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Dispatch → Factbook → International
Diplomacy and wars
WarsFor the sake of role-playing, wars hve to happen, however, don't act too serious.In case of a war, you have to telegram
Nascia about the war and which nation it is with. The other nation you are in war with also has to telegram
Nascia about it. This will only apply if
Nascia himself is not in war. However, if
Nascia is in a war, then WA delegate does the same task, where you both telegram him/her. Either way, the telegram will be about:
- where you are sending troops (it has to be a border or coastline)
- the quantity of armed soilders (if it is on land)
- the quantity of naval troops (if it is on water)
In the start, you troops population for army and navy is 1 million, however, recruiting will get you 1,500 new troops, which requires telegramming
Nascia or the WA delegate, depending on whether
Nascia is in the war or not. Within 3 days of recruiting, you cannot recruit more troops. Also, every battle will have the most troops sent wins, and you will lose troops based on how much your opponent sent. (eg. if it is a 100 v 1000, you will lose 100, and come out with 900)
Nation taken over
If your nation has been taken over in war, do not worry, there are many ths to follow to play the game.
- Get your people and go migrate to another piece of land. Obviously, you have to do the same process written in Map and claiming.
- Revolt against the nation who has taken you over (feel free to change the flag of your nation)
- Name your nation to the colony and change your flag to something themed on the coloniser's flag ang a few things symbolising your nation
Boating technology
Boating technology won't be too great, but it has improved, so now you can sail half the meddeteranean.










