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DispatchMetaReference

by The Federal Union of Hansdeltania. . 1,813 reads.

Roleplay Rules of the Roleplaying Paradise

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Liberated from Fascism October 29, 2020

0. All RPs between two parties controlled by active players must be with consent.

1. Technology will be limited to early Postmodern Technology (henceforth "early PMT").
1A. Early PMT is defined as all technologies that have existed in the real world to date and foreseeable technologies up to fifty (50) years into the future. Allowable examples include ship-based railguns, lasers not exceeding the ten-terawatt (10TW; ten trillion watts) range, autonomous weapons, nuclear fusion, and space launch mass drivers. Prohibited examples include but are not limited to plasma-based weaponry, energy shields, starships, starfighters and other similar spacecraft, and orbital weapons platforms using energy-based weapons like plasma or lasers. (Orbital platforms that fire physical warheads like the W87 warhead or tungsten rods are allowed but may be restricted by international law in RPs.)
1B. Players may have their nations' technology levels below early PMT, though it may be disadvantageous to have ancient weaponry.
1C. All technology must be grounded in science. Magic, sorcery, divine intervention, and other forms of mythical and mystical power will be prohibited.
1D. All technology is fallible; no weapon will have a 100-percent hit rate, no armor will stop 100 percent of all rounds fired at it, no bombs dropped will hit their exact coordinates.

2. RPs will occur on The Roleplaying Paradise ("RPP") regional message board.
2A. All RMB posts on the RPP must pertain to roleplay posts

3. RPs involving wars or military action are prohibited unless:
3A. Both parties consent.
3B. War or military action is a response to the actions of another nation.

  • It is generally frowned upon to take military action immediately on smaller issues like one nation detaining another's citizen or citizens.

3C. War is used to annex an expired nation's territory.

4. Players will make up their own statistics as their canon in the FNR.
4A. NationStates statistics (NS stats) will be ignored.

  • NS stats include the population, economic output, and causes of death (people) on a nation's main page.

4B. These statistics must be realistic compared to their nation size on the map. A player's nation cannot have a population of 500 million if its map location is the British isles.

5. Players must accept the consequences of their nations' actions in RP.

6. All players, regardless of their status on the map, will be allowed to undergo RPs involving their nations' internal affairs (internal RPs).
6A. Internal RPs include but are not restricted to the day-to-day lives of citizens, government affairs, and military operations within home country borders.
6B. Players must have their map location confirmed by the Cartographer (i.e. acknowledging that their request has been received) for basic international RP.
  • "Basic" international RP is defined as establishing diplomatic relations with other nations and trading.

6C. Players must have a published map spot for advanced international RP.

  • "Advanced" international RP is defined as (but not limited to) military action between two or more parties, hosting international summits, and day-to-day interactions between two nations.

6D. Players wishing to participate in military, war, or conflict RPs must have a factbook or dispatch detailing the following:

  • total number of active-duty personnel in each branch

  • total number of land vehicles of each type (e.g. tanks, armored cars, etc.)

  • total number of aircraft of each type (e.g. fighters, bombers, helicopters, transports, etc.)

  • total number of ships and boats of each type (e.g. destroyers, patrol boats, submarines, aircraft carriers, etc.)

7. Godmodding and metagaming are prohibited.

  • Godmodding is defined as taking control of another player's characters.

    • Exceptions are limited to those of nations that have ceased to exist.

  • Metagaming is defined as taking out of character knowledge and applying it to the RP.

    • Example: Nation A makes a post about secret war plans to take on its neighbors B, C, and D. The post has a note that only certain officials of Nation A know about those war plans. If B goes to war and almost perfectly counters A's war plans against B, that qualifies as metagaming.

8. Players' nations do not have to be democratic.

9. Nations will be human-only. Nations with non-human populations will be banned from the map.

10. Players may briefly take control of other players for the sake of advancing the plot. The following guidelines will be the set way of provisional godmodding:

  • The Primary Actor is the nation or entity making the initial or primary action.

  • The Secondary Actor is the nation or entity to which the initial or primary action is directed at.

  • The Secondary Actor is required, at all times, to respond to the Primary Actor, except when the Primary Actor has breached Rule 3A.

  • The Primary Actor may invoke a provisional godmod if, within the past 36 hours, the Secondary Actor's most recent government activity (i.e. the most recent activity on NationStates) was after the initial action.

    • This may be waived if the Secondary Actor promises to respond by a certain date.

    • Example: Nation A makes a post where Nation B is the target at 00:00 midnight, Day 1. If Nation B's most recent government activity is 02:00, Day 1, Nation B must respond before 12:00 noon, Day 2 before Nation A can invoke provisional godmodding.

  • The Primary Actor may invoke provisional godmodding 60 hours after the initial post if the Secondary Actor's most recent government activity was before the initial post.

    • Example: Nation B was last active at 09:00, Day 1. Nation A makes the initial post directed at Nation B at 11:59 before noon, Day 1. Nation B must respond by 23:59, Day 3.

10. Roleplayers should attempt to consolidate all posts into one message.

Players who refuse to comply with these measures may be banned from RP indefinitely.

The Federal Union of Hansdeltania

Edited:

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