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Dispatch → Factbook → Geography
Map of The Wooloo Pact
[img]https://i.ibb.co/ZJSrb3b/Wooloo-Pact-MAp-5.png[/img] [size=100][b]*Ireland(excluding North Ireland) is International Territory[/b][/size] [size=200][b]Roleplay rules of The Wooloo Pact[/b][/size] [size=150][u][b]1. Alliances[/b][/u] -Alliances must be announced in the RMB -Alliances must be based on idealogical ideals (Political alliances, Communist nations,Military alliances etc) [u][b]2. Tech[/b][/u] -Weapon are limited to time and era -WMDs are banned (“A weapon of mass destruction (WMD) is a nuclear, radiological, chemical, biological, or any other weapon that can kill and bring significant harm to numerous humans or cause great damage to human-made structures (e.g., buildings), natural structures (e.g., mountains), or the biosphere") -Vehicles are limited to time and era [u][b]3. Time[/b][/u] -Every IRL day is one roleplay month [u][b]4. Roleplay[/b][/u] -Godmoddeling is banned -Nations who are inactive may not be attacked -Nations not active for 5 days may be attacked unless mods are told of a short inactivity (less than 10 days) before hand -To be on the map Roleplay is necessary, not Roleplaying will result in removal [u][b]5. War[/b][/u] -Nations must make a formal declaration to go to war -Nations must wait for the nation it’s warring to answer before posting more war roleplay [u][b]6. Stats[/b][/u] -Military personnel is within an acceptable bracket -Military strength will be based on Roleplay Decisions -Economy will be based on NationStates [u][b]7. Economy[/b][/u] -Nations with strong industries can trade with other nNtions -Nations who control Canals and have strong navies can block the access of countries -Military Equipment can be bought from other Nations [u][b]8. Territories[/b][/u] -Only 4 Territories can be incorporated per day -Only 1 Colony can be incorporated per day (different continent), unless it's connected with the rest of the Nation[/size]