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Theberstan wrote:Thank you. I’m good at connecting the dots.

The way you described the arrival of the responders and the Van was already a sign something would've been off.

Theberstan wrote:What’s up?

Good how about you?

*distant shooting noises, followed by a wooloo walking out with a hockey mask.*

Pyatzvezkie wrote:Titan federation
It was an old account I had in two
Got bored of it so I left ns, I reactivated two weeks ago tho

Well this region is fun becuse of its RP and activity

Wechaiyae wrote:Of you want to join the RP you have to
claim land on one of these maps and TG the map creator that made the map


and you should read these


Roleplaying Moderators (RP Mods) of Institute of Cellulose

Role Play Administrators

Senior Role Play Moderators

Role Play Moderators

Powers of Admin and Mods

Role Play Admins have the power to void/unvoid, suspend players and ban nations from the Role Play and can override RP mods. Actions taken by RP Admin need to be confirmed by at least one Senior RP Mod unless 3 RP Admins agree.

Senior Role Play Mods have the power to to void/unvoid, suspend players. They assist RP admins with certain decisions. They have the power to overide lower RP mods voids/unvoids.

Role Play Mods have basic powers to void/unvoid, they can make reports to Senior RP mods and/or Admin to suspend players from RP if needed.
They can not override a fellow RP mods decisions.

Read dispatch


IWK SA Chart

Huge shoutout to Just porymonia for making half of this chart.


Scientific Advancement

Weaponry
Life
Energy
Space
Transportation

How to use

-Use your highest recorded SA, this can be found be clicking on the highest point in your SA graph

-To Determine your tech level, use the graph below and match your SA to the TTL

SA

TTL

-∞20

T-0

21-50

T-1

51-90

T-2

91-130

T-3

131-170

T-4

171-210

T-5

211-250

T-6

251-300

T-7

301-350

T-8

351-400

T-9

401-450

T-10

451-500

T-11

501-550

T-12

551-600

T-13

601-650

T-14

651-699

T-15

700-∞

T-16

Weaponry
(nukes and super lasers are only unlocked when you have WMD policy)

T1
Early munition weapons, cartridge rifles, pistols, crude machine guns
first nukes, cannot be fitted as warheads
20th century tanks, planes, and naval craft
no military spacecraft

T2
Munition weaponry, rifles, snipers, tactical shotguns, armalite rifles, handguns.
nuclear warheads
modern tanks, aircraft, navy, heavy artillery installations
First rockets, satellites
no space defenses

T3
Advanced munition weaponry
ICBMs, heat seeking missiles
Military drones
Manned rockets, early space defense systems

T4
Munition weaponry improvements: less recoil, more ammo, better accuracy
Composite laminate armor (carbon fiber)
suborbital jets, orbital space stations. Early railguns on warships
Early space ships, capable of short distance travel(neighboring planets)

T5
Experimental laser weaponry, railgun tanks and naval craft, advanced missile systems capable of heatless target locking
Optimized battle armor, carbon fiber nanotubes
aiding robots (can not fight yet)
iron curtains, nuke defense systems
mach 2 nukes
weaponized satellites
high impact tanks, high flying aircraft (can almost fly to orbit), bigger battleships
First space ships, capable of multi planet travel within solar system, armed with kinetic weaponry and early laser defense systems

T6
personal mounted railguns
Early supportive exoskeletons
Advanced drones, early combat robots
railgun tanks, advanced ballistics on naval craft
Starships can be built in space, can be outfitted with low level lasers, advanced ballistic systems, and long range missiles

T7
High voltage electric current weaponry, crude lasers
exoskeletons
low quality battle robots (10% of army max)
energy shields
mach 5 nukes
Lethal electric current tanks, aircraft can go out of orbit (can't go far from earth), faster battleships
space ships can have energy shields

T8
Lethal electric weaponry, personal lasers
medium quality battle robots (30% of army max)
nukes can go through orbit
AI can be used in battle
first laser tanks, air force and space force merge, entire navy submergible (needs to be above water to attack)
some space battleships can go up to 700 meters/2000 ft

T9
Early Plasma weaponry, One Megawatt personal lasers
Improvements in combat robots, multiple types, can follow semi-complex human commands
Orbital weapon platforms, orbital shipyards
Early gravity manipulation structures

T10
Plasma weaponry
Further improvements of combat robots, specialized types, customizable
AI intelligence on the battlefield
Advanced starships, capable of interstellar travel, advanced plasma installments and heavy shielding.

T11
Crude fusion weaponry
good quality battle robots (50% of army max)
Plasma bombardment on tanks and naval vessels
Starships outfitted with heavy plasma weapons

T12
Mounted ion weaponry, Fusion weaponry
the robots can be independently controlled by AI
nukes can travel to the moon and vise-versa
ION tanks, first spaceships that can also serve as navy, ablative starship armor
some space battle ship can go up to 1 km/3,200 ft

T13
Better ion weapons, more precise, better cooling methods
Combat robots take effective humanoid form
Starships fitted with long range orbit-to-surface weapon technologies
First deflector shields

T14
Personal ion weaponry, bigger rays, better accuracy
very good quality battle robots (entire military can be comprised of battle robot)
AI commanders
Creation of super lasers (same power as nuke)
space force merges with land force and navy
some space battle ships can go up to 2 km/6,500 ft
nukes can go to other planets in a solar system

T15
Advanced ion weaponry, prototype disintegration weapons
Better super lasers, up to one petawatt
some battle ships can go up to 5 km/16,000 ft
Multi-parsec range warp capabilities, early glassing technology

T16
Ion canons, disintegration weapons, can disintegrate medium chunks of living matter (18 kilograms/40 pounds chunks maximum)
Advanced starship defense systems, deflector shields, heavy armor plating, larger ships can be outfitted with glassing weaponry

Life

T1
first computers can be used
all work is done by citizens
amputation, antiseptics, anesthetics, vaccination
early medicinal practices

T2
Personal computers, acquirable to most of the nation
healthcare can be supported by computers
first robotics can be made for tasks
prosthetic limbs, internal imaging
better blood transfusions

T3
Desktop Computers, computing networks, satellite communications
Organ transplants, slow working drugs(1-6 hours)
Reconstructive surgery
Semi-accurate weather prediction

T4
Low data robots, advanced manufactory robotics
Fiber optics, not wide spread
Full functioning prosthetics, metabolic medicines

T5
Nation wide networking and internet, all devices in nation easily connected
shops can be removed, everything purchasable online
most of the factories can be replaced with robots, only needing humans for supervisory tasks
Tiered farms
Robotic replacement body parts, artificial organs

T6
Hand computers, early holographic communications
High data robots, can be commanded by voice
Early cryogenics, metabolism slowed but hyper-sleep not yet achieved.
Orbital settlements.
Limb regeneration

T7
people work mostly from home
most practical jobs are replaced by robots and work time for humans can be shortened
first AI's
first CRISPR technologies
Practical cryogenics, hyper-sleep achievable

T8
Early synaptic processors
Real time multi-lingual translators
Nerve refusion
Computer implants

T9
Limb regeneration, growth quickening
Orbital cities
First Arcologies
Mind to machine data transfer, anti-virals, anti-toxins

T10
Citizens are only needed for jobs like scientists, work hours can be cut to 2 hours a day
AI is improved
most houses have robot servants, cyborgs possible
first designer babies can be made
sickness is almost unknown
first immortals can be made (immortal as in not dying of old age)

T11
Self-aware AI, learns and develops like living matter
Advanced synaptic processors
Effective cloning, minor weather control

T12
Citizen based labour can be completely replaced by robots
AI can completely run a nation
houses can be fully run by robot servants
big parts of the nation can be immortal
brains can be connected to the internet
VAT produced people (requires policy “vat produced infants”)

T13
Machine to mind data transfer,
long duration schooling no longer necessary
AI can have personality, original thought, and the capacity to learn and adapt
Personality transfer, selective memory erasure

T14
human can live in a VR universe, but still need a body
the whole nation can be immortal
brains can be at all time connected to the world
sleep is no longer a need

T15
Non-cryogenic suspension, hyper-sleep and total metabolic suspension achievable without cryogenics
Memory transfer, advanced bio-engineering
Total rejuvenation

T16
citizens can be stored in a database where they can live without the need of a body

Energy

T1
Steam engines, early batteries

T2
Electricity

T3
petrochemicals(fosil fuels)
Steam turbine, electrical grid

T4
Nuclear fission (requires nuclear power policy)

T5
Geothermal, Solar
Early fuel cells

T6
Radiothermal Generators

T7
MHD turbine
Superconductors

T8
Early Fusion (requires nuclear power policy)

T9
Practical Fusion (requires nuclear power policy)

T10
Portable Fusion (requires nuclear power policy)
Advanced fuel cells

T11
first antimatter
Stellar satellites

T12
Antimatter

T13
Nation fully supported by antimatter

T14
Quantum power plants

T15
Rigid Dyson spheres

T16
Capsule Dyson spheres, maximum efficiency

Space


space
(only unlocked when you have space agency)

T1
Unmanned rockets
can make few satellites
probes can travel to moon

T2
Orbit capable rockets, manned
Basic understanding of solar system
Better satellites

T3
can land on the moon
make more satellites
have probes travel to the outside of the solar system
Small scale orbital stations(1 max)

T3
Lengthened moon expeditions
Basic understanding of the galaxy
Orbital shuttles

T4
Bigger Space stations, Gravitic drives
Maneuver drives

T5
Small scale moon colonies, 8 inhabitants max
Unmanned missions to neighboring planet
probes can travel faster
can make multiple space stations

T6
Larger moon colonies, small colony and expeditions to neighboring planet
Orbital settlements

T7
Colony on neighboring planets
Expeditions to every planet in solar system
Early jump, up to 60 A.U.
can make space stations up to 5km/16,000ft wide

T8
Early terraforming
Sub-light drive, near light speeds
Gravitic maneuvering

T9
Crude terraforming
Mining expeditions on neighboring planets
Colonization of other planets
First interstellar travel, cannot colonize
Jump-1 (1x speed of light)
Space stations up to 50km/31mi wide
Orbital cities

T10
Jump-2(2x speed of light
Early hop-space, (wormholes up to 2 lightyears)
Total terraforming

T11
Colonization of other solar systems
Jump 3(3x speed of light)
can make space station up to 100km/62mi wide (minimal of custom gravity is 60km/37mi)

T12
Jump-4(4x speed of light)
Hop-space (wormholes up to 5 lightyears)
Custom planets (up to 6,000 Km/3,730mi diameter)

T13
Planetary mobilization within solar system
Slip space theorized
Raw material short range teleportation

T14
Jump-5(5x speed of light
can make custom planets (up to 12,000Km/7,450mi diameter)
Inanimate short range teleportation
Mobile planets, interstellar travel.

T15
Early Slip-space, interstellar only
Self aware starships
Living being teleportation

T16
Starship size teleportation ring, interstellar only, instant
Slip-space, intergalactic

a wormhole can be created by a worm hole generator, which needs to be put on a ship. two wormhole ends can only been placed in places that have been mapped out by the ship the generator is on, the generator needs to be on location to make a wormhole end. wormholes may only reach 5 lightyears

Transportation

T1
Early cars
Railroads
Steamships
Hot air balloons

T2
Modern cars
Trains
Ironclads
Dirigibles

T3
Tracked vehicles
Personal boats, steel hulls
Submersibles
Airplanes and seaplanes

T4
jets
Helicopters
High speed railways
Advanced warships

T5
electric cars
bullet train
Amphibian vehicles

T6
Advanced electric car
Orbit to space plane
Hydrofoil
Hover-craft

T7
Submersible warships
tube train
space ship
Triphibian vehicles

T8
Early artificial gills
Hypersonic jet

T9
Early gravitic vehicles
Ultra high speed trains
Jump-1

T10
Jump-2
Gravitic vehicles
Artificial gills
Gravitic maneuvering

T11
Space elevator
Starships
Jump-3

T12
Personal gravity belt
Hyperloop train
Jump-4

T13
Jump-5
Personal starships
space tube
Raw matter only teleportation

T14
Inanimate object teleportation

T15
Self aware starships
Living matter teleportation

T16
Starship sized multi parsec range teleportation

Read dispatch


do you know what SA is

Scientific Advancement?
Yeah, I know what it is

The Remnants of xeno23 wrote:The way you described the arrival of the responders and the Van was already a sign something would've been off.

Yeah, the biggest indicator was that they were telling us to back up father than normal.

Imagine what would happen if my Soviet Union exist showed up to the TNO universe

Third Soviet Union wrote:Good how about you?

I had a bomb threat at school! (Strangely, schools back in session already like nothing really happened).

Theberstan wrote:I had a bomb threat at school! (Strangely, schools back in session already like nothing really happened).

Wtf!?

Third Soviet Union wrote:Imagine what would happen if my Soviet Union exist showed up to the TNO universe

What does TNO stand for?

Third Soviet Union wrote:Imagine what would happen if my Soviet Union exist showed up to the TNO universe

https://youtu.be/x5vqCbTQoBg

Theberstan wrote:What does TNO stand for?

The new world order...

It's a mod on HOI4

Theberstan wrote:What does TNO stand for?

The New Order

Third Soviet Union wrote:Wtf!?

Yeah, I know... lol...

Theberstan wrote:Oh... well it’s a first for me... I figured it out before the teachers or other kids did. I figured by how many vehicles responded there was, one fire truck, an ambulance, 4-5 police cars, a van (what I presumed to be a bomb squad), a small fire responder vehicle. My locker was in that hallway.

Theberstan wrote:I then they told us to back away further than normal when there’s a fire and that’s when I thought, oh, it’s maybe a bomb. I thought that initially... then a fire engine came and I then thought that it might instead have been a gas leak.

Theberstan wrote:No, everyone was evacuated outside, we all thought it was a fire dill because the drill said that it was in “Unit C”, which is always when a drill is done is there the “fire” is. We weren’t in class. I just used logical deduction.

The Remnants of xeno23 wrote:The New Order

Is this something related to the FWO?

Theberstan wrote:What does TNO stand for?

Hoi4:The New Order

Basically the Axis powers win ww2 and there's a three way cold war between the USA, Japan, and Nazi Germany

Pyatzvezkie wrote:https://youtu.be/x5vqCbTQoBg

Is there any words that would describe how Germany the US Italy and Japan would react to such a advanced Nation just showing up?

The big Mushroom kingdom wrote:Spike: “good to see ya man. We are in Wooloos, yo? That insane country? Who even likes it here”
Toad: “I sure don’t”
Spike: “good man, ya better not. They have crazy people here. Killers. And all they care about is stupid sheep, yo”

Wooloo: "Behhhhhhhhhh"

the Kadaizeean Provisional gov will end when wooloos responds to dis

Kadaizee wrote:Question for North American Imperial State: Do Wooloosians Live in Kadaizee?

The big Mushroom kingdom wrote:Spike: “good to see ya man. We are in Wooloos, yo? That insane country? Who even likes it here”
Toad: “I sure don’t”
Spike: “good man, ya better not. They have crazy people here. Killers. And all they care about is stupid sheep, yo”

Ellie: “I’m sure the sheep part is untrue”
Spike: “haha you should stay in Wooloos weirdo pinko! Or should I call you sheep kisser now?”
Spike laughs and toad laughs along
Ellie: “Dont. You. Dare.”

The big Mushroom kingdom wrote:Spike: “good to see ya man. We are in Wooloos, yo? That insane country? Who even likes it here”
Toad: “I sure don’t”
Spike: “good man, ya better not. They have crazy people here. Killers. And all they care about is stupid sheep, yo”

malino notices them and waves over

"Hey new arrivals"

North American Imperial State wrote:Wooloo: "Behhhhhhhhhh"

Spike: "hahahahaha look at that creep!”

Third Soviet Union wrote:Is there any words that would describe how Germany the US Italy and Japan would react to such a advanced Nation just showing up?

Words? No, Not really

But this video can kind of explain it:

Elijah is the cat btw

https://youtu.be/dpGPOzbBfTY

Pyatzvezkie wrote:Words? No, Not really

But this video can kind of explain it:

Elijah is the cat btw

https://youtu.be/dpGPOzbBfTY

That's about right

Zarbik wrote:malino notices them and waves over

"Hey new arrivals"

Spike: “what do you want, yo”
Ellie: “saying yo doesn’t make you cool, just makes you look like you are trying to be cool”
Spike: “I am cool! You are too uncool to ever even know”
Toad: “...yeah!”

«12. . .743744745746747748749. . .2,7192,720»

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