes issue with rather than their actions.

Hey fellas, anyone up to talk? I'm feeling very lonely and unstable rn

Badassistanian wrote:Hey fellas, anyone up to talk? I'm feeling very lonely and unstable rn

Well, I suppose

What's gator, neighbors? 🐊

The bio-regional cooperative of states

I got kinda used

Badassistanian wrote:I got kinda used

How so?

The bio-regional cooperative of states

Badassistanian wrote:Hey fellas, anyone up to talk? I'm feeling very lonely and unstable rn

You doing alright?

Hope you guys have been good. Summers been unusually stressful so far but it's been fine otherwise on this end. Been a lot more creative since schools been out.

Togeria

Badassistanian wrote:I got kinda used

You good chief?

Acerbez wrote:What's gator, neighbors? 🐊

Life and work, oil and water.

The bio-regional cooperative of states and Acerbez

Communist Volkstrad wrote:Wow, the red horde acts fast. Only took a a day of the new resolution feature to get added for them to jump on this
page=UN_view_proposal/id=cormactopia_prime_1625802921
I have no love for the fascists but this is a little much. At least these sorts of things are nonbinding. Plus, like, how many fascist regions are there even? Most of the ones I could even think of were wiped out more than five years ago. It's also kind of funny that under this resolution, all of the sort of imperial tactics that fascist regions use are a-okay, it's the ideology that it takes issue with rather than their actions.

The best way to ensure free speech is to make sure only a few ideas seep through

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