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by The Social Darwinist Imperium of The Ascendant Hive. . 46 reads.

The Dreadnaught (WIP)

The Dreadnaught





Production information


Manufacturer: Oryx, the Taken King


Product line: Capital ship


Model: Dreadnaught-class


Cost: 1,000,000,000,000 Runes


Technical specifications


Length: 5000 kilometers


Width: 3500 kilometers


Height: 3500 kilometers


Mass: 61250000000 km3


Maximum speed: 5 lmph


Engine(s):
  • 1 Solar-engine

  • 5 Void-engines

  • 50 Arc-engines

  • 100,000,000 Elemental-RCS



Other system(s):
  • Portals

  • 2 Blight-powered spires

  • Predator genetics

  • Bio-energetics

  • Spell-towers

  • Statues



Hull: Segmented Worm God corpse
  • Hardened sentient Worm plating

  • Titanium A3 battle plate



Armament:
  • 2 paracausal cannons

  • 5,000 Void cannons

  • 100,000 Solar railguns

  • 1,000,000 Arc point-defense systems

  • Interdimensional rifts



Crew: 10,000,000 Ascendant Spawn


Complement:
  • 5,000,000 Thrall

  • 2,000,000 Acolytes

  • 1,000,000 Knights

  • 1,450,000 Wizards

  • 500,000 Ogres

  • 50,000 Ascendant Hive



Consumables: 10 years


Usage


Year introduced: May 28, 2017


Role(s): Capital-cityship


Affiliation: The Ascendant Hive

The Dreadnaught

____________________________________________________________________________________

The Dreadnaught is the mobile capital of the Ascendant Hive Imperium. Please note, while the current majority of this information is taken from the Destinypedia article of the same name, details have been changed to both reflect the article's changeableness (for the foreseeable future) and to be grounded in NationStates on the off-chance this nation is used for serious RP.

History
The Dreadnaught predates the formation of the Earth, making it at least 4.54 billion years old.

Construction
Its construction took place in the Oort cloud of an unnamed system after the Hive completely obliterated its resident civilization. They used the material of twelve entire planets (including the energies of its twin stars) to create the outer skeletal hull of the vessel while Oryx fused the segmented corpse of a recently deceased Worm god into its structure. His entire Court participated in this great endeavor while countless lesser Hive labored to forge the monstrous hull out of all local matter.

Using a mystical hammer and scalpel the Taken King personally took the hardened scales of another deceased Worm of great size and merged them into the almost complete Dreadnaught, imbuing it with natural sentient armor. His daughters, both admirable technicians, devised energy shieldings stolen from a Kardashev-3 level civilization to coat the new armor.

Last but not least, and requiring the combined might of the Hive pantheon, Oryx everted the mystical Ascendant realm the Hive species reside into the great ship. Effectively, its interior is greater than its exterior by an order of magnitude of several million billion kilometers. For general ease of illustration, the Dreadnaught contains a gargantuan, nearly impenetrable pocket dimension within.

The reasoning for the construction of a great flagship has never been determined by lesser Hive, but some of the lower pantheon have attributed the incursion of a great Elder God and his armies as reason enough.

Specifications
Hull and propulsion
From stem to stern the Dreadnaught has a length of 5000 km (3106.856 m), and a beam and height of 3500 km (2174.799 m). She is the largest warship ever assembled by the Hive, approximately the size of a large moon, surpassing previous record-holders as the Crota-class supercarrier and Nokris-class shieldvessel. For transportation throughout the massive vessel, the Dreadnaught is equipped with interdimensional portals capable of instantaneous teleportation with no time-lag. Its design is a consistent rectangular hexahedron along its length, while the ends curve inward like an inverted pyramid. Four main spines protrude from the bow; numerous lesser spines protrude outward from both bow and aft. She also generates her own local gravitic field.

Her hull is composed of two hundred meters of hardened sentient Worm armor and Titanium A3 armor (constituted of high-grade Titanium-50 alloyed with numerous other metals), retrofitted with energy shieldings and force repulsors. This combination is enough to smash through hundreds of smaller vessels with ease while sustaining minimal damage. Her sublight reactors are a specific combination of a Blight-empowered bioenergetic "heart" tied into a conventional fusion power plant the size of a gigantic megacity. For conventional hyperlight transport she contains several hypermatter/quantum entanglement reactors created with the stolen technology of half a dozen dead civilizations.

She is equipped with one gigantic engine, powered by Solar energy. Five Void engines with an additional complement of fifty smaller Arc engines bracketing each of these provide secondary and tertiary thrusting power, respectively. Due to her paracausal origins she is capable of maneuvering in a manner impossible for most conventional spacecraft, but in certain cases where this is not possible a secondary system of over hundred million RCS thrusters networked in an intricate complex manner takes over.

The Hive have perfected a unique method of hyperlight transport. Each time the Dreadnaught prepares for an interstellar, or even interdimensional, Jump the twin daughters of Oryx stand at her bow and aft respectively. Ir Halak slices open the very fabric of reality through supercomputers, allowing the ship to slide through the hole; behind her Ir Anûk "reweaves" the cut threads of spacetime back together. A side effect of this is contamination of local space with dark magics and can be potentially tracked with dark energy or other exotic detectors. If, for some reason, either daughter is incapable of their work, Oryx himself or even the Court can do the necessary means. Barring all these, conventional hyperlight travel is nearly instantaneous with respect to time dilation.

Sensors
The Dreadnaught is equipped with an advanced bioelectrical holographic sensory technology stolen from a Kardashev-2 level civilization many centuries ago in local time. The system uses a combination of shipboard sensors and Rift-generation to produce a hyper-accurate real-time image of any planetary surface in the ship's holotanks. She is additionally equipped with numerous hyperlight datalinks for ordinary superluminal communications, in addition to teleportation Rifts. Her aft sensor array includes a long-range hyperlight scanner and exotic technology detectors.

Armament
The Dreadnaught's primary weapon is a massive twin-mounted parabolic dish built into her side nearest the aft, the emitter for a paracausal superweapon. As it charges energy travels laterally along her waist from both ends until it reaches the dish, where it is collected and released in a spherical, expanding pulse of disintegrating energies. Designed by Ir Halak and Ir Anûk, the weapon draws on Oryx's power to briefly evert the Ascendant realm within the Dreadnaught out into the physical realm. This is essentially the same principle as an Oversoul death impulse magnified. The blast radius created by the weapon is approximately twenty-five thousand kilometers in diameter.

In addition to her primary cannons, the Dreadnaught has an extensive collection of elemental battery emplacements. Five thousand Void cannons are utilized for close-range ship-to-ship combat while an hundred thousand Solar railguns—mounted on her cardinal points—provide remote ground bombardment and ship sniping. Last but not least are the million Arc point-defense cannon systems, capable of shooting down most conventional ranged weapons and fightercraft.

Apart from these she is also capable of remotely generating "eversive breach events," creating interdimensional rifts to transport soldiers and equipment directly to attack more resilient foes or to provide reinforcement, Take enemy organisms, or to attack a given area with a short-lived stream of energy, and can wreck havoc with the mind. These breach events emit exotic radiation in the form of sterile neutrinos, phaetons, mass growl, gravity waves, and axions; and this radiation spikes when the Ascendant Hive go to war.

Crew and complement -- WIP
Ascendant senior command

  • Commanding officer: Oryx (the Taken King)

  • Executive officer: Xivu Arath

  • Operations manager: Savathûn

  • Chief engineer: Nokris

  • Chief of security: Crota

  • Chief medical officer: Ir Halak

  • Science officer: Ir Anûk

Ascendant junior command

  • Lieutenant: The Warpriest

  • Lieutenant: Golgoroth

  • Lieutenant: Krughor

  • Lieutenant: Lokaar

  • Lieutenant: Alzok Däl

  • Lieutenant: Gornuk Däl

  • Lieutenant: Zyrok Däl

  • Lieutenant: Vorlog

  • Lieutenant: Balwûr

  • Lieutenant: Thalnok

  • Lieutenant: Horu'usk

  • Lieutenant: Cra'adug

  • Lieutenant: Mengoor

  • Lieutenant: Ecthar

  • Lieutenant: Ir Yût

  • Lieutenant: Omnigul

  • Lieutenant: Sardok

  • Lieutenant: Sardon

  • Lieutenant: Banuk

  • Lieutenant: Dakoor

  • Lieutenant: Garok

  • Lieutenant: Merok

  • Lieutenant: Urrox

  • Lieutenant: Urzok

  • Lieutenant: Xyor

  • Lieutenant: Malgor

  • Lieutenant: Telthor

  • Lieutenant: Alak-Hul

  • Lieutenant: Gulrot

  • Lieutenant: Kranox

  • Lieutenant junior grade:

  • Ensign:

Interior
Expansion required.

Locations

    Mausoleum
    • The Founts

      • The Asylum

      • The Hanging Crypts

    Hall of Souls

    • Trenchway

      • Altar of Oryx

    • Court of Oryx

    • The Crux

      • Portico

      • Basilica

      • Golgoroth's Cellar

      • Transept

      • Threshold

    Cathedral of Dusk

References

Factbook of Ponderosa - Inspiration
Factbook of Plembobria - Inspiration

RawReport