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by The Federal Union of Hansdeltania. . 18,660 reads.

Map and Map Rules of the Roleplaying Paradise

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Liberated October 29, 2020


Fill out the application to request a map spot. The Cartographer reserves the right to ignore all requests not in the attached application.

Link
(Click map for maximum resolution.)

Map rules:

  1. Players must post as their nations (in-character/IC or roleplay/RP) at least once every 28 days in the Roleplaying Paradise. If it has been 28 days since the last IC or RP post, or a nation has ceased to exist, the nation can be considered inactive.

  2. Nations that become inactive for more than seven (7) days are considered "expired" and may be annexed by other nations. Expired nations will be colored light gray on the map with red lettering.

    1. The 7-day period between inactivity and expiration is to allow for other players to watch how the geopolitical situation goes and for the player to reactivate the nation that ceased to exist.

    2. Nations will be considered expired 36 days after their previous IC or RP post or 7 days after the nation ceased to exist, whichever comes first.

  3. Nations that have been expired for more than seven (7) days after they are considered expired will be considered removed from the map, regardless of whether the map actually shows as such.

  4. Annexation should be a war RP (but does not have to be) between the annexing nation and the expired nation. Other nations may intervene as they see fit.

    1. If seven (7) days pass after the start of annexation and no other nations have intervened militarily against the annexing nation, the annexing nation may declare victory.

    2. Upon the annexing nation declaring victory, the expired nation will be relabeled to indicate that it has been occupied.

    3. Annexing nations must occupy an expired nation's land for at least one (1) week before they can begin fully integrating it.

    4. If war breaks out as a result of annexation and the annexing nation is victorious against other intervening nations, the annexing nation may declare victory against the annexed nation three (3) days after declaring victory against other interventions.

    5. Approved military factbooks are required for military-based annexations.

  5. If both the annexing and the expired nation are on the same landmass but do not share a border, the expired nation will not be integrated upon victory.

  6. If the annexing nation and the expired nation are on two separate landmasses (e.g. island vs continent), the annexing nation must occupy the expired nation for at least eleven (11) days before it can declare victory or total occupation. However, nations may not integrate territories on separate continents nor annex expired nations more than two thousand (2,000) miles (3,200 kilometers) away.

  7. Unintegrated territories may not contribute to a nation's total population or military personnel.

  8. If a nation has been expired for more than seven (7) days and no annexation efforts have been made, it will be considered removed from the map, regardless of what the map actually shows.

  9. New nations will be restricted to a size of no more than 2,000 miles (3,200 kilometers) from east-to-west and 1,500 miles (2,400 kilometers) north to south.

  10. Players who expired and returned to find their nation annexed will be entitled to an automatic successful liberation of their former map spot one time only. This free liberation pass is only if the expired nation has been integrated for less than one (1) month or was notably important in RP as determined by lore moderators. Alternatively, formerly expired players may continue roleplaying as a territory of the occupying nation.

  11. White/blank space is off limits for invasion.

  12. Nations must wait at least two (2) weeks after their last annexation attempt has been fully integrated (or aborted, depending on RP outcome) before starting another invasion and annexation.

  13. Nations who depart the region without notice may have their territories marked as expired immediately.

  14. When filling out the application, nations must specify their desired location and size. Vague answers, including but not limited to "anywhere" or "wherever," are grounds for rejection.

  15. Repeated expirations and reinstatement of territory is grounds for permanent removal from the map.

  16. New nations who do not make an RP post within two (2) weeks of a map update will be removed. It is recommended, but not required, that new nations who have received a notice of approval for the map begin posting in the Roleplay Paradise as soon as possible.

  17. Nations may only annex one expired nation at a time.

  18. If a nation annexes an expired nation that has overseas territories, those overseas territories will not be part of the annexing nation.

  19. The map is only for visualizing the current geopolitical situation; the age of RP posts will determine whether or not a particular nation is active, inactive, expired, or nonexistent.

  20. Players may have up to two (2) puppet nations on the map within a timeframe of two (2) months. These puppet nations will be subject to the same expiration and annexation rules as other nations, with the only exception being that the player's main nation may not annex them. Additionally, they may not share land borders.

  21. Players may request a leave of absence from the Cartographer on the Roleplaying Paradise Discord server in the #cartographic-advisories channel. By default, a leave of absence will make a nation become inactive after five (5) weeks without a roleplay post and expire the nation two (2) weeks after inactivity for a total of seven (7) weeks from beginning leave of absence to start of expiration. However, players may request a specific date for a leave of absence to end, after which the nation(s) will transition to standard inactivity and expiration rules.

    • Requests for leaves of absence are permitted but not recommended for periods of less than 28 days.

Map design regulations:

  • The designated font is Cambria, pure black (RGB code 0, 0, 0) or pure white (RGB code 255, 255, 255) depending on the nation's color. All text should fit on one line, but if the size of the landmass makes such a task impossible, multiple lines are allowed. Text will be italicized for player-controlled nations and unformatted for overseas territories. Expired nations will have their pretitles, if included, removed; the font color to be used is red (RGB code 237, 28, 36).

  • The map is to be edited with a program that allows for disabling antialiasing must be disabled to avoid stray pixels, e.g. Microsoft Paint or paint.net.

  • The colors to be used on the map will be limited to the basic color palette of the program used. Colors of countries on the map should be similar to that of their flag, but the Cartographer reserves the right to choose another color if neighboring nations do not permit as such. No nations bordering each other may have the same colors. Expired nations will be in light gray (RGB code 195, 195, 195) and bordering expired nations may have the same color.

  • Oceans and other bodies of water will be light turquoise (RGB code 153, 217, 234). Names of bodies of water will be turquoise (RGB code 0, 162, 232).

The Federal Union of Hansdeltania

Edited:

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