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DispatchMetaGameplay

by Gothic vandelia. . 32 reads.

Arms 1914-1945

Fighter planes

1. Engine
Radial and rotary engines get +2 maneuvering when turning right and -2 when turning left but the opposite for pushers)
Early
90 HP engine (Inline, radial or rotary) (arms manufacturing 0)
Speed 150 km/h

130 HP engine (Inline, radial or rotary) (arms manufacturing 10 000)
Speed: 182 km/h

Inline 235 HP engine (Arms manufacturing 20 000)
Speed 218 km/h

Mid
Inline 500 HP engine (Arms manufacturing 35 000)
Speed 300 km/h

Inline 1000 HP engine (Arms manufacturing 50 000, science 300)
Speed 450 km/h

Late
Inline 1500 HP engine (Arms manufacturing 65 000, Science 500)
Speed 600 km/h

Inline 2100 HP engine (arms manufacturing 80 000, Science 700)
Speed 700 km/h

Radial 1550 HP 14 cylinder engine (arms manufacturing 70 000, science 700)
Speed 685 km/h

Junkers Jumo jet engine (Arms manufacturing 100 000, science 1000)
Speed: 800 km/h, needs replacing after 20 hours

Walter R-1-203 cold engine (rocket) (Arms manufacturing 90 000, science 1000)
Speed 800 km/h, only 10 minutes flight but climbs extremely fast giving the plane a range of just 40 kilometers after it glides to land

2. Wing configuration

Early
Primitive monoplane (arms manufacturing 0)
Hardpoints 2, maneuverability 4, range: 359 km

Biplane pusher (arms manufacturing 0)
Hardpoints 1, maneuverability 5 (does not need a synchronized machinegun or Lewis gun), range 350 km

Biplane (arms manufacturing 2000)
Hardpoints 2, maneuverability 8, range: 350 km

Triplane (arms manufacturing 10 000)
Hardpoints 2, maneuverability 10, speed -25%, Range: 300 km

Mid
advanced biplane (arms manufacturing 20 000)
Hardpoints 4, maneuverability 8, range 500 km

Monoplane (arms manufacturing 30 000)
Hardpoints 6, maneuverability 7, range: 965 km

Late
Late monoplane (arms manufacturing 50 000)
Hardpoints 10, maneuverability 7, range: 1 609 km

Twin engine fighter (arms manufacturing 5 000)
Hardpoints 6, maneuverability 6, range: 2400 km

Backward swept wings (arms manufacturing 50 000)
Hardpoints 10, maneuverability 6, speed +20%, range: 1050 km

3. Observer (free for 2 engine planes)
cost: Maneuverability -2 (early), -1 (mid-late)

4. Armament and additional features
The mounting of guns affect their accuracy. The most stable or fixed on the fuselage, you can set 2 of them there, 3 if you also have a centerline Motorkanone. On the wings is the second most stable, but having a Lewis gun on top of your biplane wing is less so and it is painful to load but at least you don't have to worry about synchronization. The least stable is observer guns, you can have up to 2 of those (Lewis, Luger or Vickers). Canons can only be mounted on the fuselage. Obser guns can only be shot to the sides and backwards unless you have a pusher.

Early
Lewis gun .303 (1 Hardpoint) (arms manufacturing 0)
Ammunition 50 round magazine (can be reloaded). Can be mounted on top wing or used by observer, Unstable, unsynchronized

Luger machinegun (1 Hardpoint), 2 for twin mounted)(arms manufacturing 0)
Ammunition 100 (can be reloaded), require observer, unstable, unsynchronized

Vickers/spaulding synchronized (1 Hardpoint)(arms manufacturing 4000)
Ammunition: 300 (100 but can be reloaded if used by observer)

Mid
.303 Browning machine gun (1 Hardpoint)(arms manufacturing 20 000)
Ammunition: 300

40 mm (1.57 in) anti-tank autocannon synchronized (2 Hardpoint) (arms manufacturing 40 000)
Ammunition: 100

13 mm (.51 in) synchronized MG 131 machine gun (1 Hardpoint) (arms manufacturing 40 000)
Ammunition: 300

Late0
20 mm (.78 in) MG 151/20 cannon as centerline Motorkanone (2 Hardpoints) (arms manufacturing 5 000)
Ammunition: 200

30 mm (1.18 in) MK 108 cannon as centerline Motorkanone (2 Hard points, maximum 1, no jet or rocket engine)(arms manufacturing 60 000)
Ammunition: 65

Neptune radar attachment (4 hard points), (IT 60 000)
Used for nightfighters, require an observer to handle the radar

Radio (0 hard points), (IT 20 000)
You get this for free once your IT score is high enough. Before that only planes with observers can use morse code as one way communications to artillery.

Attachments (can be changed between missions)
20 mm MG 151/20 underwing cannon pods (Hardpoints 1) (arms manufacturing 60 000)
Ammunition: 135

Rockets: 2 × 21 cm (8 in) Wfr. Gr. 21 rockets (Hardpoints 2) (arms manufacturing 80 000)

1 × 250 kg (551 lb) bomb (Hardpoints 4) (arms manufacturing 20 000)

4 × 50 kg (110 lb) bombs (Hardpoints 4) (arms manufacturing 20 000)

1 × 300-litre (79 US gal) drop tank (Hardpoints 4) (arms manufacturing 20 000)
Range: +250 km, maneuverability -2 until dropped (min 1)

5. Bonuses (stacks, added last)
Arms manufacturing 50 000: +1 hard point
Arms manufacturing 100 000: +1 maneuverability

Bombers

1. Type

Zeppelin bomber (Arms manufacturing 0)
1,600 kilograms (3,530 lb) of bombs, Range: 4,300 km, 1 Hard points, speed: 97.2 km/h, maneuverability 0.1

Small early bomber (Arms manufacturing 6000)
Bombs: up to 200 lb (91 kg) of bombs, range 785 km, 1 hard point, speed 150 km/h, maneuverability 3

Large early bomber (Arms manufacturing 10 000)
Bombs: 400 kg (880 lb) of bombs, range 825 kilometers, 3 hard points, speed 165 km/h, maneuverability 1

Early ground attack plane (Arms manufacturing 10 000)
Range: 615 km (382 miles), 1 hard points, armor 3, speed 200 km/h, maneuverability 2

Transport plane (Arms manufacturing 30 000)
Capacity: 17 passengers, range: 998 kilometers, speed: 276.8 km/h, can carry up to 500 kilograms of bombs if used as a bomber, 2 hard points, maneuverability 2

Dive bomber (Arms manufacturing 40 000)
Bombs: 1× 250 kg (550 lb) bomb beneath the fuselage and 4× 50 kg (110 lb) under-wing, range: 595.5 km with bombs, 789 km without bomb load, speed: 339.6 km/h, 2 hard points, maneuverability 4

Flying boat (Arms manufacturing 50 000)
Bombs: 1,814 kg of bombs or depth charges; torpedo racks were also available, range: 4,060 km, speed: 315 km/h, hard points 4, maneuverability 2

Fighter bomber/small bomber (Arms manufacturing 40 000)
Can be used as a fighter or night fighter too, if so remove bombs and buy armaments and such from the fighter list instead of the bomber. It is still counted as a bomber for troop strength purpuse.
Bombs: 2 bombs, 1000 kilo or 500 kilo, range: 850 km, speed: 484 km/h , hardpoints: 8 (6 with 500 kilos bombs, 4 with 1000 kilos), maneuverability 5

Medium bomber (Arms manufacturing 50 000)
Bombs: Up to 1,400 kilograms of ordnance internally and 500 kg externally or up to 3,000 kg externally, range: 1,789.6 km, speed: 470 km/h, 5 hard points, maneuverability 3 (1 if over 2 000 kg bombs on board)

Large bomber (Arms manufacturing 70 000)
Bombs: Short range missions (<640 km): 3,600 kg, Long range missions (1300 km): 2,000 kg, Overload: 7,800 kg. Range: 3,219 km with 2,700 kg bombload, speed: 462 km/h, maneuverability: 1, hard points 13

Jet bomber (Arms manufacturing 100 000, science 1000)
Bombs: up to 1,500 kg, range: 1,556 km with 500 kg bomb load, speed: 742 km/h, maneuverability: 2, hard points 2

Torpedo bomber (Arms manufacturing 40 000)
Bombs: 1 × 800 kg Type 91 torpedo or 1 × 800kg bomb or 2 × 250 kg bombs or 6 × 60 kg bombs, range: 978 km , speed: 378 km/h , maneuverability: 5, Hard points 1.

Ground attack plane (Arms manufacturing 40 000)
Bombs: 6× 100 kg bombs in wing bomb-bays and underwing or 4× dispensers for 48 2.5 kg PTAB anti-armour bombs (192 total) in wing bays (with 40K in AM it can instead carry up to 8 rockets), Range: 765 km, speed: 410 km/h, maneuverability: 4, hard points: 5, armor: 5

Spy plane (Arms manufacturing 30 000)
This plane might be a bit more litterate then new spyplanes, it is designed to land and lift from fields to pick up spies but can also do artillery spotting.
Range: 380 km, speed: 175 km/h, maneuverability: 4, hard points 1

4. Armament and additional features

Observer machinegun (1 hard points, max 2) (arms manufacturing 0)
This backwards facing machine gun can be put on any 2 seater planes like small early bomber, dive bomber, small bomber, torpedo bomber, ground attack plane or spy plane. It is operated by the observer and fires backwards and to the sides, exact angles it can fire depending on the planes construction. It is manually aimed.

Fixed forward-firing 23×152mm cannon (1 hard point) (arms manufacturing 60 000)
Ammo: 150 rounds

Fixed forward-firing 7.62×54mm machine gun (1 hard point) (arms manufacturing 0)
Ammo: 750 rounds

12.7 mm M2 Browning machine gun (1 hard point)(arms manufacturing 20 000)
Options: Bendix chin turret, nose cheeks, staggered waist gun, upper Sperry turret, Sperry ball turret in belly, in the tail and firing upwards from radio compartment behind bomb bay. Can be mounted in single or pairs. This is for heavy bombers, flying boats, medium bombers and jet bombers only.

Vickers/spaulding (1 Hardpoint)(arms manufacturing 4000)
Mounted on Zeppelin and early large bomber, can be mounted in pairs and be positioned in front, back, either side or firing downward.

7.92 mm lMG 08/15 machine gun (1 hard point) (Arms manufacturing 10 000)
For the early ground attack plane, but can be fitted on the early light bomber too.

Fixed Vickers/spaulding synchronized (1 Hardpoint)(arms manufacturing 4000)
Generally for the early light bomber but can be put on any plane. Forward firing fixed gun.

5. Bonuses (stacks, added last)
Arms manufacturing 25 000: +1 hard point
Arms manufacturing 50 000: +1 maneuverability

Surface combatants

Surface combatants (or surface ships or surface vessels) are a subset of naval warships which are designed for warfare on the surface of the water, with their own weapons. They are generally ships built to fight other ships, submarines or aircraft, and can carry out several other missions including counter-narcotics operations and maritime interdiction. Their primary purpose is to engage space, air, surface, and submerged targets with weapons deployed from the ship itself, rather than by manned carried craft.

The term is primarily used to mean any modern vessel type that is not a submarine; although a "surface ship" may range in size from a small cutter to an aircraft carrier, the weapons and tactics have some commonality, more so than for submerged vessels. They look unusual and different from cruise and other ships.

Surface ships include cruisers, destroyers, frigates, and corvettes, and several outdated types including battleships and battlecruisers. The category does not include aircraft carriers, amphibious assault ships, and mine hunters, as these generally do not use on board weapons system (i.e. aircraft carriers generally only attack with their aircraft, and mine hunters are not primarily combat vessels). However some warships combine aspects of the surface combatant and other roles, such as the Russian Kuznetsov-class aircraft carrier, which carries both aircraft and an array of conventional armament (the class is sometimes termed a "heavy aircraft-carrying cruiser").

Modern naval warfare is divided into three operational areas: anti-surface warfare (ASUW), anti-air warfare (AAW) and anti-submarine warfare (ASW). The current canonical combined arms naval task force or task group centers around a flagship hosting dedicated command elements to conduct tactical operations within each of these areas. In smaller surface action groups (i.e. a single or a few task elements, such as a lone Aegis-equipped destroyer or cruisers on patrol), the same combatant commander may be responsible for managing all three areas as part of his duty in carrying out his vessel's mission, while larger formations such as a carrier strike group may have an individual commander in charge of each separate warfare element. Western naval career advancement for unrestricted line officers also follow this model: a career line officer in a command-oriented track will specialize, train, and be billeted into distinct surface, naval aviation, or subsurface warfare posts.

1. Engine

Coal (arms manufacturing 0)
Speed -1 (minimum 1)

Oil (arms manufacturing 60 000)
No modifications

2. Type

Dreadnought (arms manufacturing 0)
The dreadnought was the predominant type of battleship in the early 20th century. The first of the kind, the Royal Navy's Dreadnought, had such an impact when launched in 1906 that similar battleships built after her were referred to as "dreadnoughts," and earlier battleships became known as pre-dreadnoughts. Her design had two revolutionary features: an "all-big-gun" armament scheme, with an unprecedented number of heavy-calibre guns, and steam turbine propulsion.[a] As dreadnoughts became a crucial symbol of national power, the arrival of these new warships renewed the naval arms race between the United Kingdom and Germany. Dreadnought races sprang up around the world, including in South America, lasting up to the beginning of World War I. Successive designs increased rapidly in size and made use of improvements in armament, armor, and propulsion throughout the dreadnought era. Within five years, new battleships outclassed Dreadnought herself. These more powerful vessels were known as "super-dreadnoughts". Most of the original dreadnoughts were scrapped after the end of World War I under the terms of the Washington Naval Treaty, but many of the newer super-dreadnoughts continued serving throughout World War II.

While dreadnought-building consumed vast resources in the early 20th century, there was only one battle between large dreadnought fleets. At the Battle of Jutland, the British and German navies clashed with no decisive result. The term "dreadnought" gradually dropped from use after World War I, especially after the Washington Naval Treaty, as virtually all remaining battleships shared dreadnought characteristics; it can also be used to describe battlecruisers, the other type of ship resulting from the dreadnought revolution.
Speed 2, armor 10, hard points 30

Cruiser (arms manufacturing 0)
A cruiser is a type of warship. Modern cruisers are generally the largest ships in a fleet after aircraft carriers and amphibious assault ships, and can usually perform several roles. The role of the cruiser varied according to ship and navy, often including air defense and shore bombardment.

Speed 3, armor 7, Hard points 21

Heavy cruiser (arms manufacturing 60 000)
The heavy cruiser is a beefed up version of the normal ship. It has been around since WW2.

Speed 2, armor 9, hard points 24

Light cruiser (counts as medium size unlike other cruisers) (arms manufacturing 0)
A light cruiser is a type of small- or medium-sized warship. The term is a shortening of the phrase "light armored cruiser", describing a small ship that carried armor in the same way as an armored cruiser: a protective belt and deck. Prior to this smaller cruisers had been of the protected cruiser model, possessing armored decks only. While lighter and smaller than other contemporary ships they were still true cruisers, retaining the extended radius of action and self-sufficiency to act independently across the world. Through their history they served in a variety of roles, primarily as convoy escorts and destroyer command ships, but also as scouts and fleet support vessels for battle fleets.

Speed 4, armor 4, Hard points 18

Destroyer (arms manufacturing 60 000, IT 60 000)
In naval terminology, a destroyer is a fast, maneuverable long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller powerful short-range attackers. Destroyers get the "sonar" feature for free at the right level of the builders IT. Destroyers have active sonar built in.

Speed 6, armor 3, Hard points 16

Frigate (arms manufacturing 20 000)
A frigate is a type of warship, having various sizes and roles over the last few centuries. In modern navies, frigates are used to protect other warships and merchant-marine ships, especially as anti-submarine warfare (ASW) combatants for amphibious expeditionary forces, underway replenishment groups, and merchant convoys. Ship classes dubbed "frigates" have also more closely resembled corvettes, destroyers, cruisers and even battleships.

Speed 3, armor 5, Hard points 10

Battleship (arms manufacturing 40 000)
A battleship is a large armored warship with a main battery consisting of large caliber guns. During the late 19th and early 20th centuries the battleship was the most powerful type of warship, and a fleet of battleships was considered vital for any nation that desired to maintain command of the sea. The value of the battleship has been questioned, even during their heyday. There were few of the decisive fleet battles that battleship proponents expected, and used to justify the vast resources spent on building battlefleets. Even in spite of their huge firepower and protection, battleships were increasingly vulnerable to much smaller and relatively inexpensive weapons: initially the torpedo and the naval mine, and later aircraft and the guided missile.

Speed 3, armor 12, Hard points 34

Battlecruiser (arms manufacturing 10 000)
The battlecruiser, or battle cruiser, was a type of capital ship of the first half of the 20th century. They were similar in displacement, armament and cost to battleships, but differed slightly in form and balance of attributes. Battlecruisers typically carried slightly thinner armour and a lighter main gun battery than contemporary battleships, installed on a longer hull with much higher engine power in order to attain faster speeds. There was also renewed interest in large "cruiser-killer" type warships, but few were ever begun, as construction of battleships and battlecruisers was curtailed in favor of more-needed convoy escorts, aircraft carriers, and cargo ships. In the post–Cold War era, the Soviet Kirov class of large guided missile cruisers have also been termed "battlecruisers".

Speed 2.4, armor 8, Hard points 40

PT boat/Torpedo boat (arms manufacturing 0)
A PT boat is a small, fast, agile and offensive warship armed with guns or torpedoes. PTs are usually operated in close proximity to land as they lack both the seakeeping and all-round defensive capabilities to survive in blue water. The size of the vessel also limits the fuel, stores and water supplies. In size they are usually between 50–800 tonnes.

A PTA boats main advantage over other warship types is its affordability. Many PTs can be deployed at a relatively low cost, allowing a navy which is at a disadvantage to effectively defend itself against a larger adversary. A small boat, when equipped with the same weapons as its larger counterpart, can pose a serious threat to even the largest of capital ships. Their major disadvantages are poor seagoing qualities, cramped quarters and poor ability to defend themselves against aerial threat. It can not be equipped with canons.

Speed 5, armor 1, Hard points 3,

3. Armaments and other features

46-centimetre (18.1 in) 45 Caliber Type 94 naval guns (3 hard points)(Arms manufacturing 80 000)
This are the heaviest naval guns ever made, they can only be put on battleships and are capable of firing high-explosive or armor-piercing shells 42 kilometres. Placed 1-3 in a turret.

155-millimetre guns (2 hard point for a 3 gun turret) (arms manufacturing 40 000)

28 cm canon in triple turrets (3 hard points for a turret) (arms manufacturing 40 000)

15 cm canon in single turrets (1 hard point) (arms manufacturing 40 000)

53.3 cm torpedo tubes (1 hard point) (arms manufacturing 40 000)
Max 8 tubes, must buy even number.

20 cm/50 3rd Year Type No.2 naval guns (1 hard point) (arms manufacturing 20 000)

Type 10 12 cm high angle guns (1 hard point) (arms manufacturing 20 000)

61 cm torpedo tubes Type 90 torpedoes (1 hard point) (arms manufacturing 30 000)
Must buy even number

40 mm AA guns (1 hard point) (arms manufacturing 40 000)

7.7 mm Type 92 MG (1 hard point for 2) (arms manufacturing 10 000)

Depth charge projectors (6 for a hard point) (arms manufacturing 60 000)
Destroyer only

Depth charge tracks (2 for a hard point)(arms manufacturing 60 000)
Destroyer only

Depth charge throwers (8 for a hard point) (arms manufacturing 10 000)
Can't be placed on PT ships.

305 mm canon (2 hard points) (arms manufacturing 0)
Dreadnought, battlecruiser or battleship only.

102 mm canon (1 hard point) (arms manufacturing 0)

450 mm torpedo tube (1 hard point)(arms manufacturing 0)
Primitive torpedo, must be bought in pairs.

254 mm canon (2 hard points)(arms manufacturing 0)

Passive sonar (1 hard point) (IT 1000)
This is just a basic listening device, it require the ship to turn off it's engine to detect the presence of enemy submarines. It can also detect ships in fog but you only get a general direction (like south or east).

Radar (3 hard points) (IT 100 000)
Can detect planes, ships and surfaced submarines.

4. Bonuses (stacks)
Arms manufacturing 25 000: +1 Hard point
Arms manufacturing 50 000: +1 Armor

Carriers

Carriers can carry fighters, dive bombers, light bombers, spy planes and torpedo bombers. Dive bombers and planes with 2 or more engines takes up 2 spaces each.

1. Engine

Coal (arms manufacturing 0)
Speed -1 (minimum 1)

Oil (arms manufacturing 60 000)
No modifications

2. Classification

Early carrier (arms manufacturing 10 000)
Aircraft: 9 , Speed 3, armor 3, Hard points 4

Generic aircraft carrier (CV) (arms manufacturing 40 000)
Aircraft: 100 , Speed 3, armor 5, Hard points 26

Escort carrier (CVE) (arms manufadturing 40 000)
Aircraft: 28, Speed 2, armor 0, Hard points 14

Light aircraft carrier (CVL) (arms manufacturing 30 000)
Aircraft: 35, Speed 3, armor 3, Hard points 20

3. Arms and features

127 mm/38 cal dual-purpose gun (2 hard points)(Arms manufacturing 30 000)

40 mm Bofors anti-aircraft gun (1 hard points)(Arms manufacturing 50 000)

20 mm Oerlikon anti-aircraft cannons (0,5 hard points)(Arms manufacturing 20 000)

Single 20 cm gun (1 hard point)(Arms manufacturing 40 000)

Twin 12 cm AA guns (1 hard point)(Arms manufacturing 40 000)

Twin 25 mm AA guns (2 hard point)(Arms manufacturing 40 000)

127 mm DP guns (1 hard point)(Arms manufacturing 30 000)
Can be mounted single or twin.

Quadruple 40 mm AA guns (3 hard points)(Arms manufacturing 60 000)

76 mm 12 cwt gun (1 hard points)(Arms manufacturing 0)

Radar (3 hard points) (IT 100 000)
Can detect planes, ships and surfaced submarines.

5. Bonuses (stacks)
Arms manufacturing 25 000: +1 Hard point
Arms manufacturing 50 000: +1 Armor

Submarines

Type:
Type UB III Coastal submarine (Arms manufacturing 0)
Speed: 13.2–13.9 knots surfaced, 7.4–8 knots submerged. 2 hours submerged

Arms
2 × 50 cm (19.7 in) external bow torpedo tubes
1 × internal stern tube (7 torpedoes)
1 × 8.8 cm (3.5 in) SK L/30 or 10.5 cm (4.1 in) SK L/45 deck gun
1 machine gun
18 × Type UC 200 mines in 6 internal chutes

Type UC II minelaying submarines (Arms manufacturing 5000)
Speed: 11.6–12 knots surfaced, 6.7–7.4 knots submerged. 2 hours submerged

Arms
2 × 50 cm (19.7 in) external bow torpedo tubes
1 × internal stern tube (7 torpedoes)
1 × 8.8 cm (3.5 in) SK L/30 or 10.5 cm (4.1 in) SK L/45 deck gun
1 machine gun
18 × Type UC 200 mines in 6 internal chutes

Type UE I Ocean going submarine(Arms manufacturing 5000)
Speed: 10.6 knots surfaced, 7.9 knots submerged. 2 hours submerged

Arms
One 50 cm (20 in) torpedo tubes forward and one 50 cm torpedo tubes aft
plus one 8.8 cm (3.5 in) SK L/30 or 10.5 cm (4.1 in) SK L/45 deck gun
two minelaying tubes for 38 mines

E-class submarine (Arms manufacturing 10 000)
Speed: Surfaced: 15 knots, Submerged: 10 knots (19 km/h). 2 hours submerged

Arms
5 × 18in tubes (2 bow, 2 beam, 1 stern)
1 × 12-pounder gun

Diane-class submarine(Arms manufacturing 20 000)
Speed: 14 knots (surfaced), 9 knots submerged. 6 hours submerged

Arms
6 × 533 mm (21 in) torpedo tubes
2 × 400 mm (15.7 in) torpedo tubes
1 × 76 mm (3.0 in) deck gun

S-class submarine (Arms manufacturing 20 000)
Speed: 13.75 knots surfaced, 10 knots submerged. 6 hours submerged

Arms
6× 21-inch (533 mm) torpedo tubes (bow, 12 Mark VIII torpedoes)
1× 3-inch (76 mm) gun
1× .303-calibre machine gun

Type B1 Fleet submarine (long range) (Arms manufacturing 35 000)
Speed: 23.5 knots surfaced, 8 knots submerged. 32 hours submerged.

Arms
6 × bow 533 mm (21 in) torpedo tubes
1 × 14 cm (5.5 in) deck gun
2 × single 25 mm (1 in) Type 96 anti-aircraft guns
Aircraft carried: 1 × floatplane
Aviation facilities: 1 × catapult

Gato-class fleet submarine (long range) (Arms manufacturing 30 000)
Speed: 21 knots surfaced, 9 knots submerged. 42 hours submerged

Arms
10 × 21-inch (533 mm) torpedo tubes
6 forward, 4 aft
24 torpedoes[4]
1 × 3-inch (76 mm) / 50 caliber deck gun[4]
Bofors 40 mm and Oerlikon 20 mm cannon

Type IXC/40 submarine (Arms manufacturing 40 000)
Speed: (knots), 18,2 (sf) 7,7 (sm). 48 hours submerged

Arms
6 × torpedo tubes (4 bow, 2 stern)
22 × 53.3 cm (21 in) torpedoes
1 × 10.5 cm (4.1 in) SK C/32 deck gun (180 rounds)
1 × 3.7 cm (1.5 in) SK C/30 AA gun
1 × twin 2 cm FlaK 30 AA guns

Tanks

If you lack the arms manufacturing to use tanks (or think the old tanks performance is too poor) you instead use cavalry. Replace 1 tank with 10 cavalry. The early tanks are extremely unreliable and tend to get taken out of mechanical error instead of enemy fire. Still, they are tanks. Note that the speed listed is off road speed, besides "Early", off road speed is halved.

Early tanks (1916-1918)
WW1 medium tank/b] (Arms manufacturing 10 000)
Armor: 2, Hard point: 4, speed: 6.0 km/h, Range: 38 km. Class: Medium. Main gun: N/A

[b]Light early tank (arms manufacturing 10 000)
Armor: 1, hard points: 2, Speed: 3.2 km/h, range 30km, Class: light: Main gun: 2-pounder gun

Heavy early tank (arms manufacturing 15 000)
Armor: 3, Hard points: 8, Speed: 15 km/h, range: 150 km, Class heavy, main gun: 75 mm Canon de 75 modèle 1897

Mid war tanks(1919-1938)
Medium mid war tank (Arms manufacturing 20 000)
Armor: 2, Hard points: 6, Speed: 24 km/h, range: 190 km, class: medium, Main gun: QF 3 pounder gun

Ligth mid war tank(Arms manufacturing 25 000)
Armor: 1, Hard points: 1, Speed: 72 Km/h, range: 200 km, Class: light, main gun: 45 mm Model 32 tank gun

Heavy mid war tank (Arms manufacturing 20 000)
Armor: 3, Hard points: 4, Speed: 32 km/h, range: 153 km, Class: heavy, main gun: QF 3 pounder gun (47 mm)

Early WW2 tanks (1939-1940)
1939 medium tank (Arms manufacturing 30 000)
Armor: 5, Hard points: 4, speed: 40 km/h, range: 165 km, Class: medium, main gun: 1 × 5 cm KwK 39 Ausf. J¹-M

Tankette (Arms manufacturing 25 000)
Armor: 1, Hard points: N/A, Speed: 42 km/h, range: 125 km, Class: Light tank, Main gun: 2 × 8 mm (0.31 in) machine guns

1939 heavy tank (Arms manufacturing 30 000)
Armor: 4, hard points: 7, speed: 30 km/h, range: 150 km, class heavy tank, main gun: 76.2 mm gun model 27/32

WW2 tanks
Late war Light tank (arms manufacturing 75 000)
Armor: 3, Hard points: 1, Speed: 45 km/h, Range 360 km, Class: Light tank, main gun: 45 mm Model 1932/38 20-K gun

Medium Tank (Arms manufacturing 50 000)
Armor: 2, Hard points: 3, speed: 48 km/h, range: 200 km, Class: medium tank, main gun: 75 mm M3 Cannon

Late war medium tank (arms manufacturing 60 000)
Armor: 5, hard points: 2, speed: 53 km/h, range 300 km, class: medium tank, main gun: 76.2 mm F-34 Cannon

Heavy tank, Heavy Tank (arms manufacturing 60 000)
Armor: 8, hard points: 2, speed: 45 km/h, range: 195 km, type: heavy tank, main gun: 8.8 cm L56 Cannon

Late war heavy tank(arms manufacturing 100 000)
Armor: 12, Hard points: 2, speed: 41 km/h, range: 170 km, class: heavy tank, main gun: 2-part 8.8 cm KwK 43 L/71

Arms
6-pounder QF (1 Hardpont) (Arms manufacturing 0)
Hotchkiss Machine Guns (1 Hardpont) (Arms manufacturing 5000)
0.303 in Vickers Machine Gun (1 Hardpoint) (Arms manufacturing 5000)
7.62 mm DT machine gun (1 Hardpoint) (Arms manufacturing 20 000)
7.92 mm Maschinengewehr 34 (1 Hardpoint) (Arms manufacturing 50 000)
45 mm 20k guns (1 Hardpoint) (Arms manufacturing 50 000)
30 caliber Browning M1919A4 machine gun (1 Hard point) (Arms manufacturing 30 000)

Gothic vandelia

Edited:

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