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Post by The most righteous kindom of wales suppressed by Aizcona.

The most righteous kindom of wales

Rehaajl wrote:Hallo!

deutsch?

The most righteous kindom of wales wrote:hi

Just a note, your name would look better if it was capitalized.

The most righteous kindom of wales wrote:deutsch?

Ja, I know a bit of Deusch.

The most righteous kindom of wales

cool

The most righteous kindom of wales

yeah ill change it

The most righteous kindom of wales

done
thanks for the tip

The most righteous kindom of wales wrote:done
thanks for the tip

And it says 'Kindom', but I don't think you can change that (unless it's intentional)

The most righteous kindom of wales

yeah i made a typo with out checking. silly me :(

finally, flag change

The most righteous kindom of wales

Isterberg wrote:finally, flag change

wich flag?

The most righteous kindom of wales wrote:wich flag?

i replaced the maltese cross with an eagle

The most righteous kindom of wales

Isterberg wrote:i replaced the maltese cross with an eagle

looks nice

Good day everyone

Regatul curului

any communists around?

Regatul curului wrote:any communists around?

Me.

Death box cat the thirds wrote:Hi I'm Kairi of Death Box Cats the Third

The most righteous kindom of wales wrote:hi

Lab-land wrote:Good day everyone

Regatul curului wrote:any communists around?

Welcome, all of you! Be sure to read up on the regional rules and read through some of our RPs if you wish! If you end up wanting to join our map and RP and have any questions, then feel free to ask here in the RMB!

Map Rules

The map is key to developing relationships between our nations and engaging in role-play. As it has limited space, it is therefore reserved for nations who actively engage in RP and new nations (who have a fair probability of engaging in RP in the future). Please do not request a map spot unless you plan on being active for a long time.

For new nations in the region, you must do ALL of the following to receive a map spot:

1. Have a realistic nation name and use that name to role-play with. Do not use the name of a real-life country or something extremely similar to it.
2. Have at least one factbook about your nation that proves you are going to actively engage and develop your nation in-character.
3. Post at least once anywhere on the NationStates forums. This means anywhere across the site where you are allowed to post. However, avoid posting in threads that TWI has made that are marked (IC). These are for those already on the map only.
3. Have been active. For example, if you send us the request on Monday, stop logging in after Tuesday, and we check the request on Saturday, we will not add you, because it appears you are no longer active.
4. The nation which you apply to join the map with should be a member of the World Assembly.
5. Send Ainslie a telegram that answers the following questions:

Standard Application for Map Spot

  • Nation name:

  • How did you find the region/why did you choose The Western Isles:

  • How long have you been active on NationStates:

  • Is this nation a puppet or side project:

  • If you have ANY other accounts on nationstates.net other than this one, please list them here:

  • Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?

  • Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":

  • Have you read, understood, and agree to the map rules located in the regional rules dispatch:

  • Where exactly do you want to be on the map (describe the location in relation to other nations' locations):

  • If that spot becomes no longer available, what is your second choice for location:



In order to stay on the map, you must post on any regional in-character role-play thread at least once a month AND you must also do at least one of the following every ten days or less:

1. Publish or significantly and clearly add to a factbook or dispatch about your nation.
2. Post on any regional role-play thread (including but not limited to the news, tweets, citizens, or League threads).


If you're going to be on an extended vacation or unavoidable absence, telegram the current Secretary of Role-Play (Roendavar), Aizcona and Ainslie and they will likely hold your spot for you if you have shown in the past to be an active member.

No puppets. No nation on the map may serve in any capacity in any foreign region's government.

All players must use a single nation name for all of the region's affairs. Creating and using a new nation to RP as a territory or province is heavily discouraged.

See also additional rules for specific instances: page=dispatch/id=426501

In General

1. Treat others how you want to be treated.
2. Be friendly, welcoming, and supportive of everyone, but more so to the new nations of the region.
3. Don't sabotage, harass, or annoy anyone, in the region or elsewhere.
4. Don't engage in one-sided role-playing, for example by invading a nation that does not want to be invaded.
5. Keep your military strength conservatively realistic.
6. Everyone is equal! Elitism isn't welcome here.
7. Alts/puppet accounts cannot vote. If caught voting, you face expulsion from the region.
8. Follow the NationStates rules.

RMB Rules

The RMB is used for:

1. Communicating with the region as a whole, for announcements either on personal matters or about your nation.
2. Welcoming new nations.
3. General conversation about news or other non-controversial topics.
4. Advice on national issues.
5. Help on anything concerning NationStates itself.
6. Campaigning, once an election poll has gone up.
7. Advertising a regional news article or paper, only once per 12 hours.

The RMB is NOT used for:

1. One-on-one conversations. These should occur through telegram.
2. Role-playing events. These will occur in threads on the NationStates forums that will be linked to on the regional world factbook entry. This is so they do not get lost in a sea of other messages on the regional message board.
3. Controversial discussion. These should occur in public threads on the forums.
4. Spam, inside jokes, troll language, memes, etc. Each message should be at least a full sentence and be either helpful, informative, or evoke conversation.
5. Non-English conversation. Use English.
6. Incredibly long posts, particularly those copy-pasted from something else.

Telegram Rules

1. No regional telegrams can be sent out by non-officers, for any reason, including to campaign
2. Officers can only send out regional telegrams if absolutely necessary, such as in order to conduct their duties or conduct elections
3. Residents may, of course, still telegram any other resident privately for any reason, including to campaign

Breaking the Rules

Upon violating the rules, the following events are likely to happen:

1. Suppression of RMB posts
2. Telegram/post asking to stop
3. Kick from the region
4. Ban from the region

These events may occur in a different order depending on the severity of the offense(s). The telegram/post may come from any nation; if someone warns you that you are breaking the rules, that counts as a warning.


Read dispatch


...

...


THE WESTERN ISLES MAP DISPATCH






Rules

Read all of these and make sure you understand them before you send the required map application to Ainslie via telegram.


  1. The nation which you join the map with should be a member of the World Assembly.

  2. You must have a name that is realistic. If you were to put it in a list of nations on Earth, it should not seem out of place or strange compared to them. However, this does not mean that you are allowed to have the same name as a real life country on Earth or something extremely similar.

  3. You are only allowed one nation on the map. No puppets are allowed.

  4. You must have at least one factbook about your nation that proves that you are going to actively engage and develop your nation in-character

  5. You must post anywhere on the LinkNationStates forums. This means anywhere across the site that you are allowed to post on. Do not post on threads marked (IC) or [IC] or places where you otherwise would not be welcome.

  6. If you lodge a map application and do not log in for a while afterwards, you may not be added to the map.

  7. If you are on the map, you must either significantly edit a dispatch or factbook or post in an [IC]/(IC) or [OOC]/(OOC) forum that exclusively involves nations on the map pictured above. If you do not do this at least once every fourteen days, you may be removed from the map and will need to resubmit a map request in order to be placed back on.

  8. Our region reserves the right to refuse map applications from players or puppets of players who is an officer or holds a position in the regional government of another region on this website. However, in some circumstances, discretion may be used in order to allow people who fall into this category to join the map.

  9. For more rules, please refer to this dispatch.

    Standard Application for Map Spot

      Nation name:
      How did you find the region/why did you choose The Western Isles:
      How long have you been active on NationStates:
      Is this nation a puppet or side project:
      If you have ANY other accounts on nationstates.net other than this one, please list them here:
      Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?
      Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":
      Have you posted at least once on the NationStates Forums?
      Have you read, understood, and agree to the map rules located in the regional rules dispatch:
      Where exactly do you want to be on the map (describe the location in relation to other nations' locations):
      If that spot becomes no longer available, what is your second choice for location:


About TWI In-Character

The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.

The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.

The central island is named Argus; the large island to the northeast of Argus is called Gael. The island to the west of Argus is called Raedlon.

Bold Territories

What are they?
Bold territories are those little areas on the map circled or marked by black borders - their names are typically smaller and emboldened. They are portions of the map which are set aside with the sole purpose of being hubs for activity - not for the mere sake of having more land or getting something that you want. Rather, these are made normally to facilitate some sort of in character role-play. There are generally two types of bold territories - the larger, older and more traditional ones devoted to role-plays that are typically only overseen by one or two people. There is then the second category which is smaller and newer islands which are typically made with the view of having them change hands in character relatively quickly and are designed to be a proxy for wider tensions - whether this be diplomatic, economic or even in the sense of armed conflict.

In order to apply to get responsibility to out of character manage a bold territory not listed below, you should create a factbook and then post a link to it in this thread and talk about your intentions for the territory. If approved, you may then be considered as overseeing the territory.

Which ones exist, and what are they like?

  • Iersheno (Dispatch) | IC Disputed | OOC Managed by Kravato

    • Qualities: Militarised | Disputed | Tourist Mecca

    • Backstory: An area first settled by Vacrusians, it has become a contested territory both politically and ethnically. Conflict is a well established part of its history, though only recently a longstanding peace has been broken by increased hostility by both Vacrus and Kravato. Placed on an important trade route and strategically important location on the western side of South Argus, the island is a flashpoint that is only just starting to awaken yet again.

    • Ideal for: Conflict RP, Diplomatic RP

    • Important links: In The News

  • Romancia (Read Dispatch) | IC governed by independent government | OOC Managed by Baumes

    • Disputed | War-torn | Militarised

    • Backstory: Since their arrival to Baumes, the Romancians have constantly been bullied and harassed by the Baumish. Eventually, they founded the Kingdom of Romancia, but it won't be long until they were colonized by the Doraltics, and later the Baumish. But they've had enough. And after a long and bloody civil war, Romancia has finally succeeded in independence. Now war-torn and destroyed, Romancia must now rebuild itself and forge a new future.

    • Ideal for: Conflict RP, Diplomatic RP, Cultural RP

    • Important links: Baumish-Romancian Conflict OOC, In The News

  • Charbagnia (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Dormill and Stiura

    • Qualities: Tax Haven | Tourist Mecca | Diplomatically Isolated | Multiethnic

    • Backstory: Caught between the imperial ambitions of nations both foreign and native to the Western Isles, Charbagnia is in some ways a multiethnic paradise and a tribute to tolerance and equality. However, decades of political mismanagement and international strife has constantly reopened the wounds of ethnic and sectarian conflict, preventing Charbagnia from fully healing and becoming a beacon for liberty and human rights in the Southern Sea. Now faced with a growing threat of terrorism armed with the weapons of a very recent war, a powder keg has been set under the Charbagnian nation, and it is up to the nations of the Southern Sea and beyond to band together and relieve the pressure, or else condemn them all to a new age of strife and death.

    • Ideal for: Political/Intrigue RP, Cultural RP, and News interactions

    • Important links: None applicable.

  • Faronna Islands (Dispatch not available) | IC occupied territory of Balnik | OOC Managed by Balnik

    • Qualities: Remote | Developing | Fascist | Sparsely inhabited

    • Backstory: The Faronna Islands were two Islands that were shared between Balnik and Roendavar under the 1983 Faronna Islands agreement that set the islands to be used as a nature reserve. The treaty expired and was not renewed. In 2019 surveys reported that the islands had an abundance of fossil fuels and was rich in resources. In 2020, faced with an imminent energy crisis, Balnik annexed the islands and began exploiting the islands and its resources

    • Ideal for: Diplomatic RP

    • Important links: ICJ Determination, In The News

  • Keverai (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Ainslie

    • Qualities: Unequal | Unsettled | Capitalised Paradise | Crime Den

    • Backstory: Ever since its colonisation, Keverai has been an outward looking place - seeking to absorb the prosperity and the vibrancy that comes with a multicultural experience. This has exposed it to external problems such as war, social and income inequality, and large organised crime operations within the nation. Many of these conditions were made possible through the deregulation of the economy and the flow through effects it would have. Keverai’s first truly democratic government has had a lacklustre response to these which have very much fallen short of expectations. Now, the nation is completely exposed to the risk of disaster or further instability exacerbating the existing inequality and unrest.

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: Collaboration Thread, In The News, Recent History, Foreign Influences.

  • Norregan (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Roendavar

    • Qualities: Isolationist | Absolutist | Traditionalist | Conservative

    • Backstory: The Norregan people came to the Wake Islands and settled around the Stakerenea Islands as early as 1000 BCE. There have been several theories of how they got there, the most plausible one being that the Norregan people are a sea-faring people from Argus. The Norregan eventually settled into small tribal communities, relying on fishing for much of their food. Around the 1600s, trade finally came to the islands from nearby Raedlon. As the world descended into wars for control, the people of Norregan began to become wary of their survival, especially as they saw the Sud and Atolla fall to foreign influence. In 1729, a tribal chieftain known as Ilinakara’Toatou Falakira, also known to the Norregan people as the Uniter (Karana), united the Stakerenea Islands, through the Gray War. The Ilinakara family would soon rule Norregan from then on as absolute monarchs, pursuing a traditional and isolationist policy and remaining guarded against the outside world. However, after the storm of 2021 that left the Wake Islands devastated, current Queen Ilinakara'Falini Okilanoa, has decided to loosen the nation's economic policies and has allowed increased foreign investment, albeit, under her severe absolute watch.

    • Ideal for: Economic, Cultural, and Diplomatic Roleplays and News interactions

    • Important links: The Rains RP, In The News

  • Sud (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Solaryia

    • Qualities: Backwater | Developing | Enterprising | Unequal

    • Backstory: A confident democracy with a charismatic but politically-minded leader, Sud has long considered itself as the success story of the three Wake Island chains. Whilst it suffered to an extent from a stormfront which battered Atolla and Norregan, the disaster exposed the existing inequalities in Sudite society. Sud is the most open of the three nations, relying on international backing to maintain its confidence as an important middlepower within the Raedlon subregion. However, the reality for the Sudites is that the social issues which haunt them remain very prevalent and the same politcking that occurs in Norregan and Atolla is just as rife here.

    • Ideal for: Political/Intrigue RP, Economic RP and News interactions

    • Important links: The Rains RP, In The News

  • Atolla (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Alteran Republics

    • Qualities: Liberal Conservative | Meritocratic | Democratic | Fledgling Capitalist | Altera Dependent

    • Backstory: Since first being 'discovered' by the fledgling Alteran Republics in the 1460's, the island nation would soon become a keystone in the formation of the Alteran Commonwealth several centuries later. Battered by regular storms and harsh weather, the island inhabitants of Atolla grew to become a hardy and resilient people. Combined with imported traits and a thirst for mercantilism, the Atollan people would become an island of shopkeepers, establishing strong trade links with its neighbours in Raedlon. For whatever reason, whether thanks to subtle social or economic changes, Atolla never truly blossomed as an island nation and would remain strongly dependent on its Alteran colonial masters. However, thanks to continued investment and a brief flirt with independence; Atolla formally gained independence in 2016 after a slim referendum victory. Despite this, the nation stands at a crossroads - do they use their new independence to cut off colonial ties and seek their own glory - or acknowledge their allies and seek the safety and comfort of a like-minded friend?

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: The Rains RP, In The News

  • Sunset Isle (Read Dispatch) | IC by uncontacted, hostile tribes | OOC Managed by Martenyika

    • Qualities: Wild | Tribal | Biodiverse | Resource-rich

    • Backstory: Originally a disputed territory, the Sunset Isle never attracted much attention due to its apparent lack of relevant natural resources and to the extreme hostility of its native tribe, the Akari. The situation quickly changed when a team of illegal researchers discovered massive deposits of highly valuable resources on the island in 2021. This led to a military standout between Laeden and Martenyika that nearly evolved into a full scale armed conflict. Thankfully, both nations agreed to discuss the matter in an arbitration court, who ruled that the Akari and their traditional island should be respected and that foreigners should not approach or land there under any circumstance.

    • Important links: The Red Sunset Crisis RP, Red Oak Court RP, In The News

  • Sawneeak Atoll (Read Dispatch) | IC disputed | OOC Managed by Najimam

    • Qualities: Archipelago | Contested | Tranquil

    • Backstory: Ever since the late 14th century, the archipelago has been the site of several territorial claims and disputed. Initially a territory of the Kingdom of Tesselia in Ainslie, it was later sold to Uprea and over time, became colonised be several other states which often come and go. Today, Sawneeak Atoll is still largely disputed and borders are often still unofficial. However, it is clear that the area will continue to grow and the future of the archipelago is in the hands of the ruling governments.

    • Important links: In The News

...
...Resources: LinkBlank Map | How to calculate area
...

Read dispatch

yooo sup

Merjanistan wrote:yooo sup

Hi. I'm Communist.

Regatul curului wrote:any communists around?

Aw Hell Naw.

The most righteous kindom of wales wrote:yeah i made a typo with out checking. silly me :(

You can create a new account now because your new to this region. It won't be a big deal as you do not have any factbooks yet.

The most righteous kindom of wales

Esterazdravo wrote:You can create a new account now because your new to this region. It won't be a big deal as you do not have any factbooks yet.

all good ill stick with it. its kinda grown on me

Hi!

Hello guys my country is new

Purplistan wrote:Hi!

Aulybia wrote:Hello guys my country is new

Welcome, all of you! Be sure to read up on the regional rules and read through some of our RPs if you wish! If you end up wanting to join our map and RP and have any questions, then feel free to ask here in the RMB!

Map Rules

The map is key to developing relationships between our nations and engaging in role-play. As it has limited space, it is therefore reserved for nations who actively engage in RP and new nations (who have a fair probability of engaging in RP in the future). Please do not request a map spot unless you plan on being active for a long time.

For new nations in the region, you must do ALL of the following to receive a map spot:

1. Have a realistic nation name and use that name to role-play with. Do not use the name of a real-life country or something extremely similar to it.
2. Have at least one factbook about your nation that proves you are going to actively engage and develop your nation in-character.
3. Post at least once anywhere on the NationStates forums. This means anywhere across the site where you are allowed to post. However, avoid posting in threads that TWI has made that are marked (IC). These are for those already on the map only.
3. Have been active. For example, if you send us the request on Monday, stop logging in after Tuesday, and we check the request on Saturday, we will not add you, because it appears you are no longer active.
4. The nation which you apply to join the map with should be a member of the World Assembly.
5. Send Ainslie a telegram that answers the following questions:

Standard Application for Map Spot

  • Nation name:

  • How did you find the region/why did you choose The Western Isles:

  • How long have you been active on NationStates:

  • Is this nation a puppet or side project:

  • If you have ANY other accounts on nationstates.net other than this one, please list them here:

  • Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?

  • Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":

  • Have you read, understood, and agree to the map rules located in the regional rules dispatch:

  • Where exactly do you want to be on the map (describe the location in relation to other nations' locations):

  • If that spot becomes no longer available, what is your second choice for location:



In order to stay on the map, you must post on any regional in-character role-play thread at least once a month AND you must also do at least one of the following every ten days or less:

1. Publish or significantly and clearly add to a factbook or dispatch about your nation.
2. Post on any regional role-play thread (including but not limited to the news, tweets, citizens, or League threads).


If you're going to be on an extended vacation or unavoidable absence, telegram the current Secretary of Role-Play (Roendavar), Aizcona and Ainslie and they will likely hold your spot for you if you have shown in the past to be an active member.

No puppets. No nation on the map may serve in any capacity in any foreign region's government.

All players must use a single nation name for all of the region's affairs. Creating and using a new nation to RP as a territory or province is heavily discouraged.

See also additional rules for specific instances: page=dispatch/id=426501

In General

1. Treat others how you want to be treated.
2. Be friendly, welcoming, and supportive of everyone, but more so to the new nations of the region.
3. Don't sabotage, harass, or annoy anyone, in the region or elsewhere.
4. Don't engage in one-sided role-playing, for example by invading a nation that does not want to be invaded.
5. Keep your military strength conservatively realistic.
6. Everyone is equal! Elitism isn't welcome here.
7. Alts/puppet accounts cannot vote. If caught voting, you face expulsion from the region.
8. Follow the NationStates rules.

RMB Rules

The RMB is used for:

1. Communicating with the region as a whole, for announcements either on personal matters or about your nation.
2. Welcoming new nations.
3. General conversation about news or other non-controversial topics.
4. Advice on national issues.
5. Help on anything concerning NationStates itself.
6. Campaigning, once an election poll has gone up.
7. Advertising a regional news article or paper, only once per 12 hours.

The RMB is NOT used for:

1. One-on-one conversations. These should occur through telegram.
2. Role-playing events. These will occur in threads on the NationStates forums that will be linked to on the regional world factbook entry. This is so they do not get lost in a sea of other messages on the regional message board.
3. Controversial discussion. These should occur in public threads on the forums.
4. Spam, inside jokes, troll language, memes, etc. Each message should be at least a full sentence and be either helpful, informative, or evoke conversation.
5. Non-English conversation. Use English.
6. Incredibly long posts, particularly those copy-pasted from something else.

Telegram Rules

1. No regional telegrams can be sent out by non-officers, for any reason, including to campaign
2. Officers can only send out regional telegrams if absolutely necessary, such as in order to conduct their duties or conduct elections
3. Residents may, of course, still telegram any other resident privately for any reason, including to campaign

Breaking the Rules

Upon violating the rules, the following events are likely to happen:

1. Suppression of RMB posts
2. Telegram/post asking to stop
3. Kick from the region
4. Ban from the region

These events may occur in a different order depending on the severity of the offense(s). The telegram/post may come from any nation; if someone warns you that you are breaking the rules, that counts as a warning.


Read dispatch


...

...


THE WESTERN ISLES MAP DISPATCH






Rules

Read all of these and make sure you understand them before you send the required map application to Ainslie via telegram.


  1. The nation which you join the map with should be a member of the World Assembly.

  2. You must have a name that is realistic. If you were to put it in a list of nations on Earth, it should not seem out of place or strange compared to them. However, this does not mean that you are allowed to have the same name as a real life country on Earth or something extremely similar.

  3. You are only allowed one nation on the map. No puppets are allowed.

  4. You must have at least one factbook about your nation that proves that you are going to actively engage and develop your nation in-character

  5. You must post anywhere on the LinkNationStates forums. This means anywhere across the site that you are allowed to post on. Do not post on threads marked (IC) or [IC] or places where you otherwise would not be welcome.

  6. If you lodge a map application and do not log in for a while afterwards, you may not be added to the map.

  7. If you are on the map, you must either significantly edit a dispatch or factbook or post in an [IC]/(IC) or [OOC]/(OOC) forum that exclusively involves nations on the map pictured above. If you do not do this at least once every fourteen days, you may be removed from the map and will need to resubmit a map request in order to be placed back on.

  8. Our region reserves the right to refuse map applications from players or puppets of players who is an officer or holds a position in the regional government of another region on this website. However, in some circumstances, discretion may be used in order to allow people who fall into this category to join the map.

  9. For more rules, please refer to this dispatch.

    Standard Application for Map Spot

      Nation name:
      How did you find the region/why did you choose The Western Isles:
      How long have you been active on NationStates:
      Is this nation a puppet or side project:
      If you have ANY other accounts on nationstates.net other than this one, please list them here:
      Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?
      Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":
      Have you posted at least once on the NationStates Forums?
      Have you read, understood, and agree to the map rules located in the regional rules dispatch:
      Where exactly do you want to be on the map (describe the location in relation to other nations' locations):
      If that spot becomes no longer available, what is your second choice for location:


About TWI In-Character

The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.

The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.

The central island is named Argus; the large island to the northeast of Argus is called Gael. The island to the west of Argus is called Raedlon.

Bold Territories

What are they?
Bold territories are those little areas on the map circled or marked by black borders - their names are typically smaller and emboldened. They are portions of the map which are set aside with the sole purpose of being hubs for activity - not for the mere sake of having more land or getting something that you want. Rather, these are made normally to facilitate some sort of in character role-play. There are generally two types of bold territories - the larger, older and more traditional ones devoted to role-plays that are typically only overseen by one or two people. There is then the second category which is smaller and newer islands which are typically made with the view of having them change hands in character relatively quickly and are designed to be a proxy for wider tensions - whether this be diplomatic, economic or even in the sense of armed conflict.

In order to apply to get responsibility to out of character manage a bold territory not listed below, you should create a factbook and then post a link to it in this thread and talk about your intentions for the territory. If approved, you may then be considered as overseeing the territory.

Which ones exist, and what are they like?

  • Iersheno (Dispatch) | IC Disputed | OOC Managed by Kravato

    • Qualities: Militarised | Disputed | Tourist Mecca

    • Backstory: An area first settled by Vacrusians, it has become a contested territory both politically and ethnically. Conflict is a well established part of its history, though only recently a longstanding peace has been broken by increased hostility by both Vacrus and Kravato. Placed on an important trade route and strategically important location on the western side of South Argus, the island is a flashpoint that is only just starting to awaken yet again.

    • Ideal for: Conflict RP, Diplomatic RP

    • Important links: In The News

  • Romancia (Read Dispatch) | IC governed by independent government | OOC Managed by Baumes

    • Disputed | War-torn | Militarised

    • Backstory: Since their arrival to Baumes, the Romancians have constantly been bullied and harassed by the Baumish. Eventually, they founded the Kingdom of Romancia, but it won't be long until they were colonized by the Doraltics, and later the Baumish. But they've had enough. And after a long and bloody civil war, Romancia has finally succeeded in independence. Now war-torn and destroyed, Romancia must now rebuild itself and forge a new future.

    • Ideal for: Conflict RP, Diplomatic RP, Cultural RP

    • Important links: Baumish-Romancian Conflict OOC, In The News

  • Charbagnia (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Dormill and Stiura

    • Qualities: Tax Haven | Tourist Mecca | Diplomatically Isolated | Multiethnic

    • Backstory: Caught between the imperial ambitions of nations both foreign and native to the Western Isles, Charbagnia is in some ways a multiethnic paradise and a tribute to tolerance and equality. However, decades of political mismanagement and international strife has constantly reopened the wounds of ethnic and sectarian conflict, preventing Charbagnia from fully healing and becoming a beacon for liberty and human rights in the Southern Sea. Now faced with a growing threat of terrorism armed with the weapons of a very recent war, a powder keg has been set under the Charbagnian nation, and it is up to the nations of the Southern Sea and beyond to band together and relieve the pressure, or else condemn them all to a new age of strife and death.

    • Ideal for: Political/Intrigue RP, Cultural RP, and News interactions

    • Important links: None applicable.

  • Faronna Islands (Dispatch not available) | IC occupied territory of Balnik | OOC Managed by Balnik

    • Qualities: Remote | Developing | Fascist | Sparsely inhabited

    • Backstory: The Faronna Islands were two Islands that were shared between Balnik and Roendavar under the 1983 Faronna Islands agreement that set the islands to be used as a nature reserve. The treaty expired and was not renewed. In 2019 surveys reported that the islands had an abundance of fossil fuels and was rich in resources. In 2020, faced with an imminent energy crisis, Balnik annexed the islands and began exploiting the islands and its resources

    • Ideal for: Diplomatic RP

    • Important links: ICJ Determination, In The News

  • Keverai (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Ainslie

    • Qualities: Unequal | Unsettled | Capitalised Paradise | Crime Den

    • Backstory: Ever since its colonisation, Keverai has been an outward looking place - seeking to absorb the prosperity and the vibrancy that comes with a multicultural experience. This has exposed it to external problems such as war, social and income inequality, and large organised crime operations within the nation. Many of these conditions were made possible through the deregulation of the economy and the flow through effects it would have. Keverai’s first truly democratic government has had a lacklustre response to these which have very much fallen short of expectations. Now, the nation is completely exposed to the risk of disaster or further instability exacerbating the existing inequality and unrest.

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: Collaboration Thread, In The News, Recent History, Foreign Influences.

  • Norregan (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Roendavar

    • Qualities: Isolationist | Absolutist | Traditionalist | Conservative

    • Backstory: The Norregan people came to the Wake Islands and settled around the Stakerenea Islands as early as 1000 BCE. There have been several theories of how they got there, the most plausible one being that the Norregan people are a sea-faring people from Argus. The Norregan eventually settled into small tribal communities, relying on fishing for much of their food. Around the 1600s, trade finally came to the islands from nearby Raedlon. As the world descended into wars for control, the people of Norregan began to become wary of their survival, especially as they saw the Sud and Atolla fall to foreign influence. In 1729, a tribal chieftain known as Ilinakara’Toatou Falakira, also known to the Norregan people as the Uniter (Karana), united the Stakerenea Islands, through the Gray War. The Ilinakara family would soon rule Norregan from then on as absolute monarchs, pursuing a traditional and isolationist policy and remaining guarded against the outside world. However, after the storm of 2021 that left the Wake Islands devastated, current Queen Ilinakara'Falini Okilanoa, has decided to loosen the nation's economic policies and has allowed increased foreign investment, albeit, under her severe absolute watch.

    • Ideal for: Economic, Cultural, and Diplomatic Roleplays and News interactions

    • Important links: The Rains RP, In The News

  • Sud (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Solaryia

    • Qualities: Backwater | Developing | Enterprising | Unequal

    • Backstory: A confident democracy with a charismatic but politically-minded leader, Sud has long considered itself as the success story of the three Wake Island chains. Whilst it suffered to an extent from a stormfront which battered Atolla and Norregan, the disaster exposed the existing inequalities in Sudite society. Sud is the most open of the three nations, relying on international backing to maintain its confidence as an important middlepower within the Raedlon subregion. However, the reality for the Sudites is that the social issues which haunt them remain very prevalent and the same politcking that occurs in Norregan and Atolla is just as rife here.

    • Ideal for: Political/Intrigue RP, Economic RP and News interactions

    • Important links: The Rains RP, In The News

  • Atolla (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Alteran Republics

    • Qualities: Liberal Conservative | Meritocratic | Democratic | Fledgling Capitalist | Altera Dependent

    • Backstory: Since first being 'discovered' by the fledgling Alteran Republics in the 1460's, the island nation would soon become a keystone in the formation of the Alteran Commonwealth several centuries later. Battered by regular storms and harsh weather, the island inhabitants of Atolla grew to become a hardy and resilient people. Combined with imported traits and a thirst for mercantilism, the Atollan people would become an island of shopkeepers, establishing strong trade links with its neighbours in Raedlon. For whatever reason, whether thanks to subtle social or economic changes, Atolla never truly blossomed as an island nation and would remain strongly dependent on its Alteran colonial masters. However, thanks to continued investment and a brief flirt with independence; Atolla formally gained independence in 2016 after a slim referendum victory. Despite this, the nation stands at a crossroads - do they use their new independence to cut off colonial ties and seek their own glory - or acknowledge their allies and seek the safety and comfort of a like-minded friend?

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: The Rains RP, In The News

  • Sunset Isle (Read Dispatch) | IC by uncontacted, hostile tribes | OOC Managed by Martenyika

    • Qualities: Wild | Tribal | Biodiverse | Resource-rich

    • Backstory: Originally a disputed territory, the Sunset Isle never attracted much attention due to its apparent lack of relevant natural resources and to the extreme hostility of its native tribe, the Akari. The situation quickly changed when a team of illegal researchers discovered massive deposits of highly valuable resources on the island in 2021. This led to a military standout between Laeden and Martenyika that nearly evolved into a full scale armed conflict. Thankfully, both nations agreed to discuss the matter in an arbitration court, who ruled that the Akari and their traditional island should be respected and that foreigners should not approach or land there under any circumstance.

    • Important links: The Red Sunset Crisis RP, Red Oak Court RP, In The News

  • Sawneeak Atoll (Read Dispatch) | IC disputed | OOC Managed by Najimam

    • Qualities: Archipelago | Contested | Tranquil

    • Backstory: Ever since the late 14th century, the archipelago has been the site of several territorial claims and disputed. Initially a territory of the Kingdom of Tesselia in Ainslie, it was later sold to Uprea and over time, became colonised be several other states which often come and go. Today, Sawneeak Atoll is still largely disputed and borders are often still unofficial. However, it is clear that the area will continue to grow and the future of the archipelago is in the hands of the ruling governments.

    • Important links: In The News

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...Resources: LinkBlank Map | How to calculate area
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