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North American Imperial State wrote:Sorry, i am bck, and anad sure TGM

Someone arrives to the hotel and went threw all the security stuff
Toad: “it’s spike!”
Ellie: “if he can have spike come over, I should invite Sherman over”
Peach: “you can do that Ellie”
Spike arrives at the hotel. He Is listening to her loud, popular music. His hair is green and he is wearing sunglasses
Spike: “ ‘sup, captain”
Toad: “sup, spike”

Accipitridia wrote:hmmm

Would you agree that some of us might've gotten some influence by the Burgundian system?

North American Imperial State wrote:Sorry, i am bck, and anad sure TGM

All you missed is me turning down adding pictures to my factbook And some other stuff

Tranzoria wrote:Well, ours were Missile threats, not bomb threats, so there was just a lot of Fire trucks, some Ambulances, some Cop cars, and a LOT of Helicopters.

The only time I've experienced something similar is when a SWAT van came to the apartment I love around at the time so they could arrest some hard druggies guys

Pyatzvezkie wrote:I don't know...
Was class really that boring for you to begin counting the number of vehicles in the area instead of panicking or gossiping like everyone does?

So what exactly happened?

No, everyone was evacuated outside, we all thought it was a fire dill because the drill said that it was in “Unit C”, which is always when a drill is done is there the “fire” is. We weren’t in class. I just used logical deduction.

[

Pyatzvezkie wrote:Hands you my passport

I'm King Henry of New Virgina M8, and Duke of Georgia

Yeah, I am

What is the nation?
Because if you want to join our RP, you can use the NS stats for the main

Yi BD wrote:Yo: want breakfast. I am making Waffles with Yi maple syrup

(Sorry, I have been busy)

*Winter regains a little of the haughty tone*

"No, thank you. I dont eat common food. Nothing against you, but Hresvelg are meant to be held to a higher standard."

The Remnants of xeno23 wrote:Would you agree that some of us might have some influence by the Burgundian system?

i hate himmlah and his little Burgundian state under this """"""Black Sun""""""

Joeanian Republic wrote:Well well well that's the US for you

You ok?

No, my left leg is gone from the hip down. Yeah, I’m fine.

Theberstan wrote:No, everyone was evacuated outside, we all thought it was a fire dill because the drill said that it was in “Unit C”, which is always when a drill is done is there the “fire” is. We weren’t in class. I just used logical deduction.

Really smart for a _______

What grade do you go in exactly?

This might offend ya, so proceed with caution.

*ALLAHU AKBAR INTENSEFIES*

Pyatzvezkie wrote:Really smart for a _______

What grade do you go in exactly?

It’s not that hard... I decided to one day read the district’s emergency precautions...

Post by Theberstan suppressed by New Ryansville.

Uhay wrote:This might offend ya, so proceed with caution.

*ALLAHU AKBAR INTENSEFIES*

...

The Remnants of xeno23 wrote:Would you agree that some of us might've gotten some influence by the Burgundian system?

The Burgundian System is useless for a nation in my opinion

New Ryansville wrote:i hate himmlah and his little Burgundian state under this """"""Black Sun""""""

There are a lot of things yet uncovered and not developed by the Monarchy. This Burgundian system will soon appear in some, which is why I made that "Think Tank" department I was alluding too.

Theberstan wrote:...

Well.. you can’t say it aged well...

Question for North American Imperial State: Do Wooloosians Live in Kadaizee?

Pyatzvezkie wrote:The Burgundian System is useless for a nation in my opinion

Maybe.

Theberstan wrote:It’s not that hard... I decided to one day read the district’s emergency precautions...

It's not that...
I'm saying that the usual average person doesn't have a keen eye on things like that

The big Mushroom kingdom wrote:Someone arrives to the hotel and went threw all the security stuff
Toad: “it’s spike!”
Ellie: “if he can have spike come over, I should invite Sherman over”
Peach: “you can do that Ellie”
Spike arrives at the hotel. He Is listening to her loud, popular music. His hair is green and he is wearing sunglasses
Spike: “ ‘sup, captain”
Toad: “sup, spike”

Spike: “good to see ya man. We are in Wooloos, yo? That insane country? Who even likes it here”
Toad: “I sure don’t”
Spike: “good man, ya better not. They have crazy people here. Killers. And all they care about is stupid sheep, yo”

*insert Elijah's Soviet Union somehow showing up in the TNO universe here*

Pyatzvezkie wrote:It's not that...
I'm saying that the usual average person doesn't have a keen eye on things like that

Thank you. I’m good at connecting the dots. Not that this was fun (okay, maybe it was a little).

Pyatzvezkie wrote:Hands you my passport

I'm King Henry of New Virgina M8, and Duke of Georgia

Yeah, I am

Of you want to join the RP you have to
claim land on one of these maps and TG the map creator that made the map


and you should read these


Roleplaying Moderators (RP Mods) of Institute of Cellulose

Role Play Administrators

Senior Role Play Moderators

Role Play Moderators

Powers of Admin and Mods

Role Play Admins have the power to void/unvoid, suspend players and ban nations from the Role Play and can override RP mods. Actions taken by RP Admin need to be confirmed by at least one Senior RP Mod unless 3 RP Admins agree.

Senior Role Play Mods have the power to to void/unvoid, suspend players. They assist RP admins with certain decisions. They have the power to overide lower RP mods voids/unvoids.

Role Play Mods have basic powers to void/unvoid, they can make reports to Senior RP mods and/or Admin to suspend players from RP if needed.
They can not override a fellow RP mods decisions.

Read dispatch


IWK SA Chart

Huge shoutout to Just porymonia for making half of this chart.


Scientific Advancement

Weaponry
Life
Energy
Space
Transportation

How to use

-Use your highest recorded SA, this can be found be clicking on the highest point in your SA graph

-To Determine your tech level, use the graph below and match your SA to the TTL

SA

TTL

-∞20

T-0

21-50

T-1

51-90

T-2

91-130

T-3

131-170

T-4

171-210

T-5

211-250

T-6

251-300

T-7

301-350

T-8

351-400

T-9

401-450

T-10

451-500

T-11

501-550

T-12

551-600

T-13

601-650

T-14

651-699

T-15

700-∞

T-16

Weaponry
(nukes and super lasers are only unlocked when you have WMD policy)

T1
Early munition weapons, cartridge rifles, pistols, crude machine guns
first nukes, cannot be fitted as warheads
20th century tanks, planes, and naval craft
no military spacecraft

T2
Munition weaponry, rifles, snipers, tactical shotguns, armalite rifles, handguns.
nuclear warheads
modern tanks, aircraft, navy, heavy artillery installations
First rockets, satellites
no space defenses

T3
Advanced munition weaponry
ICBMs, heat seeking missiles
Military drones
Manned rockets, early space defense systems

T4
Munition weaponry improvements: less recoil, more ammo, better accuracy
Composite laminate armor (carbon fiber)
suborbital jets, orbital space stations. Early railguns on warships
Early space ships, capable of short distance travel(neighboring planets)

T5
Experimental laser weaponry, railgun tanks and naval craft, advanced missile systems capable of heatless target locking
Optimized battle armor, carbon fiber nanotubes
aiding robots (can not fight yet)
iron curtains, nuke defense systems
mach 2 nukes
weaponized satellites
high impact tanks, high flying aircraft (can almost fly to orbit), bigger battleships
First space ships, capable of multi planet travel within solar system, armed with kinetic weaponry and early laser defense systems

T6
personal mounted railguns
Early supportive exoskeletons
Advanced drones, early combat robots
railgun tanks, advanced ballistics on naval craft
Starships can be built in space, can be outfitted with low level lasers, advanced ballistic systems, and long range missiles

T7
High voltage electric current weaponry, crude lasers
exoskeletons
low quality battle robots (10% of army max)
energy shields
mach 5 nukes
Lethal electric current tanks, aircraft can go out of orbit (can't go far from earth), faster battleships
space ships can have energy shields

T8
Lethal electric weaponry, personal lasers
medium quality battle robots (30% of army max)
nukes can go through orbit
AI can be used in battle
first laser tanks, air force and space force merge, entire navy submergible (needs to be above water to attack)
some space battleships can go up to 700 meters/2000 ft

T9
Early Plasma weaponry, One Megawatt personal lasers
Improvements in combat robots, multiple types, can follow semi-complex human commands
Orbital weapon platforms, orbital shipyards
Early gravity manipulation structures

T10
Plasma weaponry
Further improvements of combat robots, specialized types, customizable
AI intelligence on the battlefield
Advanced starships, capable of interstellar travel, advanced plasma installments and heavy shielding.

T11
Crude fusion weaponry
good quality battle robots (50% of army max)
Plasma bombardment on tanks and naval vessels
Starships outfitted with heavy plasma weapons

T12
Mounted ion weaponry, Fusion weaponry
the robots can be independently controlled by AI
nukes can travel to the moon and vise-versa
ION tanks, first spaceships that can also serve as navy, ablative starship armor
some space battle ship can go up to 1 km/3,200 ft

T13
Better ion weapons, more precise, better cooling methods
Combat robots take effective humanoid form
Starships fitted with long range orbit-to-surface weapon technologies
First deflector shields

T14
Personal ion weaponry, bigger rays, better accuracy
very good quality battle robots (entire military can be comprised of battle robot)
AI commanders
Creation of super lasers (same power as nuke)
space force merges with land force and navy
some space battle ships can go up to 2 km/6,500 ft
nukes can go to other planets in a solar system

T15
Advanced ion weaponry, prototype disintegration weapons
Better super lasers, up to one petawatt
some battle ships can go up to 5 km/16,000 ft
Multi-parsec range warp capabilities, early glassing technology

T16
Ion canons, disintegration weapons, can disintegrate medium chunks of living matter (18 kilograms/40 pounds chunks maximum)
Advanced starship defense systems, deflector shields, heavy armor plating, larger ships can be outfitted with glassing weaponry

Life

T1
first computers can be used
all work is done by citizens
amputation, antiseptics, anesthetics, vaccination
early medicinal practices

T2
Personal computers, acquirable to most of the nation
healthcare can be supported by computers
first robotics can be made for tasks
prosthetic limbs, internal imaging
better blood transfusions

T3
Desktop Computers, computing networks, satellite communications
Organ transplants, slow working drugs(1-6 hours)
Reconstructive surgery
Semi-accurate weather prediction

T4
Low data robots, advanced manufactory robotics
Fiber optics, not wide spread
Full functioning prosthetics, metabolic medicines

T5
Nation wide networking and internet, all devices in nation easily connected
shops can be removed, everything purchasable online
most of the factories can be replaced with robots, only needing humans for supervisory tasks
Tiered farms
Robotic replacement body parts, artificial organs

T6
Hand computers, early holographic communications
High data robots, can be commanded by voice
Early cryogenics, metabolism slowed but hyper-sleep not yet achieved.
Orbital settlements.
Limb regeneration

T7
people work mostly from home
most practical jobs are replaced by robots and work time for humans can be shortened
first AI's
first CRISPR technologies
Practical cryogenics, hyper-sleep achievable

T8
Early synaptic processors
Real time multi-lingual translators
Nerve refusion
Computer implants

T9
Limb regeneration, growth quickening
Orbital cities
First Arcologies
Mind to machine data transfer, anti-virals, anti-toxins

T10
Citizens are only needed for jobs like scientists, work hours can be cut to 2 hours a day
AI is improved
most houses have robot servants, cyborgs possible
first designer babies can be made
sickness is almost unknown
first immortals can be made (immortal as in not dying of old age)

T11
Self-aware AI, learns and develops like living matter
Advanced synaptic processors
Effective cloning, minor weather control

T12
Citizen based labour can be completely replaced by robots
AI can completely run a nation
houses can be fully run by robot servants
big parts of the nation can be immortal
brains can be connected to the internet
VAT produced people (requires policy “vat produced infants”)

T13
Machine to mind data transfer,
long duration schooling no longer necessary
AI can have personality, original thought, and the capacity to learn and adapt
Personality transfer, selective memory erasure

T14
human can live in a VR universe, but still need a body
the whole nation can be immortal
brains can be at all time connected to the world
sleep is no longer a need

T15
Non-cryogenic suspension, hyper-sleep and total metabolic suspension achievable without cryogenics
Memory transfer, advanced bio-engineering
Total rejuvenation

T16
citizens can be stored in a database where they can live without the need of a body

Energy

T1
Steam engines, early batteries

T2
Electricity

T3
petrochemicals(fosil fuels)
Steam turbine, electrical grid

T4
Nuclear fission (requires nuclear power policy)

T5
Geothermal, Solar
Early fuel cells

T6
Radiothermal Generators

T7
MHD turbine
Superconductors

T8
Early Fusion (requires nuclear power policy)

T9
Practical Fusion (requires nuclear power policy)

T10
Portable Fusion (requires nuclear power policy)
Advanced fuel cells

T11
first antimatter
Stellar satellites

T12
Antimatter

T13
Nation fully supported by antimatter

T14
Quantum power plants

T15
Rigid Dyson spheres

T16
Capsule Dyson spheres, maximum efficiency

Space


space
(only unlocked when you have space agency)

T1
Unmanned rockets
can make few satellites
probes can travel to moon

T2
Orbit capable rockets, manned
Basic understanding of solar system
Better satellites

T3
can land on the moon
make more satellites
have probes travel to the outside of the solar system
Small scale orbital stations(1 max)

T3
Lengthened moon expeditions
Basic understanding of the galaxy
Orbital shuttles

T4
Bigger Space stations, Gravitic drives
Maneuver drives

T5
Small scale moon colonies, 8 inhabitants max
Unmanned missions to neighboring planet
probes can travel faster
can make multiple space stations

T6
Larger moon colonies, small colony and expeditions to neighboring planet
Orbital settlements

T7
Colony on neighboring planets
Expeditions to every planet in solar system
Early jump, up to 60 A.U.
can make space stations up to 5km/16,000ft wide

T8
Early terraforming
Sub-light drive, near light speeds
Gravitic maneuvering

T9
Crude terraforming
Mining expeditions on neighboring planets
Colonization of other planets
First interstellar travel, cannot colonize
Jump-1 (1x speed of light)
Space stations up to 50km/31mi wide
Orbital cities

T10
Jump-2(2x speed of light
Early hop-space, (wormholes up to 2 lightyears)
Total terraforming

T11
Colonization of other solar systems
Jump 3(3x speed of light)
can make space station up to 100km/62mi wide (minimal of custom gravity is 60km/37mi)

T12
Jump-4(4x speed of light)
Hop-space (wormholes up to 5 lightyears)
Custom planets (up to 6,000 Km/3,730mi diameter)

T13
Planetary mobilization within solar system
Slip space theorized
Raw material short range teleportation

T14
Jump-5(5x speed of light
can make custom planets (up to 12,000Km/7,450mi diameter)
Inanimate short range teleportation
Mobile planets, interstellar travel.

T15
Early Slip-space, interstellar only
Self aware starships
Living being teleportation

T16
Starship size teleportation ring, interstellar only, instant
Slip-space, intergalactic

a wormhole can be created by a worm hole generator, which needs to be put on a ship. two wormhole ends can only been placed in places that have been mapped out by the ship the generator is on, the generator needs to be on location to make a wormhole end. wormholes may only reach 5 lightyears

Transportation

T1
Early cars
Railroads
Steamships
Hot air balloons

T2
Modern cars
Trains
Ironclads
Dirigibles

T3
Tracked vehicles
Personal boats, steel hulls
Submersibles
Airplanes and seaplanes

T4
jets
Helicopters
High speed railways
Advanced warships

T5
electric cars
bullet train
Amphibian vehicles

T6
Advanced electric car
Orbit to space plane
Hydrofoil
Hover-craft

T7
Submersible warships
tube train
space ship
Triphibian vehicles

T8
Early artificial gills
Hypersonic jet

T9
Early gravitic vehicles
Ultra high speed trains
Jump-1

T10
Jump-2
Gravitic vehicles
Artificial gills
Gravitic maneuvering

T11
Space elevator
Starships
Jump-3

T12
Personal gravity belt
Hyperloop train
Jump-4

T13
Jump-5
Personal starships
space tube
Raw matter only teleportation

T14
Inanimate object teleportation

T15
Self aware starships
Living matter teleportation

T16
Starship sized multi parsec range teleportation

Read dispatch


do you know what SA is

Wechaiyae wrote:[What is the nation?
Because if you want to join our RP, you can use the NS stats for the main

Titan federation
It was an old account I had in two
Got bored of it so I left ns, I reactivated two weeks ago tho

Third Soviet Union wrote:*insert Elijah's Soviet Union somehow showing up in the TNO universe here*

What’s up?

«12. . .742743744745746747748. . .2,7242,725»

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