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DispatchAccountDrama

by The ✠ Grand Empire ✠ of Friently. . 25,603 reads.

Official Strangereal Roleplay Map

Important update: The Strangereal map has changed from TNP to region=saint_helene


Strangereal Roleplay Map


Very important points:

1. If you would like to stake a claim in for some land on the map then TG, Waupun Island, Minuda, Lungha.
2. If you make a post on the RMB asking to be put on the map, or put it in a factbook or dispatch, you will be ignored, please refrain from doing so.
3. Try your best to find out in advance WHERE you would like to claim, not just "can i join the map pls" or a vague "this rough area pls" *points at an entire continent* Get yourself Linkpaint.net, make a thing, show where you want it. Or at the very absolute least try to put in words exactly where, it's not that hard.
4. When you know where you want to be, stay there, don't ask carto if you can move. "B-b-but that spot is nicer and-" Should have thought of that in advance.

-

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Law maker: Friently
Any questions can be asked through TG or via discord.

Treaty of Movebo Deus Modus et Solve Fasciculos
(Treaty of Forbidding Godmode and reset button, also known as the godmode treaty)


This ruleset will disallow godmoding, metagaming and reset-buttoning in general RMB RolePlay as well as limiting military sizes in the StrangeReal setting, the main RMB RP setting.

Defines Godmoding as:
An unwanted way to gain supreme abilities far beyond the capabilities of a nation,
attacking others with godlike abilities where the opponent can do nothing against,
ignore defences and opponent armies.
All in an attempt to troll, win, feel good, be a tough guy, or just to be a dick.

Godmoding
When one plays a character that can never be destroyed, harmed, etc. The character, however, can hurt and/or kill the other characters without giving the other characters a chance.

This is highly illegal in most, if not all, roleplays.
Sarah = Regular player
Bob = Godmodder

-Sarah aims her arrows at Bob and then releases-
-Arrows go through Bob and Bob jumps up and reaches into Sarah's chest and drags out her beating heart, squeezing the life out of it and killing her-

Defines Metagaming as:
Using out of character knowledge and utilizing it icly for advantages.

Metagaming
When game information outside of what is available in a game is used to give a player an advantage in-game. Most commonly seen and frowned upon in many forms of role playing especially when consent has not been given.
Example:
-
A dungeons and dragons adventure team comes across an unknown monster in-game. The metagamer knows this monster through out-of-game information. Using this information, the metagamer's character acts upon the monster's weaknesses and attributes despite the character having never seen the monster before.
Defines reset buttoning as:
A way to reset past events in an attempt to undo the mistake one made or to undo the victory of an oponent or one self.
This can include anything from using clones to abstain from being killed, using timetravel to reset what happened, etc

Makes all RP that has not been defined as non-canon canon in that the effects are lasting and will be recorded throughout history.

The laws on this matter will contain several rules to make RP-ing more serious and less horrific.

Any paragraph marked with a * counts for all maps and RP, paragraphs without * only count for the Strangereal RP


Credit to The Austro Germanic Union for the meme

1. Army size:
-
Armies will only be allowed to be a certain size to ensure the RP remains at least a little bit sane.
*You will need two variables for the equation.
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*1. A flat 3%-=============================

*2. Your Roleplay Population (Not the population NS gives you,
the population your nation on the map has)
- -

The formula to calculate your nations allowed military size is simple and fast:
-
AM=RP*0.03

-
AM=Allowed Military size
RP=Roleplay Population

Note I:This means allowed in total, not at one time, so no refilling when you lose some.

Note II
: Just because you can use 3% of your population does not mean you should,
like with drugs and alcohol, use in moderation.
Know when enough is enough.

*2. Wars, Voiding and Post-War Claims:
-
You can only declare war on another person or do something if both agree to it. If the other person has been baiting(doing this against people in areas that are not yours, example: piracy in international waters, killing/kidnapping peoples citizens, attempting to block people from going through land or waters that are not yours, etc) or been attacking other nations while attempting to use the void, their void will often not be allowed by the moderation team. If you are attacked against your will or if during an ongoing rp people do things that you do not want, you are able to void their actions, aka rendering their actions non-existent. You are able to request something being voided either by speaking with the person you rp with themselves or if denied there, by TGing Gameside or DMing Discordside members of the RMB RP Moderation Team. We request you attempt to come to a resolution with each other first before coming to the moderation team.
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The amount of land that can be taken from a nation can only be as much as the amount of words written times 1.5(1) and the post has to show that effort was put in(2). In the case that an attempt is made to inflate text, space it out or otherwise edited to look bigger and to get more, the amount of pixels attempted to be grabbed will be taken away from the offender.

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1. In the case of less words being written but of a higher quality the amount obtained can potentially be higher.
2. Whether or not the effort put in was enough will be decided on a case-to-case base by the RMB RP Moderation Team.

3. Realism and aesthetics:
-
Despite the fact that the general laws of physics apply to SR, things like aerodynamics, do not necessarily need to matter. This is to allow people to have different aesthetics to their vehicles or equipment without them becoming bad, obsolete or what have you.
An example would be someone who for whichever reason desires to have trebuchets instead of normal SPG's. Assuming the cost, reload, damage, numbers etc are the same as usual they can also have the same range since it'd be purely aesthetic.

*4. Maps:
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A. If one nation is not on the map of a RP setting but tries to RP in it, and they are not busy to get put on the map, then interactions are not fully canon until they are placed upon the map.
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B.The creation of new Roleplay Settings(maps) is not allowed, the official maps offer enough for every type of RP to be possible. RP outside of the maps is possible but limited to only two people. This includes alliances, treaties, and other similar things.

*5. Sovereignty:
-
No-one can decide matters in someone else's nation for them, you cannot decide how other nation's citizens behave, how they feel or what they do. Neither can you decide if there are rebels in someone else's nation, nor that there are citizens of x nation in that or your nation without that persons consent. Only the nation's owner gets to decide what happens in that nation. (Exceptions are things like peace treaties where one side gets to occupy a nation and gets to torture/enslave the people, this is allowed but highly frowned upon)

6. Restrictions On Weapons Of Mass Destruction
-
Weapons of Mass Destruction, any further weapon that will be able to kill one million people or above.
They cannot be used unless both parties in the RP consent and it is green-lit by the RP Mods
7. General Weaponry restrictions
-
There are several types of weapons that endanger the fun and safety of RP and which will thus be disallowed for usage
These weapons include:
Spaceships/stations with weapons and/or military personnel on them.
Orbital Weapons (excluding surface launched missiles that pass through the atmosphere for a moment)
Lasers, Plasma and other similar weaponry can only be utilized like regular firearms(see rule 3.)

*Note: If a weapon not on the list but it is weirdly powerful, ask a RP moderator if it is fine, things can still be decided to be banned or allowed on a case-to-case base.

8. Maritime borders and Canals
-
Maritime borders are defined by several things: location, contesting and the flow of international waters.
International waters is defined as all waters not held by a nation.
The general limit of how much water surface you can hold is around 30 pixels from shore but is limited by the previously mentioned things.
Light blue is international waters, as can be seen none of the nations maritime borders interfere with it to ensure a good, solid flow of international trade and all such. As can also be seen to the right with the island group, both have an equal right to the area an as such, share it down the middle. The larger island however can still hold the area between their large and smaller island since this area is uncontested. Same as the area held by the light green nation next to the small canal. As there is noone to contest it and noone needs to be in that bay, they get to hold the entirety of it, of course still giving way to the international waters coming through the canal. On the other hand you have the bay between the yellow and red nation to the south which have to share the bay, neither gets full control over the entrance.
-
Light blue again is international waters. Now if we look at the are where in Ex. 1 there were two nations contesting the small bay, there is now only one with full control over the bay due to there being no contesting nations. And to the right island group where previously the smaller islands could hold the area between them together everything is now divided equally between all island nations. The large bay next to the canal this time too is not held by one nation, with a smaller nation in the middle contesting the waters, therefore the are is contested and as such, divided. If you look to the bottom left there was a lake hat is being contested by not two, the two on the right sharing one bay despite the one on the left and top having their bays to themselves due to a lack of contesting. The darker pink nation controlling the canal has full access and control over the canal.
You are not allowed to build things outside of your maritime borders, so no oil platforms or anything of the sort.
Everything done inside ones maritime borders is counted the same as anything done inside ones nation meaning that they have full sovereignty over it.
Interfering with international waters counts towards baiting as it is interfering with peoples right of way inside international waters, this includes tolls, piracy, mining, blockading, dumping, etc.
An exception to things like tolls is areas like canals where an upkeep is to be paid for maintenance. And areas where the weather might prohibit right of way such as polar routes where a nation in its area might require icebreakers to keep the way open. This requires upkeep and allows the nation to ask a tithe for making sure the sea lanes remain open.
Additionally the owner(s) of canals, due to canals being "luxury" by lack of a better word, have full control over who has right of way through them.
-
Smaller internal canals are freely allowed to be made, shipping a large traffic canals like the Suez and Panama canals irl require moderation permission to be made with a good reasoning behind its construction.

9. Originality
-
Being inspired by a series, movie, person, ship, plane, company, or whatever else you can think of is one thing, and is perfectly fine. But at least a little bit of creativity and originality is expected from you, do not just blatantly 1:1 copy something or someone from their sources or google. "But i want my leader Teddy Roosevelt that looks like Teddy Roosevelt to be called Teddy Roosevelt too!" no, not happening. If you have the ability to make a nation, you have the ability to come up with a bit more original name than that, being "Too lazy to be creative" is not an acceptable excuse, you can do it, i believe in you

10. Edge
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Not every story of rebellion has to be a doom-esque edgefest with murder, torture and whatever in grave detail, no you don't need to mention how (insert char) had their (insert body part) slowly cut off/out and shoved into (insert orifice), no you cannot skin sentient nekos and furries and turn them into coats, be normal or i'm gonna call the psych ward on you.
Genocide and Slavery can only be RPed upon being allowed by the RMB RP Moderation team and needs to have a proper reasoning behind it for this exact reason.

11. Misc Strangereal Rules
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You can't make "teleported"/"warped in" or whatever from another dimension/timeline your historical origin.
Your nation cannot "come from space" either
Space Colonisation is not allowed
Space Mining is not allowed
Building weaponized bases in space or on planets is not allowed
There is no extraterrestrial life other than the worms of Arrakis
Space Exploration is limited to the Heliosystem
and one can only land on our dearest Luna for research, circle in orbit or observe the others

*12. Discord Servers and DM groups
-
It is not permitted to have Discord Servers or DM groups dedicated to any roleplay happening in St. Helene, this is for a variety of reasons among which toxicity and child grooming and is not up to debate. St. Helene has an official RP server that you can make use of. Violating this will result in a ban scaling up to permanent from both the discord and the RP settings.

*13. Violators
-
Violators of this ruleset will have their godmode posts been declared null and void,
meaning that any post containing malicious godmoding is not recognized and does not exist,
only non-godmode posts will be accepted.
Any attempt to use loopholes will result in moderation sticking their feet in a certain dark location owned by the offender

*14. Judgement:
-
The severity and judgement on whether something is godmoding will be on a case-to-case base by the RMB RP Moderators

-
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The Treaty of Recte Vivere
(Treaty of Right to live, also known as the imperialism treaty)
Original lawmaker: Yukkira

-

The purpose of this treaty is to define the acceptable limits of Imperialism. Imperialism is defined as the practice of extending the power, rule and dominion by one nation over another nation, especially by direct territorial acquisitions(taking pixels via war) or by gaining indirect control over the political or economic life of other areas. This treaty's ultimate defining characteristic is to allow for the protection of all members of the community of Role-Playing nations within the North Pacific's Regional Message Board from getting essentially bullied out of their land or sovereignty.

*1. TERMS/CLAUSES

1 - When a new nation (known henceforth as 'nation A') initially enters into the RMB and expresses intent on joining (whether through the direct saying thereof or beginning RP thereof), that nation will be noted by any "regulars" as fulfilling the condition of appearing.

2 - The condition of appearing is voided if said nation A immediately commits to any of the below acts listed under Conditions - 2A

3 - After the condition of appearing is noted, nation A, if defined as "fledgling" or "small," will be given a total of fourteen days to converse with community members, understand the community dynamic, and determine if it wants to become a "regular" of the RMB RP community. This phase is called its trial.

4 - Any nation considered as "regular" of the RMB RP community that attempts to violate the above clause with the intentions listed under Conditions - 4A, will have its actions voided unless nation A has committed to any of the listed acts listed under Conditions - 2A

5 - After the satisfaction of Term/Clause 3, nation A will be considered as a "regular" and will now be subject to the clauses/terms and conditions of this treaty in relation to the perspective of being a "regular" rather than a new nation.

*2. CONDITIONS

1A - Appearing is defined as entering into the RMB in a non-hostile or non-disruptive manner.

2A - Immediately declaring war/open hostilities on any nations, both new and regulars; godmodding as defined above; spamming repeatedly of hostile or otherwise negatively connotative or denotative comments without plausible or acceptable warrant; the intentional harassment of community members

3A - Trial is defined as the probationary period of fourteen days in which a new nation, if considered as "fledgling" or "small," will be given a total of fourteen days in order to partake in the actions listed under Terms -3

4A - Contempt of clause 4 under Terms will be defined as wanting to annex/take control thereof (without consent).

*3. PUPPET NATIONS

Any nation found guilty of contempt against the above conditions or clauses will no longer be covered under the above treaty thereafter. This includes but may not be limited to:

-bad puppet nations

Bad puppet nations are defined as nations determined to be similar to the actions and behaviors thereof a nation that has appeared before it. A bad puppet nation may also not act or behave in the same way as the nation that the community associates it with, but still be under the same owner as the nation it is associated with.

If the community determines that a nation that might be covered under this treaty is, in fact, a puppet nation of a nation, they lose the rights under this treaty and are to be reported to either the RMB mods or the Cartography Staff


This all to ensure good RP, as less malicious godmoding as possible and the reduction of godmode based spam and a base for peace.
-

Read factbook


RMB RP


Welcome to the TNP RMB! The TNP RMB is diverse, dynamic and fun community. This is a guide on how you can succeed here in only a few steps.


RMB Etiquette/Rules


    1. Please do not use caps lock, or long strings of capital letters in your posts

    2. Please try to use correct English grammar, and make your posts easily readable by breaking up big blocks of text.

    3. Please do not double or triple post on the RMB

    4. Please refrain from quoting suppressed or spam posts, as it results in region or site moderators having to suppress your message too.

    5. Be nice OOC. Being rude and insulting IC is fine, but once you act rude and insulting OOC, then you will probably get a punishment from a mod.

    6. As with most message boards online, spamming and flaming are not taken lightly here. If you do either, you will almost certainly get reported to the NS mods and you may get your nation deleted, or even IP banned from NS.

    7. And please spoiler long posts with

    [spoiler=title here]spoilered subject[/spoiler]


RMB RP Terms


    RMB: Regional Message Board

    NS: Nationstates

    RP: Roleplay

    OOC: Out Of Character

    IC: In Character

    IRL: In Real Life

    SR: Strangereal, the main RP map of the RMB




Step 1:
To get started, you first must TG the cartography team of the map that you wish to be on that you want land, and include your claim that you can outline with screenshot editing software. The main map is Strangereal (SR), originally created by Puczovska. Note It is currently not allowed by RP moderation to create new maps or settings, what we have on-site or on the TNP forums will suffice all.

Strangeral factbook:
page=dispatch/id=1465611

Also, we have this handy map of the Strangereal Solar System, made by Paxiosolange and kept by Friently.
page=dispatch/id=833242


Much of our community happens on the TNP RP Discord. Join the server and role yourself with ~iam RMB RPer. Then go to the Strangereal RP category. You will find various channels about cartography, worldbuilding, RP posts, and also channels for the use of the various alliances. Link: Linkhttps://discord.gg/QRCxEYZ


Step 2:
Your next step is to join an alliance (or stay neutral if you'd prefer, but it's important to at least know about the various SR alliances). These RP organizations are basically blocs or factions of nations. It is recommended that you join one since they provide RP opportunities. Note: You are not allowed to join an alliance until you have spent one week on SR.

If you are an autocracy or authoritarian nation and want a stable and peaceful alliance seeking order, join Friently's Warsaw Pact, which is for autocratic and authoritarian nations.
nation=friently/detail=factbook/id=890815

Led by Western Vapia, Pax Havenica is a democratic alliance for those who have a strong sense of togetherness and brotherhood.
nation=western_vapia/detail=factbook/id=1040595

If you would like to be a part of a democratic alliance focused on trade and economy OSEAN is the one you seek, factbook held by New Chilokver
page=dispatch/id=1232538

If you are somewhat militaristic and authoritarian, then Oskarheim presents The League of the Willing
page=dispatch/id=1469586

If your nation wishes to support democracy, SSTO is here for you[/nation]
nation=solaria_alliance/detail=factbook/id=1585662


Step 3:
Now is the time for you to make your presence in the community known. Feel free to RP with the many other nations on Strangereal, and if you want advice on how to improve, many of our experienced community members will be happy to help. There are also plenty of people who are familiar with military strategy, so if you have questions on how to RP a war, feel free to ask them.

If you are particularly ambitious, or you see a niche in the community that isn't currently filled, you can try making your own alliance, as many other nations have done in the past. You can apply to have a discord channel for your alliance in the TNP RP server if your alliance passes 5 members.

Please note that should you try and found an alliance, RMB RP rules prohibit the recruitment of nations who have been on Strangereal for less than a week.


Examples of RP

There are several common categories of RP on Strangereal, which are listed as follows:

War RP
National RP
Character RP

For Military RP

Here are the rules and restrictions on military sizes:

When actually writing your war RP posts, please be fair and co-operative with the person you are roleplaying with if you are.
Following is an example of good RP, made by an experienced community member.


15 May | 06:58
Kii town centre

The Battle of Kii - over a relatively unstrategic town right at the western fringes of the Duchy of Sakura, was in its full swing. Imperial platoons moved up to soften up the defensive point by the Field Command, with relative successes. With air superiority achieved, it was obvious that the war had fallen one-sided: in favour of, once again, and to no one’s surprise, the Yukino Coalition and their side-kick, the Grand Friently Empire. The Field Command’s bastion of defence at the town centre of Kii was subjected to intense bombardment and attacks from the ground and from the air, and soon enough the hardpoints were falling apart.

Propaganda warfare, instilled both by the Imperials and Yukino, permeated through the town’s streets. Armoured cars drifted around the ruined streets, blaring propaganda in the Komashi language in hopes to coax the Sakuran defenders into surrendering peacefully.

「さくらの兵士たちは、この無意味な戦いをやめます。 大友帝国と雪乃連合はあなたの敵ではありません、あなたは保守的な指導者によって不当に扱われました、今降伏してください、そして私たちはあなたが傷つけられないことを約束します」

The endless propaganda blared on and on. To an extent, this propaganda worked out - some Sakuran troops were so exasperated to fight, some even unwilling and were not even wanting to fight their own countrymen, being forcibly conscripted into the cause by a desperately failing state running on flawed ideals. However, many remained, driven by Yamada Aisaka’s fanaticism, to fight against the Imperials and to the Yukino Coalition Forces.

From the north, Vitaly Roshchtelnyy’s battle group moved up, attacking pockets of resistance left by the Sakurans. In contrast to the usage of propaganda, the Zaychikians, driven by their desire to retake the country by storm and reclaim it for them, which had been rightful Zaychikian territory since antiquity, never used any form of propaganda, and were willing to take it into a war of attrition.

07:00
North flank, Kii

“Clear the streets! Make sure no Sakuran is left fighting,” Roshchtelnyy ordered through radio.

The 1st Shock Division of the Royal Zaychik Army then began to mop up resistance put up by the Sakurans around the north flank of the town. These resistances were extremely stubborn, costing the division a number of casualties.

Every door that was left standing in its place were kicked forcibly out of their hinges, with every Zaychikian clearing the remaining buildings. Room-to-room battle ensued in others, but the difficulty to put up resistance eventually made the Sakuran stragglers surrender to their might. These unfortunate ones were taken away and captured.

In command of the 1st Shock Division was Kapitan-Leytenant Vladislav Borisovich Velika. Velika was helping his comrades clear other buildings. “Handle those prisoners humanely still, will you?” he would say whenever the Sakuran pockets of resistance would surrender.

“Yes, sir,” his soldiers would reply.

Velika and his strike team then moved up to a few more buildings. Like the usual Zaychikian tactic, they kicked and busted down the door. One of the buildings this time housed a number of elders - three old men, specifically. They looked traumatised, and the moment Velika busted down the door and the Zaychikian team moved up, they were cowering for their lives, pleading not to be shot or be harmed.

“Let’s get them out, men,” Velika said.

Slinging their A-65bis rifles aside, the Zaychikians assisted the elders and transferred them out, free from the war zone. After clearing the building, Velika stepped out, some soldiers accompanying him. As some of his strike team were transferring out the elders, they suddenly started grabbing the Zaychikian troops, and ripping open their clothes - revealing grenade vests, shocking the strike team.

“Grenades! They’re booby-trapped!”

“Get out of there!” one soldier screamed as he slinged back his A-65bis rifle, aiming at the elders, even if it was hard for them to do so. Velika saw the commotion and slinged back his rifle as well into action. The troops that were being attacked managed to kick them aside, and ran off into safer pastures.

An explosion then rocked the place, shortly after the Zaychikian troops hit the deck. Velika refused to look over. The Zaychikian strike team was mortified about what they had just seen and experienced. Velika shed a tear that soon turned to anger. He clenched his fist and hissed, much to the fear of his companions. But he had to do his duty… and the sight of events like these was all part of his job.

“Good grief!” one of the soldiers then screamed, as they rose out of their ducking position. “What the hell was that!? Are they seriously booby-trapping civilians now!? Bloody bastards!”

Velika never uttered a word. He ordered his men to move out back into the main body of the 1st Shock Division, clearing more houses as they pushed further into the north flank.

---
07:02
Kii town centre

With extreme losses piling up from the Imperials taking multiple points and crushing their hardpoint, Aisaka had no choice.

“We must withdraw,” he called his remaining soldiers. “Others, provide covering fire! We have to break out to the East so we can fight another day!”

“Are you seriously leaving us alone!?” one of the soldiers screamed, before ducking as shellfire nearly struck him.

Aisaka never uttered a response. He took along a bunch of soldiers that were willing to see the sun of tomorrow and to fight one more day for the sake of Sakura’s sovereignty, and were fanatically aligned to defend the land. As disgruntled soldiers continued to defend the last, or what was left of the Field Command’s defensive point, Aisaka and company began to move eastward, tugging 800 soldiers with him.

As the North flank began to be enclosed by the Royal Zaychikian Army forces, few scouts positioned to monitor the eastern flank began spotting Aisaka’s troops moving eastward, taking several assets with them, or what was left of the Field Command. The Zaychikians relayed this information to the S-15 artillery group, waiting for something to fire on. This information also was intercepted by the joint YCF-Imperial attack force, which had the Horzel SPGs fired up.

Coincidentally, as the YCF command present in the area were deciding what to mull over with the prisoners, the warning popped up to Marquess Lyssandra, who had been leading one of the Yukino divisions, as Chiyomaru stayed in the forward base. “Retreat is not an option,” Lyssandra said. “Open fire at those positions given by the Zaychikian scouts!” she ordered, before hastily going back to the frequency in which Sarim had been asking what to do with the prisoners.

“Please do tell the General that the prisoners will have to be taken via train in Akashi,” she said. “They will have to be incarcerated in Maikaze where they can do penal labour to rebuild the ravaged kingdom.”

Back in Kii, as the order from Lyssandra came, Roshchtelnyy advised the Imperials for the signal: “once the rockets fly then shall we all rain death upon the perfidious cowards”. Seven S-15 missile platforms then came to life, aiming at where the scouts had given the position of the Sakuran stragglers. First, an eerie silence. All fell silent in the North flank, but the air of suspense wafted over.

Seconds later. With a roaring cry, Roshchtelnyy screamed over: “FIRE!”

One by one, the 30-barreled launchers of the S-15s flashed in a fiery grey and yellow, as 22 cm thermobaric inferno missiles ejected themselves in a speeding fashion, one by one. This was the signal - and none of the Sakuran breakout men knew what was up next for them.
-Credit to Komashi



For National RP

Be formal, as if you were representing a nation in real life. Also, approach the RP with an attitude to compromise. Describe it as if you were a 3rd party describing what the nation does.


Empty for now Your rp post here? Contact Friently and let him know



For Character RP
Describe events happening like those in a book, either from a 1st or 3rd person perspective. Focus on what characters are doing, what they are thinking, etc


Staring at the sign reading "orphanage" Helene sighed knowing their search had come to an end "We're here Kisaragi" she said as she grabbed hold of the the door clink. But before she could open the door she heard a soft sniffling next to her and looked to find the small pink haired girl tearing up and crouched next to her "hey sweety what's wrong? Why are you crying?" "M-mommy what i-if M-mutski has forgotten me..." Kisaragi softly said through her tears. "I'm sure she didn't sweety, now let's go to her shall we?" "B-but mommy.." "it'll be okay, you'll see" Helene said as she opened the door with an uplifted feeling as she and the slowly calming down Kisaragi stepped inside the large entrance room of the building.

Walking further inside they entered a large hall filled with filthy children both neko and human alike clad in rags and the uplifted feeling Helene had had melted away like snow before a sun. There was no sign of happiness here, the children were hiding away in corners, tucked in on themselves with all signs of childlike life drained away from them. Despite her past and general disregard for most, Helene looked upon this sight and felt a sting in what remained of her heart. But looking around to their dread they did not see who they were looking for. There was a caretaker at the end of the hall, an older woman who was looking after a young boy who appeared to have a fever. "What is wrong with him?" Helene asked as stood over them "My, aren't you a tall sight, miss" the woman said with a laugh before looking back at the boy in her lap "Hamzah here is very ill, a transmittable disease of the worst kind"
"I'm sorry to hear that, i hope things turn for the better" Helene said. "They should soon now that we are able to afford treatment after two gentlemen adopted one of our younger girls earlier" the caretaker said once more with a smile "I hope we can find as good people for the others as we did for little Mutski"

"oh.. That is just who we were looking for.." Helene said as Kisaragi next to her started to sob, only being able to utter one word "Mutski..." "Who are you that i may ask?" the caretaker asked "We're.. family, of little Mutski, or at least, my daughter here is" Helene said followed directly by Kisargi crying out "Mutski is my sister..!" "We were hoping to find her here so that we could arrange a better place for her" Helene explained as she sighed and prepared to make her way to the exit "I failed Kisaragi, had i only been faster... Well at least she should get a better life anyway, anything better than here int he streets or the orp-" she thought before being interrupted. "Well not to be feared, i'm sure the gentlemen will take good care of her" the caretaker said as Helene and Kisaragi almost reached the door "Maybe you know who they are? They knew Mutski's name after all"

Helene stopped dead in her tracks and turned around "Did you just say they knew her name?" she asked as she walked back quickly after letting go of Kisaragi's hand "M-mommy?" "Knew her name? From what i understood from Kisaragi noone knew their names, except them and.." "Y-yes, miss, they did, w-why?" the caretaker responded, surprised by Helene's sudden turnaround. "Where did they go?!" Helene asked in a serious and more authoritative voice "I-is there something w-wrong miss? W-what does it matter?" "If these 'gentlemen' are who i think they are, Mutski is in grave danger" Helene said "W-what? Why?" the caretaker said, visibly distraught "i need to know where they are, and i need to know, now!" Helene urged the woman. "I-i think that they said they were going south but i r-remember one wanted to go visit the liquor store next street first, i didn't t-think much of it then but-"

Helene grabbed into her pocket and took out the bag with money she had taken along for the trip and gave it to the caretaker "Take this, and watch Kisaragi for me, i need to catch up to them and fast" before trying to run out, only to be stopped by the pink haired neko girl blocking her path "m-mommy...? Where are you going..?" she asked with her large purple eyes "Listen sweety, i am going to find Mutski, i need you to be a big girl and wait here for mommy okay?" Helene said as she ran out the door and down the street "I remember seeing a liquor store this way when we came this way" she thought "I will not let them take her, i won't, i will get her back and reunite her with Kisa-"

"Looking for me sweetheart?" a voice suddenly called out to her. As she looked to the side there was a man waiting for her "A stranger coming to Hoffmahn. I don't know why you're trying to find Mutski but i'll take it you've seen her on that one broadcast about the harbor? Bleeding heart type of person? We're here for the same reason, except that we'll be the ones taking her with us." "What?!" Helene responded as she looked at the man and balled her fists "Oh you didn't like that much i presume?" he said with a laugh "Well you sure won't like what comes next but i wanted to thank you for also delivering us Kisaragi on such short order. We lost track of her in Nordlando and we very much appreciate that you brought her right to us, saves us the effort of fin-"

"You WHAT?!" Helene yelled out in fury as she charged the man and knocked him out cold with a single hit to the jaw as the loud cracking of bone made her recoil. Looking at her hand it was obvious that the impact had broken her hand. But time to think about it she had none of as she words he had spoken broke through to her "-wanted to thank you for also delivering us-"

"No, no, no, no no no no no no no no no!" she thought as she sprinted back towards the Jingoist church as fast as she could physically manage pushing her body to. "No, no no no no, please, Angels, please no!"

As she arrived she immediately kicked in the doors, only to find all the orphan children gathered around the back of the hall "No no no no no no no no no no" before her lie the unconscious body of the caretaker, and no Kisaragi in sight. "What happened?!" she exclaimed "One of the men from before who adopted Mutski came back and tried taking that little girl you were with" one of the children said "Oh no, no, please, no-" "When miss Amina tried to stop him from taking her he kicked her away into the wall and took the girl with him"

Reality collapsed around Helene as her feet gave out and she fell to her knees "No, no, no, no, no no no no no" she thought as everything went black "You really are worthless" a voice inside her head said "You let them take your daughter, and here you sit, doing nothing" "Shut up..." "you let her go, and now she is gone" "Shut up." "You really are pathetic, aren't you" "Well i guess it's better this way, you weren't fit to be a parent anyway" "Shut up." "You are and always will be W o r t h l e s s" "SHUT UP!!!"

She awoke to a dozen faces above her "Are you alright miss?" a child asked "Did seeing miss Amina make you sleep?" another asked "How long have i been 'sleeping'?" Helene asked quickly "Only a second i think.." they responded. "I might not be too late then!" she thought as she got up and ran out the door, she didn't want it to get to this but there was no other choice left. And because of her avoiding it until now this is what happened.
She ran up to the soldier on the street corner "You again, i've t-" he tried to complain before being interrupted by Helene pulling down her hood "Look at me soldier, do you know who i am?" "You? Eh n- wait, wait, Princess Helene? I am so sorry for my earli-" he said in a panic "There is no time for that. Listen to me, i need you to alarm every bit of law enforcement in the area to lock it down, not a soul in or out" Helene said in a hurry "b-but why your maje-" "NOW soldier, that's an order!"

And so before long the entire area had been brought under complete lockdown with soldiers and police on every corner with others scouring through it in search of the man with two neko girls in tow, one with brown hair and green eyes and the other with pink hair and purple eyes.
-Credit to Friently





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Claims must be:
1. Reasonable enough to be put onto the map. No beginner nation will be the size of Friently, or higher, for their claim. If you want more accurate claims and you have Paint.net, beginner claims have a limit of 40k pixels. Your secondary nation will have to be at 20k pixels or less. However a secondary cannot be claimed immediately upon joining the map.
2. Picky is good. Feel free to request changes to borders if you aren't happy with them.
3. This map's planet is the same size as Earth, so we won't be making the map any bigger. If Earth can fit 200 nations, so can this.
4. We are not changing or adding new territory to the map. Use the existing land more efficiently and we won't need any more.
5. Not on any body of water.
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Map removal will occur when:
1. AFRP, or Away From RP (not RPing for 30 days, 20 days in the case of people on other RMB maps)
2. RMB RP Ban (if one clause states "therefore, the RMB Cartography Staff shall remove <nation> from the map")
3. Cease to Exist (when the nation dies in the 28th day. Exceptions apply.)
4. Moderator Sanctioned
5. RP posts are not up to standard (refrain from making posts that are just one sentence)

Maps


Map Version:404: What economic crisis?

Reminder: The alliance map is not handled by the carto team but by independent people who only work on it when they feel like it, this may cause the alliance map to be outdated, do not ask for it to be updated, it will be when a new version is finished.
Last update: 10-29-'23

The Heliosystem


The Heliosystem is the solar system Strangereal and its moon are located in, for thousands of years now mankind has looked on towards the heavens from the planets face. Yet only recently have its inhabitants managed to leave behind its powerful gravitational pull to land on the surface of the moon.



The Sun

The sun is the center of the Heliosystem and the star that all of its planets orbit. It is a massive ball of fire millions of degrees hot, warming and lighting many of the planets in the Heliosystem

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IX

IX is the closest planet to the sun and circles around it in a mere 80 days, due to its proximity to the sun its surface is always scorched by its heat, its surface covered in vulcanos and lava and no life could possibly exist on it.

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Caladan

Caladan is the second closest planet to the sun and circles it in 150 days, a freezing cold rock planet with a toxic environment unsuitable for life of any kind.

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Hydrea and its moon

Hydrea is the third planet from the sun and orbits it in 220 days, billions of years in the past Hydrea was as close to Strangereal as the moon is today, and as such for centuries scientists thought it to be a second Strangereal, protected from the sun by its clouds. But in recent years images by satellites and a rover landing by the IBSA confirmed that; despite its closer proximity to the sun and its abundance of water, no life is suitable on Hydrea. Its deep saline abyss oceans can sustain no life.
It has one moon, Tupile which despite its proximity to Hydrea is but an empty frozen wasteland of rock and ice.

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Strangereal and the Moon

Strangereal is the fourth planet from the sun as well as the homeplanet of all known intelligent life in the Heliosystem, it is the birthplace of Man, Neko, Syca, Lotion and many more species living on its surface, it has a plethora of climates and takes 365 days to orbit around the sun.
Its moon despite its proximity to Strangereal is a mix of ice and rock frozen in time and filled with the scars of a billion impacts.

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Arrakis and Richesse

Arrakis is the fifth planet from the sun and the closest planet to Strangereal, it orbits the Sun in 430 days. Its surface is covered completely in sand with a total lack of water, due to its low atmosphere the days are scorching hot as the nights are freezing cold. Several years back an expedition by the IBSA to Arrakis confirmed the presence of life, massive sand worms stalk the dunes, how or why has not been discovered as the expedition members had to leave very quickly due to an error in one of the spacesuits, however more expeditions are planned for the future. It has one moon, Richesse, which is covered in ice according to satellite images and is slightly larger than Strangereals moon.

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Joviana and its moons

Joviana is the sixth planet from the sun and the largest in the Heliosystem, however there are debates on whether or not to classify Joviana as a planet due to it being a gas giant instead of a solid planet. Joviana has four moons, Titania, Urupa, AO and Janimade. Interestingly enough Titania and Urupa are located on nearly the same distance from Joviana albeit on different levels, both orbiting at roughly the same speed, 180 days, with Joviana itself orbiting around the sun in over 13 years.
Janimade and AO are the two outer moons of Joviana, orbiting the giant in 340 and 310 days respectively.


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