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Miklania wrote:What's the deal with San Javier's current government? What sort of style did they settle on?

Military junta formed as a coalition of the paramilitaries and the remnants of the Republican government.

Almorea

What are peoples' thoughts on the new flag?[/quote]

Stands out better then the old, will take time to get use to.

Razzgriz, Noronica, and Almorea

Menna shuli wrote:Military junta formed as a coalition of the paramilitaries and the remnants of the Republican government.

With a bunch of commies running around on the other islands if I remember.

Thuzbekistan

Dormill and Stiura wrote:With a bunch of commies running around on the other islands if I remember.

Did someone say commie?

Menna shuli

Dormill and Stiura wrote:With a bunch of commies running around on the other islands if I remember.

The commies were effectively broken by the events of the story. There's small groups left, but they can't do much more than be a nusiance. To quote a line from the story: "Gangs we can deal with. Armies are more difficult." The military junta has also formed a deal with the drug cartels, which has effectively made the island mostly peaceful for the first time in decades, even if it is building towards a drug-funded militaristic and nationalistic clusterf*ck.

Dormill and Stiura and Thuzbekistan

Thuzbekistan wrote:Did someone say commie?

The communist forces from San Javier. They're basically nonexistant now. The People's Army of San Javier and the Popular Revolution of San Javier were broken at the Battle of Santa Ana, their communication cut-off, and they disintegrated further as they began infighting both between each other and within their own organizations. Best you have now is some communist sympathy and a few small gangs in the jungles that claim to be communist but are really just bandits.

Thuzbekistan

New totzka

Would anyone be interested in the foreign exploitation of Totzka's natural resources? Totzka has in abundance: lithium, aluminium, nickel, cobalt and bitumen. I would like for foreign corporations to hold a large sway of influence over the Totzkan government. At the bottom of this factbook a table about the various influential corporations operating within Totzka that I would like to fill out.

Economy and Government Budget of the Union
Categories: New Totzka | Economy

GPD Total (PPP) - $266,364,473,200
GDP Per Capita (PPP) -$7,811
GDP Growth - 4.9%
Taxable GDP - $213,091,578,560
Current tax revenue to GDP ratio - 18%
Current Government budget - $38,356,484,140.8$
USD ($) to Escurita (ES$) - 1$:67.5ES$
GDP by Sector
  • Agriculture - 42%

  • Industry - 47%

  • Services - 11%



Population - 34,101,200
Labour Force - 13,398,371
Per capita income - $2,117
Population below poverty line
(>$196 income per annum) -
9.9%
Unemployment - 7.8%


Main industries
  • Petrochemicals

  • Lithium

  • Steel

  • Aluminium

  • Nickel

  • Cobalt

  • Cement

  • Construction materials

  • Software


Main export partners



Main import partners



Sources of revenue
  • Income - 23%

  • VAT - 20%

  • Corporation tax - 18%

  • Borrowing - 15%

  • Excises - 10%

  • Non tax revenue - 8%

  • Customs - 4%

  • Non-debt sales- 2%

Government Expenditure by Section

  • The Interior Bureau - 13% ($4,986,342,938)

  • The Federal Treasury - 2% ($767,129,683)

  • Federal Justice Executive - 8% ($3,068,518,731)

  • Bureau for Foreign Affairs - 5% ($1,917,824,207)

  • Federal Security Central Headquarters - 14% ($4,219,213,255)

  • New Totzkan Defence Services -16% ($6,137,037,463)

  • Council Of National Resources - 2% ($767,129,68)

  • Executive for Labour and Citizen's Affairs- 3% ($1,1250,694,524)

  • Executive for Domestic Security - 11% ($4,219,213,255)

  • Executive for Special Intelligence - 4% ($1,534,259,366)

  • Provincial Budget - 23% ($882,199,135,220)

  • Unaccounted for - $767,129,68


The Economy of Totzka
The Totzka's Union is a developing mixed economy due to the access to power private commercial interests have to government through the Government Executive Section 7, the Council of National Resources. Section 7 is composed of representatives from Totzka's largest domestic companies such as CS Grão, Sao Tiago Corporação de Comida, Petroco, Petroquímica de Totzka, Ladrões de Crianças and Corporação Independente de Mineração along with representatives from foreign companies that operate within Totzka and the Totzkan government. The line between private and public enterprise within Totzka can be blurred and both the government and corporations are accused of being in each other's influence. Section 7 has been described as both a cartel where business and corrupt government officials dictate the future of Totzka and as a shouting chamber where the two groups try to force a compromise between each other.

On the other end of the market, retail and other private consumer-focused enterprises are typically handled through small local businesses. In 2010 Over 40% of all working Totzkan's were self-employed. Successive governments have maintained a policy of limited government regulation over over private enterprise and very little bureaucracy is involved in the creation of limited business. Provincial governments in South Totzka have attempted to stimulate the economy with grants to small businesses without any oversight of these proposed enterprises. As a result Totzka has developed a substantial and growing Underground economy dominated by the trade of small arms and drugs. It is also a well known source of cheap everyday goods that are of a higher quality than the average Totzkan can afford and Totzkans sometimes affectionately refer to the black economy as the "Pouco Comércio."

Key Industries and Sectors
Agriculture


Around 45% of working Totzkans are estimated to be employed in the agricultural sector and, along with fishing and forestry, it contributes $142,646,683,648 (38%) to Totzka's total GDP. Until the Totzkan revolution of 1961 to 1979 many Totzkans, especially in Pamilya, Territorio de Leste and the Ilha de Totzka, lived off subsistence farming. After the revolution widespread urbanisation, combined with the impact of 18 years of conflict, saw the agricultural sector decline from 1980 to 2005. President Korrapati started an initiative in the mid 2000s to revive the sector through improvements in irrigation, technology, application of modern agricultural practices and provision of agricultural credit and subsidies.In mordern Totzka most commercial farms and fisheries have contracts with Totzka's two agricultural giants CS Grão and Sao Tiago Corporação de Comida who exclusively supply Totzka's agricultural exports. Farms that are not associated with eith company typically sell to local markets. Cattle meat, Goat meat, fish, rice, cotton and spices dominate the sector. There are an estimated 23 million cattle living in Totzka and in 2014-2015 over 19 million tonnes of rice were produced.

Petrochemicals


Totzka is estimated to have around 80 million metric tonnes of oil reserves concentrated in oil sands in the Yhaivan desert. Initially attempts to exploit Totzka's crude bitumen reserves where made in the 1920s during the reign of Viceroy Asygno Indra Amancio however the cost associated with extracting and processing made developing a profitable oil industry impossible. A second attempt was made under the second president of Totzkan Union, Suraj Chirapati, with a focus on developing a sustainable petrochemical industry that would add value. With this view the nationalised Petroquímica de Totzka was created. It was privatised in 1991 when the Partido de Libertação Unido, took control of the Comissão Popular. Although crude oil is extracted from the Yhai desert the largest chemical plants in Totzka are the PT Refinement Plant in Drijina and Petroco Complex in Ostrivica. Together they produce 2.1 million tonnes of petrochemicals a day, including Ethene, Propene, Butene, Xylenes and Synthesis gas. The Petrochemical industry accounts for $75,077,201,920 (20%) of Totzka's GDP and employs 31% of Totzka's workforce.

Mining
With vast mineral deposits in Eastern Totzka mining has been one of Totzka's economic pillars since the bronze age. The Totzkan government strongly supports foreign investment in the sector and has modified its mining industry laws and regulations to create a favourable investing environment for foreigners. Thanks to a large amount of lithium, nickel, tin and aluminium resources, pro-business legislation and a healthy investment environment, Totzka can be considered one of the mining giants of the Western Isles.

Lithium
During the 1950s the Pamil Republic discovered and began exploiting the vast deposits of lithium ore located in the former nation's south. Hundreds of Ethno-Unions, largely from the Magkawan branch, migrated south to begin mining and producing Lithium. in 1953, the height of the rush, over the 700 companies relating to the production of Lithium were created. Following the Totzkan Revolution and Pamilya's unification with the rest of Totzka many of these companies were bought under the umbrella of the state-owned Metais Unidos. Metais Unidos was opened to public investment in the 1991 when the Partido de Libertação Unido took power and, including the associated battery-producing industry today remains the province of Pamilya's largest industry. In 2017 Totzkan mines were estimated to have produced a little over 10,200 tonnes of lithium.

Cobalt and Nickel
Large deposits of Nickel can be found beneath the Yhai steppe in North-Eastern Totzka. In 2018 around 80,000 metric tonnes of Nickel were extracted from Yhaiva. Nickel ore extracted from Yhaiva is typically sent to plants in South Totzka and Pamilya where it is refined and cobalt extracted as a by-product with 25,625 tonnes of Cobalt being produced in Totzka in 2018.

Steel
Steel is one of Totzka's oldest industries, growing rapidly in the 18th century when the Viceregal government of South Totzka became dependent on the sale of steel to Portugal. Fears of iron shortages in the traditional mining areas of the Grand Interior prompted the invasion of Yhaiva, to seize it's rich in untapped mineral deposits, in 1901. The industry declined throughout the 20th century and today the industry only accounts of 7% of Totzka's GDP and employs less than 10% of it's workforce.

Construction
Totzka is a regional exporter of low-cost construction work. Construction workers from Totzka, called Mãos Baratas, are regularly sent abroad to complete the construction projects of other countries, typically be transported and living on large boats (because of this most construction work done by the Mãos baratas is typically on the coast). Occasional these workers have been known to settle abroad and have become to constitute a large amount of Totzka diaspora. Within Totzka there are two competing construction exporters Pessoal de Logística de Construção, the larger company that typically provides personnel for projects initiated and designed by a third party company, and Agência de Construção Profissional, a smaller company that actually provides planning for projects. Together they employ 8% of Totzka's workforce.

Information Technology
The small emerging IT industry us quickly becoming a staple of the urban coast and creating a class of educated professionals that stand out from the typical Totzkan labourer. This industry, attributed to the low cost to skill ratio of the workers, is coming to dominate the service industry, coming to constitute 5% of the nations GDP. although is still employs less than 1% of the workforce.

Exports

Export Revenue (USD) (2017)

% of export revenue (2017)

Meat (beef, goat)

$2,325,763,432

14%

Cotton

$1,495,133,635

9%

Spices (Ginger, Ajwain, Long pepper)

$1,162,881,716

7%

Lithium

$664,503,837

4%

Petrochemicals (Ethene, Propene, Butene, Xylenes)

$3,488,645,148

21%

Synthetic Fabrics (Nylon, Polyester)

$2,990,267,270

18%

Nickel

$1,993,511,513

12%

Cobalt

$1,164,881,716

7%

Steel

$996,755,756

6%

Other

$322,251,918

2%

Total

$16,610,594,946

100%

Council of National Resources
The Council of National Resources, or Conselho de Recursos Nacionais and commonly called CRN, is a government body responsible for coordinating government policy with the interests of Totzka’s largest corporations. It is the seventh of the nine Federal Section’s which make up the Federal Government of the Totzka Union and usually designated within the government as Seção Federal 7 or SF7.

The CRN is composed of representatives from the most significant corporations that operate within Totzka and is chaired by a nominee of the President of the Totzkan Union whose position is dependent on the confidence of the Council’s other members. The Chairman may enact law relating to the field of industry which is subject to the approval of Totzka’s legislature, the Comissão Popular. The current chairman of the council is Anupam Santana.

The CRN was formed during the early years of Suraj Chirapati’s presidency (1983-1991) and originally controlled almost all aspects of Totzka’s economy. The CRN also held responsibility over Chirapati’s ambitious plans to nationalise and redistribute every acre of land within Totzka. As Totzkan industry was increasingly privatised during the presidencies of Ado’Rosmakona Iagano (1991-1995) and Desidéria Lorena Sharma (1995-2003) the CRN became more democratic transitioning from a top-down structure to a cabinet-like talking shop and policy making body. Rampant cronyism saw many of the President Rohan Siva Amrit Korrapati’s (2003-2014) allies gain seats on the council and the Totzkan economy was carved up among a few individuals. Following Korrapati’s impeachment in 2014 many of his former associates, who retained their seats on the council, staunchly opposed his successor, Francisco Améro (2015-). To combat their influence Améro loosed up Totzka’s punitive foreign investment laws and opening up the nation’s domestic industries to foreign competition, allowing representatives from companies across Totzka to take a seat on the council.

Company

Industry

Headquarters

Rambutan Electronics

Electronic Manufacturing

Survunia (Negarakita)

SuvurOil

Energy Extraction/ Refining

Survunia (Negarakita)

Jahat Mineral Company

Mining and Refining

Survunia (Negarakita)

South Sanggaric Mining Company

Mining and Refining

Survunia (Negarakita)

Almorean Oil Consortium

Energy Extraction/ Refining

Almorea

Campinas Co

Metallurgy

Dragao do mar

Caju Inc

Beverage

Dragao do mar

Potência

Automotive

Dragao do mar

Part of a range of Twikipedia articles on Economy. Click here to navigate to it's central page
Read factbook


(tagging Negarakita because he TG'd me about this like a week ago and I forgot to reply. sorry :p)

Razzgriz, Dormill and Stiura, Ter natiour, Almorea, and 1 otherNhoor

Corindia wrote:so if I'm already using link based wiki style factbooks can I integrate those

Yeah - Would you like me to send over the code?

New totzka wrote:Would anyone be interested in the foreign exploitation of Totzka's natural resources? Totzka has in abundance: lithium, aluminium, nickel, cobalt and bitumen. I would like for foreign corporations to hold a large sway of influence over the Totzkan government. At the bottom of this factbook a table about the various influential corporations operating within Totzka that I would like to fill out.
Economy and Government Budget of the Union
Categories: New Totzka | Economy

GPD Total (PPP) - $266,364,473,200
GDP Per Capita (PPP) -$7,811
GDP Growth - 4.9%
Taxable GDP - $213,091,578,560
Current tax revenue to GDP ratio - 18%
Current Government budget - $38,356,484,140.8$
USD ($) to Escurita (ES$) - 1$:67.5ES$
GDP by Sector
  • Agriculture - 42%

  • Industry - 47%

  • Services - 11%



Population - 34,101,200
Labour Force - 13,398,371
Per capita income - $2,117
Population below poverty line
(>$196 income per annum) -
9.9%
Unemployment - 7.8%


Main industries
  • Petrochemicals

  • Lithium

  • Steel

  • Aluminium

  • Nickel

  • Cobalt

  • Cement

  • Construction materials

  • Software


Main export partners



Main import partners



Sources of revenue
  • Income - 23%

  • VAT - 20%

  • Corporation tax - 18%

  • Borrowing - 15%

  • Excises - 10%

  • Non tax revenue - 8%

  • Customs - 4%

  • Non-debt sales- 2%

Government Expenditure by Section

  • The Interior Bureau - 13% ($4,986,342,938)

  • The Federal Treasury - 2% ($767,129,683)

  • Federal Justice Executive - 8% ($3,068,518,731)

  • Bureau for Foreign Affairs - 5% ($1,917,824,207)

  • Federal Security Central Headquarters - 14% ($4,219,213,255)

  • New Totzkan Defence Services -16% ($6,137,037,463)

  • Council Of National Resources - 2% ($767,129,68)

  • Executive for Labour and Citizen's Affairs- 3% ($1,1250,694,524)

  • Executive for Domestic Security - 11% ($4,219,213,255)

  • Executive for Special Intelligence - 4% ($1,534,259,366)

  • Provincial Budget - 23% ($882,199,135,220)

  • Unaccounted for - $767,129,68


The Economy of Totzka
The Totzka's Union is a developing mixed economy due to the access to power private commercial interests have to government through the Government Executive Section 7, the Council of National Resources. Section 7 is composed of representatives from Totzka's largest domestic companies such as CS Grão, Sao Tiago Corporação de Comida, Petroco, Petroquímica de Totzka, Ladrões de Crianças and Corporação Independente de Mineração along with representatives from foreign companies that operate within Totzka and the Totzkan government. The line between private and public enterprise within Totzka can be blurred and both the government and corporations are accused of being in each other's influence. Section 7 has been described as both a cartel where business and corrupt government officials dictate the future of Totzka and as a shouting chamber where the two groups try to force a compromise between each other.

On the other end of the market, retail and other private consumer-focused enterprises are typically handled through small local businesses. In 2010 Over 40% of all working Totzkan's were self-employed. Successive governments have maintained a policy of limited government regulation over over private enterprise and very little bureaucracy is involved in the creation of limited business. Provincial governments in South Totzka have attempted to stimulate the economy with grants to small businesses without any oversight of these proposed enterprises. As a result Totzka has developed a substantial and growing Underground economy dominated by the trade of small arms and drugs. It is also a well known source of cheap everyday goods that are of a higher quality than the average Totzkan can afford and Totzkans sometimes affectionately refer to the black economy as the "Pouco Comércio."

Key Industries and Sectors
Agriculture


Around 45% of working Totzkans are estimated to be employed in the agricultural sector and, along with fishing and forestry, it contributes $142,646,683,648 (38%) to Totzka's total GDP. Until the Totzkan revolution of 1961 to 1979 many Totzkans, especially in Pamilya, Territorio de Leste and the Ilha de Totzka, lived off subsistence farming. After the revolution widespread urbanisation, combined with the impact of 18 years of conflict, saw the agricultural sector decline from 1980 to 2005. President Korrapati started an initiative in the mid 2000s to revive the sector through improvements in irrigation, technology, application of modern agricultural practices and provision of agricultural credit and subsidies.In mordern Totzka most commercial farms and fisheries have contracts with Totzka's two agricultural giants CS Grão and Sao Tiago Corporação de Comida who exclusively supply Totzka's agricultural exports. Farms that are not associated with eith company typically sell to local markets. Cattle meat, Goat meat, fish, rice, cotton and spices dominate the sector. There are an estimated 23 million cattle living in Totzka and in 2014-2015 over 19 million tonnes of rice were produced.

Petrochemicals


Totzka is estimated to have around 80 million metric tonnes of oil reserves concentrated in oil sands in the Yhaivan desert. Initially attempts to exploit Totzka's crude bitumen reserves where made in the 1920s during the reign of Viceroy Asygno Indra Amancio however the cost associated with extracting and processing made developing a profitable oil industry impossible. A second attempt was made under the second president of Totzkan Union, Suraj Chirapati, with a focus on developing a sustainable petrochemical industry that would add value. With this view the nationalised Petroquímica de Totzka was created. It was privatised in 1991 when the Partido de Libertação Unido, took control of the Comissão Popular. Although crude oil is extracted from the Yhai desert the largest chemical plants in Totzka are the PT Refinement Plant in Drijina and Petroco Complex in Ostrivica. Together they produce 2.1 million tonnes of petrochemicals a day, including Ethene, Propene, Butene, Xylenes and Synthesis gas. The Petrochemical industry accounts for $75,077,201,920 (20%) of Totzka's GDP and employs 31% of Totzka's workforce.

Mining
With vast mineral deposits in Eastern Totzka mining has been one of Totzka's economic pillars since the bronze age. The Totzkan government strongly supports foreign investment in the sector and has modified its mining industry laws and regulations to create a favourable investing environment for foreigners. Thanks to a large amount of lithium, nickel, tin and aluminium resources, pro-business legislation and a healthy investment environment, Totzka can be considered one of the mining giants of the Western Isles.

Lithium
During the 1950s the Pamil Republic discovered and began exploiting the vast deposits of lithium ore located in the former nation's south. Hundreds of Ethno-Unions, largely from the Magkawan branch, migrated south to begin mining and producing Lithium. in 1953, the height of the rush, over the 700 companies relating to the production of Lithium were created. Following the Totzkan Revolution and Pamilya's unification with the rest of Totzka many of these companies were bought under the umbrella of the state-owned Metais Unidos. Metais Unidos was opened to public investment in the 1991 when the Partido de Libertação Unido took power and, including the associated battery-producing industry today remains the province of Pamilya's largest industry. In 2017 Totzkan mines were estimated to have produced a little over 10,200 tonnes of lithium.

Cobalt and Nickel
Large deposits of Nickel can be found beneath the Yhai steppe in North-Eastern Totzka. In 2018 around 80,000 metric tonnes of Nickel were extracted from Yhaiva. Nickel ore extracted from Yhaiva is typically sent to plants in South Totzka and Pamilya where it is refined and cobalt extracted as a by-product with 25,625 tonnes of Cobalt being produced in Totzka in 2018.

Steel
Steel is one of Totzka's oldest industries, growing rapidly in the 18th century when the Viceregal government of South Totzka became dependent on the sale of steel to Portugal. Fears of iron shortages in the traditional mining areas of the Grand Interior prompted the invasion of Yhaiva, to seize it's rich in untapped mineral deposits, in 1901. The industry declined throughout the 20th century and today the industry only accounts of 7% of Totzka's GDP and employs less than 10% of it's workforce.

Construction
Totzka is a regional exporter of low-cost construction work. Construction workers from Totzka, called Mãos Baratas, are regularly sent abroad to complete the construction projects of other countries, typically be transported and living on large boats (because of this most construction work done by the Mãos baratas is typically on the coast). Occasional these workers have been known to settle abroad and have become to constitute a large amount of Totzka diaspora. Within Totzka there are two competing construction exporters Pessoal de Logística de Construção, the larger company that typically provides personnel for projects initiated and designed by a third party company, and Agência de Construção Profissional, a smaller company that actually provides planning for projects. Together they employ 8% of Totzka's workforce.

Information Technology
The small emerging IT industry us quickly becoming a staple of the urban coast and creating a class of educated professionals that stand out from the typical Totzkan labourer. This industry, attributed to the low cost to skill ratio of the workers, is coming to dominate the service industry, coming to constitute 5% of the nations GDP. although is still employs less than 1% of the workforce.

Exports

Export Revenue (USD) (2017)

% of export revenue (2017)

Meat (beef, goat)

$2,325,763,432

14%

Cotton

$1,495,133,635

9%

Spices (Ginger, Ajwain, Long pepper)

$1,162,881,716

7%

Lithium

$664,503,837

4%

Petrochemicals (Ethene, Propene, Butene, Xylenes)

$3,488,645,148

21%

Synthetic Fabrics (Nylon, Polyester)

$2,990,267,270

18%

Nickel

$1,993,511,513

12%

Cobalt

$1,164,881,716

7%

Steel

$996,755,756

6%

Other

$322,251,918

2%

Total

$16,610,594,946

100%

Council of National Resources
The Council of National Resources, or Conselho de Recursos Nacionais and commonly called CRN, is a government body responsible for coordinating government policy with the interests of Totzka’s largest corporations. It is the seventh of the nine Federal Section’s which make up the Federal Government of the Totzka Union and usually designated within the government as Seção Federal 7 or SF7.

The CRN is composed of representatives from the most significant corporations that operate within Totzka and is chaired by a nominee of the President of the Totzkan Union whose position is dependent on the confidence of the Council’s other members. The Chairman may enact law relating to the field of industry which is subject to the approval of Totzka’s legislature, the Comissão Popular. The current chairman of the council is Anupam Santana.

The CRN was formed during the early years of Suraj Chirapati’s presidency (1983-1991) and originally controlled almost all aspects of Totzka’s economy. The CRN also held responsibility over Chirapati’s ambitious plans to nationalise and redistribute every acre of land within Totzka. As Totzkan industry was increasingly privatised during the presidencies of Ado’Rosmakona Iagano (1991-1995) and Desidéria Lorena Sharma (1995-2003) the CRN became more democratic transitioning from a top-down structure to a cabinet-like talking shop and policy making body. Rampant cronyism saw many of the President Rohan Siva Amrit Korrapati’s (2003-2014) allies gain seats on the council and the Totzkan economy was carved up among a few individuals. Following Korrapati’s impeachment in 2014 many of his former associates, who retained their seats on the council, staunchly opposed his successor, Francisco Améro (2015-). To combat their influence Améro loosed up Totzka’s punitive foreign investment laws and opening up the nation’s domestic industries to foreign competition, allowing representatives from companies across Totzka to take a seat on the council.

Company

Industry

Headquarters

Rambutan Electronics

Electronic Manufacturing

Survunia (Negarakita)

SuvurOil

Energy Extraction/ Refining

Survunia (Negarakita)

Jahat Mineral Company

Mining and Refining

Survunia (Negarakita)

South Sanggaric Mining Company

Mining and Refining

Survunia (Negarakita)

Almorean Oil Consortium

Energy Extraction/ Refining

Almorea

Campinas Co

Metallurgy

Dragao do mar

Caju Inc

Beverage

Dragao do mar

Potência

Automotive

Dragao do mar

Part of a range of Twikipedia articles on Economy. Click here to navigate to it's central page
Read factbook


(tagging Negarakita because he TG'd me about this like a week ago and I forgot to reply. sorry :p)

Yeah, as I said in the tg we are definitely keen. Especially in the lithium, nickel, aluminium and all that stuff used in making phones. The companies involved would be Rambutan Electronics (who have a dispatch), SuvurOil, Jahat Mineral Company and the South Sanggaric Mining Company.

I'm really hoping my DnD players learn a lesson I'm trying to teach them: No plan? No intel? No chance. Three times in the past two weeks they have tried breaking into places without scouting them out or gathering information first, and not once have they succeeded in their goal. One of them almost died last week (1 HP remaining upon escape) and the result is going to be a doubled guard presence at their mission objective and increased suspicion of the party by their enemies (he was in Worg form, but two Worg attacks IN THE PALACE in three weeks, immediately after this party showed up, is pretty suspicious). I'm getting to be really annoyed by it and next time I'm not going to pull any punches.

Menna shuli wrote:I'm really hoping my DnD players learn a lesson I'm trying to teach them: No plan? No intel? No chance. Three times in the past two weeks they have tried breaking into places without scouting them out or gathering information first, and not once have they succeeded in their goal. One of them almost died last week (1 HP remaining upon escape) and the result is going to be a doubled guard presence at their mission objective and increased suspicion of the party by their enemies (he was in Worg form, but two Worg attacks IN THE PALACE in three weeks, immediately after this party showed up, is pretty suspicious). I'm getting to be really annoyed by it and next time I'm not going to pull any punches.

What does the party consist of?

Razzgriz wrote:What does the party consist of?

BIG BROTHER

Razzgriz, Belle ilse en terre, and Carcinova

Menna shuli

Razzgriz wrote:What does the party consist of?

(Note: we play Pathfinder, so there's some differences if you are expecting 5e classes).

Baron Rameau: Formerly Human, Resurrected as Drow Ecclisetheurge Cleric of Nethys, God of Magic (basically a Cleric with a Wizard's arcane bonded object ability, but unable to wear armor like other clerics)
Vicomte Arnaud: Human Dandy Ranger (basically a Ranger, but take away the nature and animals and add cities and parties)
Saros: Human Alchemist with a focus on bombs
Ulysses S. Gaudi: Formerly Sylph, Resurrected as Human Vigilante (Social Identity: famous architect, Vigilante Identity: Raleigh, master of disguise and professional assassin)
Baird LaCaspian: Half-Orc Warlock Vigilante (Social Identity: Humble Bar Owner and Union Supporter, Vigilante Identity: Redwing, Magical Protector of the Working Man)
Garmr: Human Weretouched Shifter/Fighter (Animal Form: Worg, Profession: Blacksmith)

Formerly we had Althalos the Juggernaut Barbarian (Saros' player's former character) and Dr. Phase Phylactery the Soul Warden Spiritualist (Garmr's player's former character). Both left for different reasons. Dr. Phase is going to reappear later as an enemy I think.

Menna shuli

Menna shuli wrote:(Note: we play Pathfinder, so there's some differences if you are expecting 5e classes).

Baron Rameau: Formerly Human, Resurrected as Drow Ecclisetheurge Cleric of Nethys, God of Magic (basically a Cleric with a Wizard's arcane bonded object ability, but unable to wear armor like other clerics)
Vicomte Arnaud: Human Dandy Ranger (basically a Ranger, but take away the nature and animals and add cities and parties)
Saros: Human Alchemist with a focus on bombs
Ulysses S. Gaudi: Formerly Sylph, Resurrected as Human Vigilante (Social Identity: famous architect, Vigilante Identity: Raleigh, master of disguise and professional assassin)
Baird LaCaspian: Half-Orc Warlock Vigilante (Social Identity: Humble Bar Owner and Union Supporter, Vigilante Identity: Redwing, Magical Protector of the Working Man)
Garmr: Human Weretouched Shifter/Fighter (Animal Form: Worg, Profession: Blacksmith)

Formerly we had Althalos the Juggernaut Barbarian (Saros' player's former character) and Dr. Phase Phylactery the Soul Warden Spiritualist (Garmr's player's former character). Both left for different reasons. Dr. Phase is going to reappear later as an enemy I think.

I was streaming it, but my second computer gave out and I can't stream and run the game from the same laptop without massive memory leaks. I may reboot as a podcast soon, but need a few little things first. Also, Garmr's player is new to the group dynamic and has a very different idea of how to play the game from his experiences. I tend to run a game with a lot of verisimillitude: events transpire in a way that has logical consequences. He used to play a much more power-fantasy style game where people are constantly playing out their wildest dreams. The addition of his player hasn't settled into the dynamic or rules yet and it has led to some friction. I don't want to record while that's happening.

EDIT: You know, the last session has a really good example of the difference in playstyles. Garmr was the one who nearly died trying to break into the Palace of Birdsong. He did it because he dislikes someone who lives there and has already failed once trying to kill him, and wanted to give it another try. He managed to climb the building stealthily and even get in, but he had done no scouting and tried to barrel through a bunch of trained guards. He expected to just be able to explode through them without taking any hits and without making any rolls. I made him roll overrun attempts, and he wound up surrounded by guards with halberds. The whole thing got worse from there. He only escaped by leaping out of a second floor window and limping into the shadows. He expected automatic victory in his murder because he was a player. I expected a scouting trip to determine the right room and where the guards were stationed.

Menna shuli wrote:I'm really hoping my DnD players learn a lesson I'm trying to teach them: No plan? No intel? No chance. Three times in the past two weeks they have tried breaking into places without scouting them out or gathering information first, and not once have they succeeded in their goal. One of them almost died last week (1 HP remaining upon escape) and the result is going to be a doubled guard presence at their mission objective and increased suspicion of the party by their enemies (he was in Worg form, but two Worg attacks IN THE PALACE in three weeks, immediately after this party showed up, is pretty suspicious). I'm getting to be really annoyed by it and next time I'm not going to pull any punches.

Sounds like they need you to explicitly tell them to start being smart about things, because you're not going to hold their hand.

Agadar wrote:Sounds like they need you to explicitly tell them to start being smart about things, because you're not going to hold their hand.

I run a game based on logic: if your character has not done the research, they suffer the consequences of their ignorance. Don't check for guard patrols? Get caught by guards. Simple as that.

Menna shuli wrote:I was streaming it, but my second computer gave out and I can't stream and run the game from the same laptop without massive memory leaks. I may reboot as a podcast soon, but need a few little things first. Also, Garmr's player is new to the group dynamic and has a very different idea of how to play the game from his experiences. I tend to run a game with a lot of verisimillitude: events transpire in a way that has logical consequences. He used to play a much more power-fantasy style game where people are constantly playing out their wildest dreams. The addition of his player hasn't settled into the dynamic or rules yet and it has led to some friction. I don't want to record while that's happening.

EDIT: You know, the last session has a really good example of the difference in playstyles. Garmr was the one who nearly died trying to break into the Palace of Birdsong. He did it because he dislikes someone who lives there and has already failed once trying to kill him, and wanted to give it another try. He managed to climb the building stealthily and even get in, but he had done no scouting and tried to barrel through a bunch of trained guards. He expected to just be able to explode through them without taking any hits and without making any rolls. I made him roll overrun attempts, and he wound up surrounded by guards with halberds. The whole thing got worse from there. He only escaped by leaping out of a second floor window and limping into the shadows. He expected automatic victory in his murder because he was a player. I expected a scouting trip to determine the right room and where the guards were stationed.

Ohhhhhhhh now I have a clear understanding and oh man do I empathize with you. It's like Splinter Cell on Co-op and having your friend just try and gundown everyone because "they don't like to think when playing games" which I understand, but is it really that hard to turn your brain on for a sec and realize we are gonna fail the mission every time because we have limited ammo and gear.

Razzgriz wrote:Ohhhhhhhh now I have a clear understanding and oh man do I empathize with you. It's like Splinter Cell on Co-op and having your friend just try and gundown everyone because "they don't like to think when playing games" which I understand, but is it really that hard to turn your brain on for a sec and realize we are gonna fail the mission every time because we have limited ammo and gear.

I'm not actually upset at them. How they choose to play is up to them. The consequences for their actions are up to me. If they decide to constantly wing it and hope for the best, eventually it is going to catch up to them when they bite off something bigger than they can chew. They've come close already. Ultimately, if they really f*ck up, it could initiate some stuff way earlier than they will be ready for and they will likely be killed.

Menna shuli wrote:I run a game based on logic: if your character has not done the research, they suffer the consequences of their ignorance. Don't check for guard patrols? Get caught by guards. Simple as that.

Sure, but it sounds like they are not fully aware of that.

Or maybe they're just dumb or impulsive. I don't know.

Menna shuli

Agadar wrote:Sure, but it sounds like they are not fully aware of that.

Or maybe they're just dumb or impulsive. I don't know.

They know that. All but one of the players have played with me for 5+ years, and most of the table was involved for the entire last campaign, which really cemented my DM style, which lasted 2+ years of weekly games. They're just reckless when they finally decide to do something. They're a weird mix of indecisive and totally impulsive.

Razzgriz and Taiji

Menna shuli wrote:They know that. All but one of the players have played with me for 5+ years, and most of the table was involved for the entire last campaign, which really cemented my DM style, which lasted 2+ years of weekly games. They're just reckless when they finally decide to do something. They're a weird mix of indecisive and totally impulsive.

I recognize that in my own group, but they've improved a lot after 9 sessions. Their actions have become a lot more deliberate and some of them are really getting into their character. Having quite a blast so far as a DM, especially now that they've reached the point where their backstories are all starting to become intertwined with the main story flow.

Taiji

Agadar wrote:I recognize that in my own group, but they've improved a lot after 9 sessions. Their actions have become a lot more deliberate and some of them are really getting into their character. Having quite a blast so far as a DM, especially now that they've reached the point where their backstories are all starting to become intertwined with the main story flow.

My players are all very experienced, they just operate from assumptions a lot. Good example: Baird and Gaudi decide to investigate a possible lead on the mysterious "Night Swan" (basically a Robin Hood figure or a terrorist, depending on who you ask) by breaking into the Marthane House. Gaudi becomes Raleigh and then immediately disguises himself as a servant, assuming he'll just be able to walk in to some giant mansion. They arrive and...its a town house with no servants. They didn't scout, and now he feels like an idiot and gets pissy for the rest of the night.

Taiji

Menna shuli wrote:My players are all very experienced, they just operate from assumptions a lot. Good example: Baird and Gaudi decide to investigate a possible lead on the mysterious "Night Swan" (basically a Robin Hood figure or a terrorist, depending on who you ask) by breaking into the Marthane House. Gaudi becomes Raleigh and then immediately disguises himself as a servant, assuming he'll just be able to walk in to some giant mansion. They arrive and...its a town house with no servants. They didn't scout, and now he feels like an idiot and gets pissy for the rest of the night.

I'd probably have decided in the moment that there actually were servants all along, as I want to encourage creative ideas and avoid making the players look like fools, even if their ideas were based on assumptions.

Menna shuli

Agadar wrote:I'd probably have decided in the moment that there actually were servants all along, as I want to encourage creative ideas and avoid making the players look like fools, even if their ideas were based on assumptions.

Theres a story reason that there aren't. It's an important clue.

Edit: Elaboration. Why is this Noble's house empty save for a single old woman and no servants? Because the family that used to own it was ruined by the actions of the reigning noble family and they all wound up dead, save for the daughter. The house was sold off piecemeal. The survivor grew up embittered against the concept of an aristocracy and is operating as the Night Swan in revenge.

Menna shuli wrote:Theres a story reason that there aren't. It's an important clue.

In that case, there was no choice but to paint the poor guy in idiot colors.

On a similar note, I very much enjoy NPC's treating PC's like idiots when they ask stupid questions or do stupid things right in front of them. It always makes the table chuckle collectively, but more importantly, it communicates to the PC's that these NPC's are to be treated like actual people, because they respond like actual people, not like video game quest givers that can't respond spontaneously outside of predetermined dialog options.

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