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«12. . .1,2571,2581,2591,2601,2611,2621,263. . .2,0942,095»

United confederacy of humanity

Hansdeltania wrote:OOC: It's a joke position. The Secretary General doesn't have any real power except bragging rights.

So all the candidates flooded my mailbox with campaign TGs just for bragging rights?

The greatest bestest nation

United confederacy of humanity wrote:So all the candidates flooded my mailbox with campaign TGs just for bragging rights?

They spent $23 dollars on each of those telegrams too.

Narvatus, Red foxia, United confederacy of humanity, and The Saturnian System

United confederacy of humanity

The greatest bestest nation wrote:They spent $23 dollars on each of those telegrams too.

I can't understand the logic behind all that effort

Red foxia and The Saturnian System

United confederacy of humanity wrote:I can't understand the logic behind all that effort

Ego. Fun. Tradition... many reasons for this behavior. All in all: If the guys have the money to spend it for this, why not? I recently spent about 2 hours building up a fictional labyrinth on paper and then just threw it away because I'm terrible at drawing. Why? I have no idea, but I thoroughly enjoyed it.

Red foxia, My Nation, United confederacy of humanity, and The Saturnian System

Ulymein wrote:Question of the Day
If you knew there was an 60% chance that someone was going to commit murder in their lifetime, but a 40% chance that they would not, would you imprison them before they had the opportunity?

I'd try to increase that 40% instead.

Zazann, Ulymein, and Sparsdan

Ulymein wrote:Question of the Day
If you knew there was an 60% chance that someone was going to commit murder in their lifetime, but a 40% chance that they would not, would you imprison them before they had the opportunity?

No if they haven't committed the crime they are innocent until proven guilty

New collieland

Iarthar wrote:No if they haven't committed the crime they are innocent until proven guilty

Welcome to the region mate

New collieland wrote:Welcome to the region mate

Thanks man

The greatest bestest nation

Welcome to the region: Milaredo, Atled nukunromen union, Ayup, Amaya nation, Kniverbrum, Ora plata, Kennedy cove, and Chilaquiles!

If you aren't yet in the World Assembly, I recommend that you join the World Assembly and endorse our Delegate, Of arian hellas. This would make your nation a citizen in our region, granting you voting rights. It would also help increase the region's power in the World Assembly, as well as make the region safer.

Additionally, if you want, you can also join our Discord server, where we chill and do government business (which you can participate in): https://discord.gg/aAfgsv5

Lastly, if you are interested in joining the regional roleplay, you can check out the regional map here:

.

Liberated October 29, 2020


Fill out the application to request a map spot. The Cartographer reserves the right to ignore all requests not in the attached application.

Link
(Click map for maximum resolution.)

Map rules:

  1. Players must post as their nations (in-character/IC or roleplay/RP) at least once every 28 days in the Roleplaying Paradise. If it has been 28 days since the last IC or RP post, or a nation has ceased to exist, the nation can be considered inactive.

  2. Nations that become inactive for more than seven (7) days are considered "expired" and may be annexed by other nations. Expired nations will be colored light gray on the map with red lettering.

    1. The 7-day period between inactivity and expiration is to allow for other players to watch how the geopolitical situation goes and for the player to reactivate the nation that ceased to exist.

    2. Nations will be considered expired 36 days after their previous IC or RP post or 7 days after the nation ceased to exist, whichever comes first.

  3. Nations that have been expired for more than seven (7) days after they are considered expired will be considered removed from the map, regardless of whether the map actually shows as such.

  4. Annexation should be a war RP (but does not have to be) between the annexing nation and the expired nation. Other nations may intervene as they see fit.

    1. If seven (7) days pass after the start of annexation and no other nations have intervened militarily against the annexing nation, the annexing nation may declare victory.

    2. Upon the annexing nation declaring victory, the expired nation will be relabeled to indicate that it has been occupied.

    3. Annexing nations must occupy an expired nation's land for at least one (1) week before they can begin fully integrating it.

    4. If war breaks out as a result of annexation and the annexing nation is victorious against other intervening nations, the annexing nation may declare victory against the annexed nation three (3) days after declaring victory against other interventions.

    5. Approved military factbooks are required for military-based annexations.

  5. If both the annexing and the expired nation are on the same landmass but do not share a border, the expired nation will not be integrated upon victory.

  6. If the annexing nation and the expired nation are on two separate landmasses (e.g. island vs continent), the annexing nation must occupy the expired nation for at least eleven (11) days before it can declare victory or total occupation. However, nations may not integrate territories on separate continents nor annex expired nations more than two thousand (2,000) miles (3,200 kilometers) away.

  7. Unintegrated territories may not contribute to a nation's total population or military personnel.

  8. If a nation has been expired for more than seven (7) days and no annexation efforts have been made, it will be considered removed from the map, regardless of what the map actually shows.

  9. New nations will be restricted to a size of no more than 2,000 miles (3,200 kilometers) from east-to-west and 1,500 miles (2,400 kilometers) north to south.

  10. Players who expired and returned to find their nation annexed will be entitled to an automatic successful liberation of their former map spot one time only. This free liberation pass is only if the expired nation has been integrated for less than one (1) month or was notably important in RP as determined by lore moderators. Alternatively, formerly expired players may continue roleplaying as a territory of the occupying nation.

  11. White/blank space is off limits for invasion.

  12. Nations must wait at least two (2) weeks after their last annexation attempt has been fully integrated (or aborted, depending on RP outcome) before starting another invasion and annexation.

  13. Nations who depart the region without notice may have their territories marked as expired immediately.

  14. When filling out the application, nations must specify their desired location and size. Vague answers, including but not limited to "anywhere" or "wherever," are grounds for rejection.

  15. Repeated expirations and reinstatement of territory is grounds for permanent removal from the map.

  16. New nations who do not make an RP post within two (2) weeks of a map update will be removed. It is recommended, but not required, that new nations who have received a notice of approval for the map begin posting in the Roleplay Paradise as soon as possible.

  17. Nations may only annex one expired nation at a time.

  18. If a nation annexes an expired nation that has overseas territories, those overseas territories will not be part of the annexing nation.

  19. The map is only for visualizing the current geopolitical situation; the age of RP posts will determine whether or not a particular nation is active, inactive, expired, or nonexistent.

  20. Players may have up to two (2) puppet nations on the map within a timeframe of two (2) months. These puppet nations will be subject to the same expiration and annexation rules as other nations, with the only exception being that the player's main nation may not annex them. Additionally, they may not share land borders.

  21. Players may request a leave of absence from the Cartographer on the Roleplaying Paradise Discord server in the #cartographic-advisories channel. By default, a leave of absence will make a nation become inactive after five (5) weeks without a roleplay post and expire the nation two (2) weeks after inactivity for a total of seven (7) weeks from beginning leave of absence to start of expiration. However, players may request a specific date for a leave of absence to end, after which the nation(s) will transition to standard inactivity and expiration rules.

    • Requests for leaves of absence are permitted but not recommended for periods of less than 28 days.

Map design regulations:

  • The designated font is Cambria, pure black (RGB code 0, 0, 0) or pure white (RGB code 255, 255, 255) depending on the nation's color. All text should fit on one line, but if the size of the landmass makes such a task impossible, multiple lines are allowed. Text will be italicized for player-controlled nations and unformatted for overseas territories. Expired nations will have their pretitles, if included, removed; the font color to be used is red (RGB code 237, 28, 36).

  • The map is to be edited with a program that allows for disabling antialiasing must be disabled to avoid stray pixels, e.g. Microsoft Paint or paint.net.

  • The colors to be used on the map will be limited to the basic color palette of the program used. Colors of countries on the map should be similar to that of their flag, but the Cartographer reserves the right to choose another color if neighboring nations do not permit as such. No nations bordering each other may have the same colors. Expired nations will be in light gray (RGB code 195, 195, 195) and bordering expired nations may have the same color.

  • Oceans and other bodies of water will be light turquoise (RGB code 153, 217, 234). Names of bodies of water will be turquoise (RGB code 0, 162, 232).

Read dispatch


and apply if you would like to.

If you have any questions, feel free to ask!

Hello everyone!

My Nation, United confederacy of humanity, Lwazi, and The Saturnian System

Lwazi wrote:Hello

Hi, it's been a while since I've seen you the last time. How are you doing?

We have a new poll!

Emaha wrote:We have a new poll!

I noticed that Tercania Islands voted in that poll.

Fondly remembers an incident that occurred almost a year ago in Strawberry Hill

Emaha wrote:We have a new poll!

I have no idea what "outside" means though. I can see something *green* outside the single small window I have, and green ain't a good colour. Nope, good sir, no "outside" for me, thank you.

Emaha wrote:We have a new poll!

OOC: Explain "outside," because I don't know if that means simply out of my front door or all the way to the street.

Regional Assembly Endorsement Program Stats

.

Founded January 15, 2016 - Federated July 15, 2023


Regional Assembly Endorsement Program

How To Join the World Assembly?
  • Go to Settings and fill in your e-mail address. (skip if you have done it already)

  • Go to World Assembly and click on "Apply to Join".

  • You will get a confirmation mail from World Assembly on the e-mail address you have given. Click on the link given in that mail.

  • Click on the Confirmation Button after that.

Note: DON'T Keep More than one nation in World Assembly.

How To Endorse Someone?
  • Click on this link or any other nation link which is a member of the World Assembly.

  • Click on the "Endorse (Nation Name)" button.


How Can I Participate in this Program?
You can Participate in this Program by endorsing our elected WA Delegate The Earths people and get points by endorsing all nations who are also endorsing the WA Delegate.

Current Leaders
Updated - 2023/07/11

Medal

Winner

Nations Endorsed

BBoss

82/82

My Nation

80/82

The Earths people

78/82


Why is this important?
Joining the World Assembly and Endorsing each other increases regional security and it is also beneficial for your nation's stats.
It protects our region from raiders and other hostile forces. It also gives us a stronger voice in WA Legislative Matters.




Browera, Heaveria, Orrostriska, The 14 Stars, Atlaptume, Nacrad, The Anarchist Lands of Yamalo, Lovecraftopolis puppet, Tigerist minitedder, Balkanturistan, Veleburg, Democratic Krais, Catherful, Da Netherlands, Stalengrave, Hakha, Fenix sangrenta, Libertarian British, New Cyprus Republic, Huaren gongsi state, Estora, Nephame, Great pacific state, Rionesia, Anteronesia, Avanse.

Read dispatch


Congratulations to all the leaders who have endorsed the most number of nations and have played a vital role in our region's security.
1st Place- My Nation and The greatest bestest nation
2nd Place- Emaha, Tylil and Narvatus
3rd Place- Grand Abaco

Vilorelis ; Narvatus ; Tigerania ; Kevington ; Meaurbe ; Jiangoshi ; Neo-trinity ; Emaha ; Nocazta ; Hetairaea ; United soviet socalist republic ; West zong kizoy ; United confederacy of humanity ; Hansdeltania ; Galali ; The republic of awesometopia; Grand Abaco; Fortilder ; Lottielan ; Finappa ; Hotak ; Emoran ; Cansions ; Amalavijnana ; Ulymein ; Archargentina ; New tinley ; Super India ; Chackle ; Cambridge city of night ; Underwater Sovereignties ; Afraka ; Exetonia ; StormCoders ; Tylil ; Corportia ; Lwazi ; My Nation ; Atlaptume ; Artangela ; Damerloodds ; Asploche ; Halimun ; Asean maharlika ; Republic of arstotska ; Greater cadia ; Gartias ; Corrich ; Sandom ; The greatest bestest nation ; Codpiece ; Gronotsky ; Hyundai-kia ; Viknovia ; Artannia ; Ciosia ; Rivand ; New scoraig ; Auraclae ; Mestovakia ; Klostersee ; Serksis federation ; Lykedaemon ; Byssetia ; Genzehir ; New collieland ; IRTAE ; Southern crovenicarcoka ; Bjp ; Torqn ; Sparsdan ; Haeykha ; Free falnesia ; Valid ; Pandypidge ; Aeici ; Facodalcon ; Culdiff ; Red foxia ; Independland ; Arnonila ; Stalinon ; Opes phoenix ; Sasuya ; Seameria ; Mountgranite ; Vivienah ; Free ppl ; Laidir ; Free Pacific Republic ; The free wolves, Scoria, The filipino peoples, Doctors Orvos, Angelsnow matriarchy, Iarthar, East mahuset, Rokandia, Kniverbrum, Nizamustan, Milaredo, Zio nimor

Endorsement Cap is 65 for people endorsing the delegate and 25 for people not endorsing the delegate. Don't Endorse Nations who already have these much Endorsements.
---------------------------------------------------

Drunkiestikazarks, Rooda, North rayhe hean, Vamant, Areb, Osvakia, Devrok, Viribia, Traincat, Otium1, Yetus that fetus, United states of period 1, South zazonn, Randallj, Allrest, Lavrosh, The greater zertanic tribes, Ouji, Irish orbite, Mutare mundi mi ultima nuntius, Currentoffensivetopic, Katangana, Fairness and cheer, Zedyeg, Lorien21, Denui, Chilean commies, Athunescormrnixon, United soviet democratic socialist state, Zhadowfire, flukey, Phoenician state, Commbes, Endless appetizers, The sealand islands and guiana, Majka jes gigonigsho, Capital navy
Are you a member of the World Assembly and want to have a bunch of endorsements?
Endorse our WA Delegate Of arian hellas to enter in the regional assembly endorsement program!

Hansdeltania wrote:OOC: Explain "outside," because I don't know if that means simply out of my front door or all the way to the street.

"outside": situated or moving beyond the confines or boundaries of your home. Now you only need to define what "home" means for you.

FNR wrote:[snip]

But I definitely endorsed 'em all...

FNR wrote:

OOC: I told you to stop lumping me in with this group!

We have a special event coming up very soon!
The Ministry of Immigration organised the FNR Recruitment Championship 2020!

Check out this dispatch to learn more:

.

Founded January 15, 2016 - United December 25, 2016

Do you sometimes feel Happy? Uneasy? Hungry? Sad? Or just plain Normal? Maybe it's time to try RECRUITMENT!

The Ministry of Immigration organised the FNR Recruitment Championship of August 2020!

This event will take place from Thursday 13th August 22:00 UTC to Sunday 16th August 22:00 UTC.

3 full days worth of time to recruit as much as you can - your endurance will benefit the region and give you an insight into the work of the Ministry of Immigration.

There will be a prize for the winner!


The rules are simple:


1. You are allowed to compose your own recruitment telegram but you can also make use of the official one wich can be found here: page=dispatch/id=1417940/raw=1


2. Create a template for your telegram so that your recruitment stats can be checked. Find out how to create a template and how to check your recruitment stats here: Short explanation


3. Each partipant shall send telegrams to a minimum of 600 nations.


4. The recruiter who reaches the highest number of recruits shall win!


5. Provide screenshots of your recruitment stats as evidence


The winner will earn eternal glory and the admiration of the whole region! Maybe also a cookie or two.

Wait, you don't know how to recruit manually? No problem: Here's an explanation:

1. Use the /rn command on Discord, followed by the amount of nations you’d like to recruit. I’d recommend using a multiple of 8. 120 is the maximum for one command.
2. The bot will list off nations in groups of 8 (the max amount of nations you can send a telegram to at once without stamps). Type the nation names (8 at a time) into NS, in the telegram recipient box.
3. Paste the recruitment telegram template into the telegram body box.
4. Hit send and repeat!

Tips & Tricks:

To optimise your efficiency as much as possible you can do the following:
open the telegrams page in 15 new tabs, paste the telegram template code into the 15 new telegrams while the bot searches for nations. Then when the bot is finished, you just copy and paste the nation names.
Now, you will only have to press send every time the cooldown ends (roughly every 1 minute and 15 seconds)! That's cool because you can recuit simultaneously while doing other stuff you like: browsing NS, chatting on discord, or reading interesting articles online. It makes recruitment really easy and comfortable!


Do you want to participate? Contact Emaha, your Minister of Immigration!


If you have any further questions, don't hesitate to ask me or other experienced recruiters!

Read dispatch

We hope to see many participants!

Atled nukunromen union

The greatest bestest nation wrote:Welcome to the region: Milaredo, Atled nukunromen union, Ayup, Amaya nation, Kniverbrum, Ora plata, Kennedy cove, and Chilaquiles!

If you aren't yet in the World Assembly, I recommend that you join the World Assembly and endorse our Delegate, Of arian hellas. This would make your nation a citizen in our region, granting you voting rights. It would also help increase the region's power in the World Assembly, as well as make the region safer.

Additionally, if you want, you can also join our Discord server, where we chill and do government business (which you can participate in): https://discord.gg/aAfgsv5

Lastly, if you are interested in joining the regional roleplay, you can check out the regional map here:

.

Liberated October 29, 2020


Fill out the application to request a map spot. The Cartographer reserves the right to ignore all requests not in the attached application.

Link
(Click map for maximum resolution.)

Map rules:

  1. Players must post as their nations (in-character/IC or roleplay/RP) at least once every 28 days in the Roleplaying Paradise. If it has been 28 days since the last IC or RP post, or a nation has ceased to exist, the nation can be considered inactive.

  2. Nations that become inactive for more than seven (7) days are considered "expired" and may be annexed by other nations. Expired nations will be colored light gray on the map with red lettering.

    1. The 7-day period between inactivity and expiration is to allow for other players to watch how the geopolitical situation goes and for the player to reactivate the nation that ceased to exist.

    2. Nations will be considered expired 36 days after their previous IC or RP post or 7 days after the nation ceased to exist, whichever comes first.

  3. Nations that have been expired for more than seven (7) days after they are considered expired will be considered removed from the map, regardless of whether the map actually shows as such.

  4. Annexation should be a war RP (but does not have to be) between the annexing nation and the expired nation. Other nations may intervene as they see fit.

    1. If seven (7) days pass after the start of annexation and no other nations have intervened militarily against the annexing nation, the annexing nation may declare victory.

    2. Upon the annexing nation declaring victory, the expired nation will be relabeled to indicate that it has been occupied.

    3. Annexing nations must occupy an expired nation's land for at least one (1) week before they can begin fully integrating it.

    4. If war breaks out as a result of annexation and the annexing nation is victorious against other intervening nations, the annexing nation may declare victory against the annexed nation three (3) days after declaring victory against other interventions.

    5. Approved military factbooks are required for military-based annexations.

  5. If both the annexing and the expired nation are on the same landmass but do not share a border, the expired nation will not be integrated upon victory.

  6. If the annexing nation and the expired nation are on two separate landmasses (e.g. island vs continent), the annexing nation must occupy the expired nation for at least eleven (11) days before it can declare victory or total occupation. However, nations may not integrate territories on separate continents nor annex expired nations more than two thousand (2,000) miles (3,200 kilometers) away.

  7. Unintegrated territories may not contribute to a nation's total population or military personnel.

  8. If a nation has been expired for more than seven (7) days and no annexation efforts have been made, it will be considered removed from the map, regardless of what the map actually shows.

  9. New nations will be restricted to a size of no more than 2,000 miles (3,200 kilometers) from east-to-west and 1,500 miles (2,400 kilometers) north to south.

  10. Players who expired and returned to find their nation annexed will be entitled to an automatic successful liberation of their former map spot one time only. This free liberation pass is only if the expired nation has been integrated for less than one (1) month or was notably important in RP as determined by lore moderators. Alternatively, formerly expired players may continue roleplaying as a territory of the occupying nation.

  11. White/blank space is off limits for invasion.

  12. Nations must wait at least two (2) weeks after their last annexation attempt has been fully integrated (or aborted, depending on RP outcome) before starting another invasion and annexation.

  13. Nations who depart the region without notice may have their territories marked as expired immediately.

  14. When filling out the application, nations must specify their desired location and size. Vague answers, including but not limited to "anywhere" or "wherever," are grounds for rejection.

  15. Repeated expirations and reinstatement of territory is grounds for permanent removal from the map.

  16. New nations who do not make an RP post within two (2) weeks of a map update will be removed. It is recommended, but not required, that new nations who have received a notice of approval for the map begin posting in the Roleplay Paradise as soon as possible.

  17. Nations may only annex one expired nation at a time.

  18. If a nation annexes an expired nation that has overseas territories, those overseas territories will not be part of the annexing nation.

  19. The map is only for visualizing the current geopolitical situation; the age of RP posts will determine whether or not a particular nation is active, inactive, expired, or nonexistent.

  20. Players may have up to two (2) puppet nations on the map within a timeframe of two (2) months. These puppet nations will be subject to the same expiration and annexation rules as other nations, with the only exception being that the player's main nation may not annex them. Additionally, they may not share land borders.

  21. Players may request a leave of absence from the Cartographer on the Roleplaying Paradise Discord server in the #cartographic-advisories channel. By default, a leave of absence will make a nation become inactive after five (5) weeks without a roleplay post and expire the nation two (2) weeks after inactivity for a total of seven (7) weeks from beginning leave of absence to start of expiration. However, players may request a specific date for a leave of absence to end, after which the nation(s) will transition to standard inactivity and expiration rules.

    • Requests for leaves of absence are permitted but not recommended for periods of less than 28 days.

Map design regulations:

  • The designated font is Cambria, pure black (RGB code 0, 0, 0) or pure white (RGB code 255, 255, 255) depending on the nation's color. All text should fit on one line, but if the size of the landmass makes such a task impossible, multiple lines are allowed. Text will be italicized for player-controlled nations and unformatted for overseas territories. Expired nations will have their pretitles, if included, removed; the font color to be used is red (RGB code 237, 28, 36).

  • The map is to be edited with a program that allows for disabling antialiasing must be disabled to avoid stray pixels, e.g. Microsoft Paint or paint.net.

  • The colors to be used on the map will be limited to the basic color palette of the program used. Colors of countries on the map should be similar to that of their flag, but the Cartographer reserves the right to choose another color if neighboring nations do not permit as such. No nations bordering each other may have the same colors. Expired nations will be in light gray (RGB code 195, 195, 195) and bordering expired nations may have the same color.

  • Oceans and other bodies of water will be light turquoise (RGB code 153, 217, 234). Names of bodies of water will be turquoise (RGB code 0, 162, 232).

Read dispatch


and apply if you would like to.

If you have any questions, feel free to ask!

This is a puppet, so no WA stuff from here

Milaredo wrote:Hi

Hello there

Asean maharlika

Milaredo wrote:Hi

Hello! Welcome to FNR!

«12. . .1,2571,2581,2591,2601,2611,2621,263. . .2,0942,095»

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