by Max Barry

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Dispatch → Meta → Gameplay

by The Peoples Republic of Salessll. . 202 reads.

The Guide to Relaxed Card Farming

Are you in that threshold where you want more of that wam, fuzzy feeling that trading cards give you, but not so much that you’ll need to find a JavaScript program to manage a few thousand card farmers? Well if so then you’ve come to the right place!
Trading Cards:

Trading cards are like Pokémon cards, just for nations that were around when the season came out. Cards are either Common, Uncommon, Rare, Ultra-rare, Epic or Legendary. You can junk cards that you don’t want for some bank (money used to buy trading cards), or sell it if another nation is bidding for it, you could also pay to gift the card to another nation. You can buy trading cards on the market and cards can go up in value if they are traded at a higher price a lot. You can turn off trading cards in your settings, but then you won’t get the warm, fuzzy feeling that they give you. :(
Introduction:
If you want some more cards in your deck then you should get Card Farmers, nations that answer the first option of every issue they receive to try to get trading cards, to then gift to your main nation. Some people have hundreds or thousands of Card Farmers and have been very successful. However, this Dispatch is about relaxed Card Farming, which I’ll explain below.
With 20 or so Card Farmers you can expect a steady stream of cards to your main nation, if you log on regularly. Card Farmers are risk-free, they’ll always deliver and comply within the NationStates rules.
Here are the east steps for creating relaxed Card Farmers:
    1. Come up with a name for your farmers. Something like [nation] Card Farmer 1 or Card Farmer of [nation] 1 is a good name. Don’t use something that is popular, you might not get number 1, which makes it hard to keep track of it all.

    2. Create your first Card Farmer. Don’t bother answering all of the questions about what it will look like, just scroll straight down to the bottom of the first page and click next. Enter the name and select a random currency, motto and national animal. You can select a radon flag if you want to and make the currency, motto and national animal one letter or something. Make a password, the same across all farmers, angree to the Ts and Cs and click create!

    3. Answer the first four issues. Answer the first option, then click back to issues and repeat. Once you have answered all four go onto the Trading Cards page for your new farmer and if there are any unopened packs click on them and click Trading Cards at the top right after.

    4. Decide what cards to take. You might want to take Rare cards and up. I personally only take Ultra-rare cards and up. You might want to take cards with cats or people, depends on what you want.

    5. Gift cards. Junk enough cards to pay for the ones you want to send to your main nation. (junking or gifting cards costs bank: 0.01 for Commons, 0.05 for Uncommons, 0.10 for Rares, 0.20 for Ultra-rares, 0.50 for Epics and 1.00 for Legendaries, however some cards could be worth more then this, so it’s worth it to check)If you don’t have enough bank then continue to the next step. If you can pay for it all then click on the card, click gift and type in your nation name.

    6. Creating more nations. for the name of these puppets, just +1 the number. Create as many as you like. I did 10 in the first go. Do all the below steps again.

    6. Sending between Card Farmers. Your Card Farmer mightn’t have enough bank to send cards, just go onto another Card Farmer and junk enough cards to gift their required amount to them.

You could also create a region for your Card Farmers, maybe this is the chance to create a region about your main nation?

I hope you found this useful, and that you’ll soon be getting more cards into your collection. If you found this dispatch useful could you please upvote it by clicking the green upwards triangle above the number at the top of the page. Thank you for reading and happy trading!
The Peoples Republic of Salessll

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